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Everything posted by STiFU

  1. STiFU

    Free games

    Also, next up is Overcooked 2 on Epic. Overcooked 1 was awesome in couch coop and there will eventually be a time, where we can actually enjoy couch coop with friends again, so I am definitely gonna get that game!
  2. STiFU

    Free games

    Control free on Epic right now. If you own an RTX-graphics card, this is one of the most beautiful implementations of raytracing to date. Sound is also incredible and I genuinely loved the game, although I know not everyone around the forums is such a huge fan, but considering it's - you know - free....
  3. Please move this to a private discussion directly with @peter_spy, if you two intend to follow up on this. It really IS off-topic.
  4. Players frequently critisized that they could not properly distinguish loot from junk, which is partly due to inconsistent design of models. Pretty much everybody in the team is against a general loot glint (as in TDS), but another proposed option was to change the frob highlight for loot to something more gold-like. Of course, this should remain an optional feature, but I personally like it a lot. It is like, the thief visually inspects the object when close enough and the game tells you whether the object has any value or not.
  5. I would recommend a briefing video with a short disclaimer at the end: "This mission is best enjoyed with bloom and 64-bit color". Something like that is very common in video games "best played with controller", "best played with headphones", etc.
  6. We had a lengthy discussion about it in the internal forums. You cannot expect us to hold back on any decisions until even those members that log in like twice a year commented on it. If we did that, this project would not have progressed as it did over its 15 years of existance.
  7. Yes, you can. Players will hate you for it, 'though, myself included! :-D The settings are not going to be restored afterwards and I even think at some point we planned to add an automatic suppression of an autoexec.cfg shipped with an FM. (I think Bikerdude had one of those) Some people get dizzy from motion blur, some people get headaches from bloom and bright colors, some people are color blind, some people simply have a bad monitory or bad lighting conditions in their room so that they have to significantly increase brightness/gamma. For the sake of accessibility, basic UI and graphic
  8. Thankfully, the ouline ARGB is fully configurable, so you can simply pick something else as the white color. I am also suprised that you even consider it to be full-white, as all screenshots @kingsal posted in the private forums showed off a nice and subtle candle-like glow. I guess those cvar values didn't make it into the dev-build stgatilov uploaded. Anyway, you should really play around with the cvars a little and see if you can come up with something you're happy with. That being said, there are still a couple of issues with the frob highlight shader suite that @cabalistic is still workin
  9. You can still customize the frob highlight to your desire via the new cvars, but you cannot dictate how it will look for other players. You could merely suggest how they should configure it, sorry. That being said, could you please link your frob highlight approach and a description how you achieved it? Nothing is set in stone, yet, so we might adopt other concepts. However, we're all pretty happy with the current outline implementation.
  10. We had an internal discussion about this issue and we find that grayman very clearly stated that he did not wish for his pending FMs to be released, see quotes posted by stgatilov above. It would have been very easy for him to ask any other teammember to finish up his mission in case the cancer (which he was always talking openly about) took over. But he didn't ask anyone!! His words and actions leave no room for interpretation: He did not want his FMs to be release when he is gone! So, the team decided to honor his will. We will not be releasing his unfinished work in any way. Of course,
  11. Farewell, Grayman! You were a man of honor and reason. You saw this day coming long ago, but reading this sad news, it still feels kind of sudden to me. My sincere condolences to his loved ones. RIP
  12. Of course, I also played some games I wasn't old enough for, when I was younger, but just like in @Destined's case, that was more due to the fact that my parents didn't really know the medium, while they actually payed close attention to ratings of movies and such. I was around 10 and not 5, 'though, and I was only allowed to play an hour a day, which I think is a healthy limit even today. I remember that my step dad let me play the first episode of Doom one sunday afternoon, and when my mum saw that game and learned about its age restriction, she was furious with my step dad. I also lied to
  13. On social media, I often find myself surprised how many people let their kids consume content not really appropriate for their age. A very recent example was news of a five year old having beaten Bloodborne, which is rated 16 years and older. While that is admittedly an impressive feat, I can't help but wonder what kind of parents let their five year old spend hours upon hours in front of a console playing a horror game? Or might this just be a cultural thing? Socio-economic? I think the users of our forum are very adult and intelligent, so I would like to know your opinion on this topic.
  14. The regular highlighting method might change a little, 'though. We want to get rid of that "material definition hack" to implement frob highlight. Implementing that in GLSL might change the look of it.
  15. The problem with the regular frob highlight is that it cannot be seen well in bright areas. The outline is supposed to counter that issue. That being said, there is a cvar to disable the outline. I believe it is r_newFrob or something like that.
  16. STiFU

    Doombringer demo

    Well, there have been sooo many really good boomer shooters lately that this one doesn't really stand out much, to be honest. Prodeus (gorgeos and and bloody), Amid Evil (gorgeos and super good / abstract leveldesign), BPM: Bullets Per Minute (innovative game concept), Wrath - Aeon of Ruin, Ion fury, just to name a few...
  17. Not an issue to me. In fact, I would argue that its mechanics would wear out before reaching its finale, so better keep it short and sweet.
  18. I've just finished my second playthrough of Superliminal, this time with developer commentary (which is really good, but not recommended for the 1st playthrough, as it contains major spoilers). Superliminal is a first person puzzle game featuring non-euclidian geometry with a really relaxing sound track and some absolutely incredible level-design ideas!! There are tons of moments in this game, that have you laughing about how ingenious the presented ideas are. The puzzles themselves are mostly rather simple, but this game is more about surprising the player, anyway. If this sounds interes
  19. Hm, I wonder whether you can actually do fire arrow jumps...
  20. You usually specify the horizontal FOV and derive the vertical FOV based on the aspect ratio of the resolution.
  21. My bet would be "lack of expertise" in Nacon's Management, rather than "believing they are on the right side". What they did in this instance is definitely illegal, because the version uploaded to Games Planet never belonged to them.
  22. I recently had a discussion with a friend on how flashlights in games are implemented. He argued that the Flashlight in "Generation Zero" was really bad because distance has almost no effect on the way the projection of the light looks. I told him that was just due to a rather unfavorable position of the spotlight-axis, which is very close to the camera-axis in that case, so there is almost no perspective distortion of the light cone in the camera view. However, he was actually talking about the optical imaging of the light aperture, i.e., a change of the projected light texture based on dista
  23. That's what your original post translates to?
  24. STiFU

    Outer Wilds

    A friend of mine just told me that one mechanic near the end of the game doesn't really work when you're playing with mouse+keyboard. The game specifically recomends the use of a controller, but up until now, I wasn't aware that there was actually a major flaw in the design when using a keyboard. Just wanted to let everybody interested in this game know about this, so you don't dilute your gameplay experience of this magnificent game by playing with keyboard.
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