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Gleemonex

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Gleemonex last won the day on August 31 2016

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About Gleemonex

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  1. Thanks for the warm welcome, guys. To be honest, what really sparked my desire to return to modding/game-making is what had started wearing me out in the SScar days: the lack of OSS options for the toolchain. TL;DR Open-source software has come a long way in 10 years. (Boring part, feel free to skip -- I just find it interesting to ponder) It's actually a little convoluted. My buddy recently got a nice stylus for his iPad, so I used it to draw, and got back into drawing. Then I decided to look for some artist requests on Reddit. The first one that struck me was for ShadowRun characters.
  2. Hi everyone! I'm Glee, formerly from Sapphire Scar, a Doom 3 Total Conversion which sadly died away a long, long time ago (early 2006, to be precise). TDM and SScar used to be code buddies back in the day. I've had a recent urge to get back into the game-making hobby, and in my catch-up reading happened upon the news that Doom 3's GPLing paved the way for TDM becoming its own fully-fledged game. My congratulations to everyone who made this a reality! I'm sorry SScar didn't stick around to be more help (and steal more code, heheh), but knowing first-hand how tough making a total conversion
  3. Extreme reply from the past! https://soundcloud.com/planet-bliss/saphire-scar-1 Sorry we disappointed you, Dram We died off in early 2006. But you guys are going strong!
  4. Gleemonex

    *sigh*

    That's exactly what a design document is for. Luckily, we acquired a dedicated project manager very early on (he's been with us since the SS2:R days). The importance of a ddoc in a mod is difficult to overstate. About my expressed doubts for SS. As do I! If the interest makes itself known, I don't see why we couldn't create the opportunity. Thanks for the food for thought. -Glee
  5. I'm not sure. You could ask him in the concerned thread on our forums. This is just a starting point, since our music guys are nuts and crank out entire tunes just to test things out. I doubt this will be the final version that makes it into the game -- or even if it makes it into the game at all. And no offense taken -- thanks for your candour! You hit the nail on the head -- this low-key tune (or something similar) will probably end up in the main menu or credits. We're going to keep the in-game music closer to our chests, since we don't want recognition of a song to ruin game imme
  6. Well, you lot were kind enough to give us a Christmas present in the form of your TDM preview video, and I'm here to return the favour. Here's a snippet of some of the newest music we've been working on. http://www.ctgmusic.com/song.php?id=5756 Enjoy! -Glee
  7. Gleemonex

    *sigh*

    It sounds like the best of both worlds, really =) I'd imagine that you can use the TDM tools to put together mission maps quite rapidly too. Proved wrong about what? Absolutely -- it would be foolish for us to underestimate our charge. It's a disadvantage in one respect, because it's more daunting and time-consuming. But there is a larger variety of activities to be undertaken, so there's always something to be done or explored or discussed. "Concurrent activity", they call it in the military ("activité concommittante" in French). There are no plans for it as yet, but it's not b
  8. Wasn't that only valid until Jan 15th? I'd been meaning to get one, but procrastinated then forgot about it until the 17th -Glee
  9. Well, I'm one Canadian who quite likes hockey -- but I've never been a huge fan of the NHL in particular. After all, as an Ottawan, "my" team is chock full of Swedes and Czechs -- and last year's Stanley Cup winners are a bunch of French Canadians who play in a stadium full of Floridians. I just hope the lockout results in an NFL-style salary cap and profit-sharing system, so that smaller cities (like the Winnipeg Jets) could hold onto their franchises, Green Bay stylee. -Glee
  10. I love ET. The only reason I no longer play it is that it doesn't play nice with my firewall [1]. And I don't get cheaters either. I was actually the opposite of a cheater; I used to "volunteer" myself for the hardest tasks (like building the assault ramp on the Normandy Beach map) for the satisfaction of accomplishing something difficult. -Glee ----------------------------------------------------------- [1] I could work around it, but I'm lazy
  11. Doom 3 supports 3rd person view out of the box. That doesn't make 3rd person a free ride, of course, but it's a large part of the solution. Now, whether it fits into the gameplay of a thief-like game is another story entirely. -Glee
  12. Gleemonex

    *sigh*

    I have no problem with criticism, but I'd like to ask that diametrical untruths not be spread about my pet pass-time. Yeah, TSP seemed like quite the juggernaut in the day. One of sscar's members (Yorick) was a large part of TSP, and we even inherited some of their assets as a result -- mainly music. And while our road towards a coherent plot hasn't been free of hazards, I like to think that we managed to avoid the more serious problems due to lessons learned from TSP. ------------------------------------------ Anyhow, to the subject at hand. It's unfortunate that D3:HoE won't be comp
  13. I'm not sure if you're saying that we treaded on EA's copyrights without good reason, or if we were shut down without good reason -- I'd say the first is wrong, the second right Of course, I'm naturally biased. Sort-of. We had been in informal contact with Irrational, and they basically told us that they had no problem with our efforts, but EA might. The System Shock IP is a huge, convoluted jumble, and the only thing that resulted from Irrational and EA trying to untangle them was legal fees. [1] We had decided that we were going to fly under the radar until we had some solid mater
  14. That's never happened to me after playing Thief, but I did become a more aggressive driver after long bouts of GTA3 -Glee
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