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Springheel

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Posts posted by Springheel

  1. I can't see anything wrong with either of them from my end.  All the textures show up for me on my SVN build.  Are you getting any useful console warnings?

     

    Quote

    the material file "tdm_ai_monsters_werebeasts.mtr" is found in "tdm_ai_humanoid_guards01.pk4" and the texture files are found in "tdm_ai_monsters_spider01.pk4".

     

    That's outdated, actually.  The updated werebeast textures are in "werebeast.mtr"

  2. 19 minutes ago, Amadeus said:

    Ha, don't judge me too harshly, but I just learned that the Texture Tool existed less then a week ago. That would have saved me a lot of time, but I still know nothing about Nurbs curves and the difficulty editor is a bit "unfriendly"

    This is always the case with creative software like this.  There are tons of tools in DR that I don't know how to use either (including nurbs curves).  I always liken this kind of software to living in a city.  You know your neighborhood really well, and several other areas pretty well, but there will always be parts of the city you know nothing about, because you never go there.

    • Like 2
  3. I had thought 

    4 hours ago, Goldwell said:

    Was just looking through some of new the assets and have so far noticed that the manbeast and werebeasts are missing their textures.

     

    @Springheel I believe you merged these over if i'm not mistaken?

     

     

     

     

     

    I had thought so.  I tested the manbeasts on a fresh SVN build after uploading them.  I'll have to double-check to see what went wrong.

  4. I like many of the changes.  But I'm curious about the size of the new textures.  Some of them seem like they've been upscaled to 2048x2048, which certainly will look better, but will do a number on loading and performance. 

  5. 51 minutes ago, lowenz said:

    The first.

    Classic influenza pathogens can't induce a direct pneumonia. So you can die for the complications of the infection, not straight from the starting infection. And so you got more time to avoid the bad cases.

     

     

    It's hard to make a case that the claim is "extreme" when it is literally the first result of a Google search:
    Seasonal flu kills 291,000 to 646,000 people worldwide each year, according to a new estimate that's higher than the previous one of 250,000 to 500,000 deaths a year.

    https://www.medicinenet.com/script/main/art.asp?articlekey=208914

  6. 15 hours ago, Swiggy said:

    OK this is irresponsible.

    The flu has vaccines. There is NO VACCINE for COVID-19. 

    FYI, the flu deaths that occur happen despite the existence of vaccines (which are often less than 50% effective).

     

    Quote

    We've lost the ability to not think in extremes.

    It's funny, because you appear to acknowledge the truth behind both statements in the post you quoted:

    "hundreds of thousands of people die of the regular flu every year."   

    "The media really likes to blow things out of proportion nowadays."  

    Which of those statements is "extreme"?

     

     

     

     

    • Thanks 1
  7. 2 hours ago, chakkman said:

    The funny thing is that hundreds of thousands of people die of the regular flu every year. The media really likes to blow things out of proportion nowadays.

    The message, "Relax, things are better than you think" doesn't tend to drive people to consume (and therefore fund) news.

    • Like 1
  8. On 2/23/2020 at 2:06 PM, peter_spy said:

    @Springheel Since you're killing it with new characters lately, what about some pagans? ;)

    I did make some urban pagans a few years back.  But making new characters is a mammoth task that I don't see myself having time for in the future.  I still have at least one more zombie variant to upload, but that's probably it from me.

    • Like 1
    • Thanks 1
  9. 15 hours ago, Aosys said:

    Is there perchance a way to download those wrapped corpses, or are they not available for mission use yet?

    At the moment only people with SVN access can download them.  They'll be included in 2.08.

    • Like 1
    • Thanks 1
  10. 20 minutes ago, No Trickster said:

    Hi, I have  a new feature for TDM, I'm new to this forum, but I had an idea many years ago that I recently implemented myself.  I downed the source code, learned a little C++ and made it.  It is actually in a "beta stage", so what I want to do first is post a video of my new feature for everyone to see.  I think it's really cool.  I'll post and update when it's ready.  My code is already working, I only compiled and tested on linux.  Next (after my video) could come a windows port for everyone to test.

    Please tell me if this is the right thread to post this, or if "new features" should belong somewhere else in the forum.  Thank you.

    Do you want to share what the new feature is?

  11. 56 minutes ago, Jedi_Wannabe said:

    Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast?

     Mappers could replace the run animation with the old animation if they want the slow run.

    • Like 2
    • Thanks 1
  12. I can't wrap my head around constructing a trilogy without having any idea of where the plot was going or what the overall story beats were going to be.  It's like writing a story where each author writes a page and then passes it to the next person and expecting it to come out with a coherent narrative.

     

     

     

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