Jump to content
The Dark Mod Forums

STiFU

Development Role
  • Posts

    4132
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by STiFU

  1. Live the idea of the contest!! Very good! Nbohr's posts always look like this these days and I always wonder how he does it. @nbohr1more do you write your posts in some other editor and perform manual linebreaks (and maybe even have different lineendings than what the forum expects)? Edit: I just copy pasted the post to notepad++ and enabled showing of whitespace characters. What are you doing there mate?
  2. I know that feeling. About 15 years ago, I had been working on a TDS map for 3/4 of a year. I lost it all due to a HDD crash, and as young and naive as I was, I did not have any backups. I was devastated! It was so demotivating that I never started mapping again... That tough lesson gave me absolute data paranoia. So nowadays, I do a shitload of backups. The really important stuff, like code, source files and photos, go into the cloud. Less important stuff or files too big for cloud storage (like uncut raw travel video files) are backupped to a separate physical HDD (NOT a separate partition on the same HDD!!). For this, I use the programm "Allway Sync", which can perform automated backups when the PC is idle or whenever file changes were detected. Now I feel fairly confident that I will not lose data again. Every now and then I get an anxious feeling that my software setup might not be working anymore as intended, so I check that everything is working. I really am paranoid in this regard. BTW, for mapping etc. it might also make sense to use some form of version control, like SVN or GIT (with LFS). The latter is a bit more complex to learn, but has the advantage that you don't have to setup a server.
  3. We have too many new frob shader threads. I count 2 public and 2 internal.
  4. STiFU

    Free games

    "Yoku's Island Express" is free on Epic right now and I can totally recommend it. This game is a metroidvania, jump'n'run, pinball-game and this interesting combination of gameplay mechanics is a ton of fun. It is single-player, but it is still enjoyable to play this together by hot-seating. It is also family-friendly, so you could enjoy it with your kids or life partner or whatever. I played it a few years ago with my gf when we were on a holiday trip to Crete. We had some bad-weather-days, so we played this game, and it instantly lightened the mood with it's chill and positive soundtrack and holiday-like athmosphere.
  5. I kind of dislike these supposedly-funny cartoony games and your post now eliminated even the smallest chance of giving this game a shot. Better go play the magnificent Outer Wilds!
  6. STiFU

    Free games

    Such a shame that I just recently replayed quake 2 with mods. The mods already made it look quite decent, but thie version obviously is way better. I just checked it out. I love how you can just change the skybox and it changes the whole scene illumination.
  7. I usually lean into the chest. However, there is one issue with that: The lantern does not move with the player while leaning. So if you need the lantern to see the contents of the chest, you have to crouch-mantle on it, to get a decent light exposure.
  8. I'd rather not hide stuff like that behind general settings, as players would have no clue what this setting actually does. I am also not opposed to just offering configuration of the frob highlight via the menu. After all, one of our aims was to increase accessibility.
  9. If I remember correctly, there is a proper line of sight check in the frob detection. Could there maybe something be wrong with that model? Very suprising finding indeed.
  10. STiFU

    Oh shit.

