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_Atti_

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Everything posted by _Atti_

  1. yay...didnt know that..but thats good news..now i just have to find that function in it:)
  2. i got an error: "Image width or height is not power of 2" what does that mean?
  3. really good only thing i could note that the armor should be more realistic...but thats not a problem wih modeling but with design..maybe it looks unrealistic to me just because of the lack of textures... Keep up with it:)
  4. here it is.. i took ideas of the ca-s as well as from my memories from thief:) hope you can imagine its working process:)
  5. the big one is waiting for you:) i got some ideas of a big generator anyway,you know its allways good to have variations:) so you can make the one on the ca..
  6. thanks.. "tomorrow morning..generators." tomorrow MOrning??TOMorrow morning? what do you think, i am sleeping at night!? note: thats not a 'top' view just a modified perspective ...
  7. here is the mine...now its yourz:) 2 generators for one night? nah the big one wants YOU:)
  8. okay...the big one is yourz... *goes crying* atleast the mine is MINE
  9. i would like to make a model of the gasmine:) i love the generators too:) so if you need them modeled...
  10. could you quickly describe me how it works or point me to a site where i can find some help with it?
  11. Blackthief where can i download that Normalmap plugin for PS you are using? maybe if i could learn how to use it i could texture some basic items..
  12. cutlery.. 194tri total.. btw how much polys/frame can doom3 handle with smooth fps?if we count in all the maps ofcourse..
  13. silver candlestich holder... howver its 900polys so it may need reduction..
  14. about the 2.point ..i can only hope we will use something like the feet-sounds in t1 t2 rather than t3 'tap dance shoes' ROckz:)
  15. yea:)thats why people invented textures:D
  16. a bread... i tried to make it look nice with as few polys as possible.. 68 poly
  17. heh..i had a hard time with that warehouse in t2 not to mention all the caves full of spiders in t1...ahh.. arachnophobia rulz i am allready itching just as i think of them:)
  18. Ops...posted instead of editing...dunno how no problem:) its late here too:)
  19. hey..no need to jump at my throat... i just loaded the level where i took that screen of the grandfather clock and that one did not work...howver all the sounds, the swinging pendulum almost made me think it does... and i didnt say we shouldnt include it in TDM by any way**...dont get me all wrong plz:) **if it works correctly
  20. .obj uploaded to the furnitures folder on Ftp
  21. they didnt... however they truly makes people think they do:)
  22. i think the clock-face should not move...the time should be fixed on it..just imagine how ridiculois would it be to start a night mission at 4am play some hours but in-game its still night.. about the pendulum..separated or not i dont know which would be better
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