-
Posts
37683 -
Joined
-
Last visited
-
Days Won
357
Posts posted by Springheel
-
-
19 minutes ago, Amadeus said:
Ha, don't judge me too harshly, but I just learned that the Texture Tool existed less then a week ago. That would have saved me a lot of time, but I still know nothing about Nurbs curves and the difficulty editor is a bit "unfriendly"
This is always the case with creative software like this. There are tons of tools in DR that I don't know how to use either (including nurbs curves). I always liken this kind of software to living in a city. You know your neighborhood really well, and several other areas pretty well, but there will always be parts of the city you know nothing about, because you never go there.
- 2
-
I had thought
4 hours ago, Goldwell said:Was just looking through some of new the assets and have so far noticed that the manbeast and werebeasts are missing their textures.
@Springheel I believe you merged these over if i'm not mistaken?
I had thought so. I tested the manbeasts on a fresh SVN build after uploading them. I'll have to double-check to see what went wrong.
-
5 hours ago, snowy said:
For new content authors, the tool requires a large time investment. Maybe there's also room for an easier and much more limited tool. ... Or simply creating and playing their own first missions quickly.
-
Switching to a new engine comes up repeatedly, and is less realistic every time it gets raised.
- 1
- 2
-
I like many of the changes. But I'm curious about the size of the new textures. Some of them seem like they've been upscaled to 2048x2048, which certainly will look better, but will do a number on loading and performance.
-
38 minutes ago, lowenz said:
Why did Swiggy cancell all his posts here (I mean the all forum) ?
That seems to be a pattern. He/she did the same thing when he was Atomica and even earlier as Atomic.
-
I think Tels did this years ago to support his translation work. I don't think it was well thought through.
- 1
-
51 minutes ago, lowenz said:
The first.
Classic influenza pathogens can't induce a direct pneumonia. So you can die for the complications of the infection, not straight from the starting infection. And so you got more time to avoid the bad cases.
It's hard to make a case that the claim is "extreme" when it is literally the first result of a Google search:
Seasonal flu kills 291,000 to 646,000 people worldwide each year, according to a new estimate that's higher than the previous one of 250,000 to 500,000 deaths a year.https://www.medicinenet.com/script/main/art.asp?articlekey=208914
-
15 hours ago, Swiggy said:
OK this is irresponsible.
The flu has vaccines. There is NO VACCINE for COVID-19.
FYI, the flu deaths that occur happen despite the existence of vaccines (which are often less than 50% effective).
QuoteWe've lost the ability to not think in extremes.
It's funny, because you appear to acknowledge the truth behind both statements in the post you quoted:
"hundreds of thousands of people die of the regular flu every year."
"The media really likes to blow things out of proportion nowadays."Which of those statements is "extreme"?
- 1
-
2 hours ago, chakkman said:
The funny thing is that hundreds of thousands of people die of the regular flu every year. The media really likes to blow things out of proportion nowadays.
The message, "Relax, things are better than you think" doesn't tend to drive people to consume (and therefore fund) news.
- 1
-
2 hours ago, Geep said:
Got some content ready to go, just been waiting for @Springheel to see my request to add me to editors.
I used to be able to do that, but either something has changed or I can no longer find the option to create new accounts since the wiki was moved.
-
On 2/23/2020 at 2:06 PM, peter_spy said:
@Springheel Since you're killing it with new characters lately, what about some pagans?
I did make some urban pagans a few years back. But making new characters is a mammoth task that I don't see myself having time for in the future. I still have at least one more zombie variant to upload, but that's probably it from me.
- 1
- 1
-
- Popular Post
- Popular Post
On the subject of new content, here is a clothed zombie I created using Kingsal's Volta corpse textures and an old corpse head I'd used for my first mission. These guys can be used for zombies who were never buried, or some type of infected commoner, or any other situation where the zombie would be likely to still have clothes on. The ragdoll also makes a convenient dead body that has been exposed to the elements for a while.
- 13
- 1
-
I don't mind, but I don't have time to do it myself. I'm still trying to upload more content, and my TDM builds are regularly crashing within the first minute of play. It really slows down testing.
-
15 hours ago, Aosys said:
Is there perchance a way to download those wrapped corpses, or are they not available for mission use yet?
At the moment only people with SVN access can download them. They'll be included in 2.08.
- 1
- 1
-
20 minutes ago, No Trickster said:
Hi, I have a new feature for TDM, I'm new to this forum, but I had an idea many years ago that I recently implemented myself. I downed the source code, learned a little C++ and made it. It is actually in a "beta stage", so what I want to do first is post a video of my new feature for everyone to see. I think it's really cool. I'll post and update when it's ready. My code is already working, I only compiled and tested on linux. Next (after my video) could come a windows port for everyone to test.
Please tell me if this is the right thread to post this, or if "new features" should belong somewhere else in the forum. Thank you.
Do you want to share what the new feature is?
-
I assume the door doesn't have a loss_open value (or whatever the spawnarg is that allows open doors to occlude sound)?
-
56 minutes ago, Jedi_Wannabe said:
Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast?
Mappers could replace the run animation with the old animation if they want the slow run.
- 2
- 1
-
- Popular Post
- Popular Post
-
It doesn't seem to correlate to date joined. Greebo and Stifu both have the icon, and they were 2006 and 2009 respectively. Meanwhile, stgatilov, also from 2009, doesn't have it.
-
Is anyone else having this problem? I don't see anything obvious that would explain it.
-
-
That's an impressive size!
- 1
-
I can't wrap my head around constructing a trilogy without having any idea of where the plot was going or what the overall story beats were going to be. It's like writing a story where each author writes a page and then passes it to the next person and expecting it to come out with a coherent narrative.
Beta Testing 2.08
in The Dark Mod
Posted
I can't see anything wrong with either of them from my end. All the textures show up for me on my SVN build. Are you getting any useful console warnings?
That's outdated, actually. The updated werebeast textures are in "werebeast.mtr"