    Yeah, history has shown that Americans invading Afghanistan really works out great..............
  11. Totally Prince of Persia vibes there.
  12. The original frob-highlight was a total hack: As we didn't have the full source code available, we had to resolve to increasing the brightness of objects via the material definitions. Not only is this inefficient, but it also clutters up the material definitions. So, the goal was to fully implement the grob highlight in GLSL, and giving the user the option to customize their frob highlight (thereby increasing accessibility), and while we're at it, fix the frequent criticizm that you cannot see the frob highlight on brightly lit objects. That's where the idea of the outline was born, which you can easily disable through the cvar "r_frobOutline ". Without the outline, the frob highlight should look pretty close to the original hack, at least that was the goal. To prevent the outline from showing through objects, use the cvar "r_frobIgnoreDepth".
  13. In that case, you are likely using chrome or an android phone and stored passwords in some browser. That data gets synchronized with your google account, if you don't deactivate that functionality. I recommend disabling all password storage in all your browsers and use a proper password manager to generate and store unique passwords for each site. I can recommend Bitwarden for this, as it is very comfortable to use and runs on all the main platforms. With with stuff like this, user-comfort is a very important factor, as I'd find it annoying to always tab between apps to enter my login credentials into a website. I use Chrome with the Bitwarden addon. I enter my master password into the bitwarden addon once when starting Chrome, and the addon will fill out all login credentials automatically.
  14. Either the TDM servers got hacked or, much more likely, you used the same login credentials for numerous sites and another site got hacked. You can check your credentials on haveibeenpwned.com. With what tool did you get that report you screenshotted?
  15. There are definitely more people posting bullshit on a regular basis on this forum and it can be quite exhausting sometimes to keep up the discussion with them. Also, it's not even that @peter_spy posts bullshit, because most of the time, he is actually just stating facts, but every now and then he can become rather vulgar, I'll give you that.
  16. I can totally understand how that is mighty annyoing. However, in the future, when the point of "no more energy" has arrived, just let it go with a brief "Please accept that you are wrong and that I will end this discussion by not posting anymore." or something like that.
  17. What NBohr suggests might be an option I could live with. Old FMs must be left as they are. Shockingly, I haven't played The Painter's Wife, yet. So, I shamefully have to admit that I don't know what the Team behind that FM pulled off with respect to the auto-map feature. That bing said, a thief-style auto-map is definitely more acceptable than a fully fledged "you are here and look in that direction"-pointer.
  18. I wholeheartedly dis-support all that has been sugested here, sorry! What you need for decent navigation are a map, a compass and landmarks that let you correlate 3d geometry with the 2d map and that's it. The Dark Mod has always been strictly against the hand-holding game mechanics of AAA-titles. We consider our players to be intelligent human beings that don't require hand-holding and I don't understand why we should change that now, after all these years of success. If anything was going to be changed in the core mod in this regard, we'd first have to have an internal discussion about this and I almost guarantee, that a feature like this would not come through. (Of course, anyone is free to release custom mods of TDM.) @duzenko please hold back on any commits to core-svn regarding map changes until we've had such an internal discussion.
  19. STiFU

    Free games

    A Plague Tale ist free on Epic right now. I guess most of you guys have already played it, but if you didn't, you should give it a shot. Art direction, atmosphere and sound design are absolutely incredible. Granted, gameplay is not the best, but it is still worth giving it a shot!
  20. I am totally against mini maps and GPS-like navigation systems in games. It's the game designer's excuse to not do proper world design and it kills immersion.
  21. Jim Browning, the virtual superhero fighting scammers all over the world, almost got scammed out of his youtube channel. Goes to show that nobody really is safe! Always be careful online, people!
  22. I really have to get more into the parallelism capabilities of std. I knew about std::transform etc., but so far I never had an application that required multithreading where using this made sense. Also, most of the time, I find using openMP or IPP much easier/quicker and it is also supported by VS2005, which we somehow still have to support (at work) for many of our modules... However, std::async somehow completely slipped through my web. Interesting concept.
  23. I am a big fan of GIT, but a colleague recently ran into an issue that lead me to question everything I thought I knew about GIT. Maybe some of the GIT-Gurus on this forum can shed some light into this issue. https://stackoverflow.com/questions/68557395/why-does-this-git-merge-not-result-in-conflicts
  24. I thought the same thing, but I figured I'll give him the benefit of the doubt. Let's see if he shows up again.
  25. You consider "three weeks in advance" last minute? Can't help you with that makeup, 'though, sorry. And regarding that Quadro card: You are kidding, right? Quadro-Cards are not really meant for regular consumers. They are used primarily for general purpose GPU-computing, i.e., heavy number crunching tasks. If you've really got that much money to spare, just get an Geforce RTX 3090.
×
×
  • Create New...