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STiFU

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Posts posted by STiFU

  1. Sweet. Will it be an external app or included into the ingame menu. I'd generally prefer the latter because on many machines Doom 3 might take some time to load up and if you had to quit Doom everytime you want to launch another FM, some people might get pissed. :) But then again Doom starts very quick on my machine, so what the hell?? ;)

  2. Maybe you can also get some inspiration of the movie "Wild Wild West" with Will Smith. The movie itself is really bad, but it features a lot of steampunk elements. Anyway, I guess you all know that movie already... :)

  3. Ok. I have made 24 tileable Highres-textures (1024x1024 in average) from photosources (cgtextures.com) and created normalmaps (mostly crazybump but sometimes I remodeled the structures to get a proper result) and specularmaps where needed. The textures are fitted into the TDM-folderstructure described on the wiki and I also wrote the material files accordingly. Basically you only need to rename the fileextension to pk4, add it to the TDM directory and hope there are no filename duplications... :) I added a 'wet' version and a normal version of (nearly) every texture to the material file, so that the mapper may decide whether to have specular on it or not. The ZIP is 53.8 MB big.

     

    Here are some screens, but basically you need to see the textures 'moving' in order to judge them of course, because of the specular and normals. First some screens of my testmap:

    screenshot1ja4.th.jpgscreenshot2fw2.th.jpgscreenshot3jb7.th.jpgscreenshot4qf1.th.jpgscreenshot5ay3.th.jpgscreenshot6uu6.th.jpgscreenshot7mz3.th.jpg

     

    And some screens of a showreel-map (with real poor lightning):

    tiles2ki3.th.jpgtrim2lg1.th.jpgshiverrooftilesyl6.th.jpg

    Rooftiles Shiver 2

    Rock

    Ivy

    Woodplanks

    Wood smooth

    Tiles 1

    Trim

    Wood

    (Hard to decide which to show :) )

     

    And here is finally the download link! I hope you like my textures and can put them to some use... ;)

  4. I also created a couple of textures some time ago for my personal TDM-testproject, which I'd like to donate. I think some of them are pretty good. Shall I zip the best ones up and upload them somewhere, or would you like to preview them?

  5. I'd consider creating a driveimage after a fresh install and store it on an external hdd, if it's so much you need to install every time. Windows is like a timebomb and I reinstall it at least once per year (not using a recoveryimage). It just gets way too slow and 'dirty' over the time. Also many programs can be run without installing and so I have a second partition for programs only, so a fresh windows install with the few other programs is done very quickly.

  6. Well, I'd be glad it's only the exe-files. I guess you have plenty of source files lying around for TDM and other stuff and that's always the most valuable data on system... Aside from that windows just needs a reinstall like once every year. =)

  7. Yeah, and I guess it takes a whole lot of tweaking and testing to make it look right. Sure, this feature had to come eventually but I am still amazed that those guys managed to implement it already. I mean, what else do we need now regarding ingame-physics? The only thing I can think of is proper liquid simulation (like big oceans and authentic watersplaters/-falls and stuff), but maybe DMM will also be capable of that in the end... ;)

     

    That being said, I am assuming there woun't be very many new developments in the physics-department anymore, but instead ragdolls will be apllied to many more objects and more forces will be introduced, like wind and leaves of a tree. What do you think?

  8. You forgot to mention, it's also a 2d-platform jump'n'run (DOS-game). ;) I prefered sticking to singleplayer with that game though, because switching between the chars was awkward with always one player blocking one (random) char. It would've been a lot better if it was three-player-coop.

     

    Since we are offtopic here now anyway, has anyone of you played a little bit of Splinter Cell in coop? I really loved it, although my step-bro's gaming style and mine weren't quite compatible. He's only playing shooters so I had to cool him down very often!!

     

    Gears of War worked a lot better with him, of course. That game can be pure fun too, if you let it get to you and don't be too picky. The gfx just rock, but the gameplay is basically just arcade shooting.

  9. Three vikings? You can only talk about the fabulous Lost Vikings 1 and 2. Those three were the heroes of my childhood! :D

     

    But waiting for your partner to revive you, or waiting for your partner to free you from jail makes no difference to me, only that the jail is much more realistic and creates bigger immersion again. Great idea!

     

    About thievery, I tried it with another thief fan on a lan once, but we didn't manage to do any shit! It was way too hard at that time and I normally also semi-ghost thief FMs on expert. With the guards always runnig around (and never walking), you have to stay away from them in a much bigger radius. Blackjacking was impossible to us. Maybe we were just too tired, I don't know. I'd like to see a pro play that mod though.

  10. Hehe, good one! ;D

     

    When it comes to respawning I prefer the "Gears of War"-way, where you have to run to your parnter to revive him and if you don't manage to do so in time the game is over. The time has to be a lot longer than in average shooters, because levels in thief are much bigger and the players should be alowed to split up as far as they wish. This concept is not very realistic too, but much more than simple respawning and it also makes gameplay more immersive.

  11. Yeah, for a (non-shooter-)game to be coop it needs real coop features, which worked perfectly in the coop maps for Splinter Cell. There are no coop features in thief 2, but that doesn't mean it woun't be fun at all to play it all the way through together. It really depends on the players. If you do a little teamplay, it will be interesting, but if you end up following your partner most of the time it will become boring. There is enough room for teamplay on thief maps, because they are so unlinear.

     

    Anyway, I don't think it will be finished either, but it's still interesting and astonishing that someone made an attempt in finishing Thief 2's netcode.

  12. Hilarious, just hilarious! :D I don't get it oDD. Some of your posts are very good and I totally agree with them and if not they are at least based on rational explanations (which I must admit is the case in most of your posts), but then sometimes it seems like you just have to be a rebell and strike out against the majority to show everyone how odd you actually are. I know you don't care what people think about you, but it seems a bit like you never tried to be gentle... Maybe you'd like it or the results of it.

     

    Anyway, grats and good luck in your future career, GIMG. :)

  13. Yeah, I had somehow overseen Gildoran's explanation, but thanks again. I know from quake 3 how those mirrors work. I remember one time, we played one of my q3-maps online and somebody said "Wow nearly the whole level is rendered twice, that is bad!". Well, I had a couple of mirrors on the floor of some strafepads and the level was openair... :) But by that time it was already totally possible to create such a performance killer. Only on really slow machines it didn't run very well, but then they could just disable the skybox ingame and it was a lot smoother already, since I used a very big skybox.

  14. WHUT?! That's totally new to me. From what I have read so far, the 9800 gx 2 will be 40 % faster than the 8800 ultra at much (!!!) lower costs. Please post some of those reviews, because I was going to buy that card as soon as it's released here. My GTS is way too slow. I was looking forward to crysis so much and I was really pissed that it didn't run properly, so I have to buy a new card... :)

     

    Edit: Forgot to mention that there are also problems with the xp-driver for the GTS (vista drivers work though). The scaling does not work properly, so that I can only play in my screen's naturaly resolution, without stretching. So in the end, the GTS isn't that much of a runner...

  15. I don't know whether it's a fact or just an urban-myth, but it's said that the 8800 GT is working better on lower resolutions and since you are going to buy a 22'' widescreen the GTS would be more suitable. I can't imagine though, that this is true. Anyway, waiting for the 9800 GX2 would be the best way to go at the moment, because it's also going to be cheap and faster than the 8800 ultra (while remaining cheaper than that GPU).

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