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Everything posted by STiFU

  1. Actually, my cousin is handling all that stuff and he is in fact an architect.
  2. We're considering building a house in my father's back-garden, which as of now had not been planned as a building area. Now, one would think, hey we'll just quickly ask the city whether we are allowed to build something there, but nooooo, I forgot about german burocracy. We apparently have to to hand in an detailed inquiry with a description of our planned construction and that inquiry costs 500 €. That's a lot of money when there is a legitimate chance that they simply say "no, you can't build there"...
  3. Still loved "Call of Cthulhu", 'though. So it seems, the sinking city is gonna be perfect for me. Thanks for the brief review.
  4. It's very likely the same publisher that caused them problems, as "Sherlock Holmes: The Devil's Daughter" was also published by BigBen.
  5. I'd definitely also add a wiki page with forum links to all posted ressources.
  6. I know a lot of people here like lovecraftian horror, so you probably have heard about the game "The Sinking City". I had it on my radar for quite some time, but I recently learned that it had been removed from the Steam-store and I only now found out why. There was a statement by the dev studio Frogwares describing how their publisher BigBen/Nacon basically tried to rob them of their interlectual property and owes the studio more than 1 million € in royalties and also a couple of months of contract payments for development milestones. This in the end lead to Frogwares having to pull the
  7. If you need a motivation to look for loot, is Thief even your type of game? Anyway, of course anyone is allowed to contribute their time and skills to TDM. So if you want to add better campaign support, by all means, go ahead. We can always use a helping hand. If not, then I doubt anyone will look into it, as it involves a lot of work for very little improvement compared to our existing campaign support. Most members of our community are also perfectly happy with a series of missions being split into individual FMs, and it has been the same with most classic thief FM series as well.
  8. Gold was not intended to carry over in my suggestion. We have actual campaign support for that, if a mapper wishes to go down that route. My suggestion is merely a convenience feature allowing you to install the next individual FM without searching the mission browser.
  9. There is one issue with that proposal: People may already have played the older missions, so they would directly want to skip to the new mission, which comes with various new problems., e.g., for the inter-mission buy-screen. Old savegames are likely broken at this point in time, as there very likely has been an update to TDM, so relying on savegames for this issue is no option. That being said, something that could be implemented rather easily would be a popup at the end of the mission, asking the player whether the next mission in the series should directly be installed. This would make
  10. With the upcoming gamepad support, I suggested to add a weapon-wheel and an item quick-select wheel. The weapon wheel could also display the amunition.
  11. That's because the default settings on PC already have significantly more fidelity than the console settings. I have once seen a comparison video showing the effect of all settings and the console equivalents for those settings. You had to set most settings to low, to get the console look. I believe that video was by digital foundry. Might be this one: https://www.youtube.com/watch?v=D1iNSyvIPaY
  12. Is it still happening? I've never had any issues like that, except when the whole server is down. You can check, if a website is generally unreachable via: https://downforeveryoneorjustme.com/ I guess it really is an issue with your country.
  13. Tracked: https://bugs.thedarkmod.com/view.php?id=5428
  14. You can pick almost anything up and throw it somewhere to distract guards. That IS gameplay!
  15. Uhhh, that one was soo amazing back in the days! Good luck with you endeavour. Didn't mean to be so negative before. Just don't be disappointed, if it doesn't work out as you planned...
  16. So, are you planning to produce an actual campaign or is this just a fun-project for you? Don't get me wrong, it is definitely an interesting project, but considering how many people have worked on TDM for more than a decade, I can't imagine someone creating a fully fledged game of this caliber all by themself.
  17. But you still can't distinguish loot from junk this way, which is a frequent criticism of TDM. The solution is right in front of us, 'though: Have a special frob-highlight for loot. This would be a clear improvement over the current system, as it would communicate clearly, what objects are loot, without actually nuding the players nose in it (like a global loot-glint). Once we have a separate GLSL-Shader for Frob-Highlight instead of the currently used hack, it will be rather easy to implement the loot-highlight.
  18. Regarding the movement and weapons, you will feel right at home. Everything feels on point, you're gonna love it. The Grenade launcher has been replaced by the Tribolt, which will feel awkward at first, but it actually has some good use cases that make it more useful than the previous grenade launcher. The new thing about QC are the champions, which you can rather quickly unlock just by playing. It's a free2play title, but you can of course also instantly unlock all champions via money. However, NO pay2win mechanics are involved!! Each champion has an active ability and a few passive abil
  19. Definitely all valid points of criticism, but I still think QC is the best Quake (and best arena shooter in general) for Duel, as the passive and active champions abbilities add a lot more depth to the game! I really enjoy watching the pros duke it out in this game in the Quake Pro League (broadcasted live with commentators every sunday on the Quake twitch-channel). Your fellow countryman Av3k is doing really well at the moment! Anyway, I always use that downtime between matches to think about what I could do better next round and I also like to analyze the match statistics a little bit.
  20. Thanks for bringing a lighter topic to this thread for a change. Haven't played among us yet, but the concept looks fun and definitely a nice change from all those battle royale games (which I also never played). I rarely play multiplayer games, but something I frequently come back to is Quake Champions. Obviously, not a game one should be playing with their child.
  21. Baba is you! That game really messes with your brain, I tell ya. There actually was just one recommendation in this thread. I for one didn't care for it too much, although I like its style. I was also a huge fan of bastion and transistor, so I had high hopes for Hades, but for me, it got boring very quickly as it does not offer a lot of diversity. If you compare that to a game like dead cells, where you have tons of biomes (rather than just 4), non-linear progression through a subset of those biomes (rather than simple linear progression through 4) and fully randomized levels (
  22. Mark brown with his Game Maker's Toolkit is utterly brilliant! Love that channel and can't get enough of it! He also has an interesting series on accessibility, which really opened my eyes on this mostly overseen issue in game-design. A very good recent counter-example to the dotted line is "Zelda - Breath of the Wild" by the way. That game is oh so relaxing, because it doesn't overload the interface with quest pointers and dispensable things to do. You just go out and explore the world which honestly feels like a holiday trip compared to massively overcamped games like AssCreed! In BOTW,
  23. Alyx definitely gonna win VR game of the year!! If you haven't played Doom Eternal yet and like old-school shooters at least a little bit, you should definitely give it a shot.
  24. The votings for the game awards 2020 are starting. So, what's your game of the year? Mine is clearly Doom Eternal. On highest difficulty, this game gives you the same feeling of acomplishment as Dark Souls and the likes. This FPS-game just rocks and rolls, both due to gameplay and soundtrack (obiously I also voted for Doom Eternal in the best soundtrack category)! Regarding the other nominees: Yes, TLOU 2 was an interesting experience, but game of the year? NO! Hades: The game would've been better had it been a true rogue-like. The way it is currently implemented, to much gr
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