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Springheel

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Posts posted by Springheel

  1. On 1/13/2021 at 9:19 AM, HMart said:

    Yes that true but there's a reason even most AAA games don't use such door opening animations, even thou many people want them, they make the gameplay slow and they are very hard to make work right, first imagine you are on hurry, you want to open the door fast to escape a guard, but you need to wait for your character to finish its "door opening" animation before you can hide, I've experienced this in some games, that use such animations.

     

    I assumed we were talking about AI animations, not player animations.  Avoiding player animations that take control away from the player has always been high on our priority list.

    • Like 2
  2. On 1/12/2021 at 12:26 PM, Zerg Rush said:

    Like I said before, TDM, at least with the graphics adapted to my Lap, is quite realistic. Where perhaps it fails a little sometimes is in some glitches, when a character is sitting in the air on the table and the like, ... But I think this happens in the best games too.

     

    Sure does:

     

     

    20210114104059_1.jpg

    • Like 1
    • Haha 1
  3. 1 hour ago, Araneidae said:

    I think this is true: the door opening is particularly noticeable, this is something you're watching all the time in game, and the magic of a character standing a yard away from a door, waving their hand, and the door opens, is always a strange sight.

    Plenty of games don't have the character reach out their hand at all, which is even more magic.

     

    • Like 1
  4. Combat is usually quite difficult already.  Do you expect players to factor in what direction they are moving while in the middle of combat?  It's challenging enough just getting the parry right, let alone checking your HUD to see where you are damaged and calculating, "Oh, my torso is damaged so I better strafe to the side just in case my next parry fails so he hits my arm instead".  And since you usually can only survive 2 or 3 hits, crouching during combat would probably result in immediate death, regardless of how much you want to protect your legs.

    While I can see the value in some of the augmentation effects as potions or other consumables, I'm not sure I see the point in tying them to a hit location system.

     

     

     

  5. Quote

    while further encouraging the player to pay attention to their limb damage on top of the little penalties already associated with it.

    What is the overall purpose of making players pay attention to something that they have limited-to-no control over?  Can players shield individual limbs from damage if they notice one is low?  Do players have to choose what limb to heal? 

     

  6. Quote

    They were only tested on my simple test map but I love the functionalities and each one looks like it's going to have an impact on gameplay

     

    You may want to playtest them in actual maps.  Some of those features (slowfall and speed in particular) have already been experimented with, and were found to cause unforseen consequences during play.  If you've managed to solve those problems then those potions could finally be added.

  7. 10 minutes ago, HMart said:

    Personally I tried to like that game but was just impossible the survival aspects looked very interesting, I loved how you could pick wood, create fires and you add to make your own bandages, etc but to me the start of the game was atrocious, when a game kills you, again and again and again, in the first minutes of the gameplay, because the difficulty to stay alive, is high from the start, that is just bad design, is not fun, is just frustrating.

    What difficulty level did you start at?  If you jump into the harder difficulties without knowing how to play the game, then yes, you will absolutely die frequently.  Those modes are meant to be challenging for players who already know what they're doing.  The game is designed with the intention that you start in story mode until you know how things work, and that you start with the easy-to-moderate difficulty levels afterwards.

    Quote

    And the way they make the camera move like a extremely drunk cartoon character, when the health is low, is really bad, is already hard to stay alive at that low health, without the camera moving around like crazy, health that btw goes low fast.

     

    You only start staggering around when you drop to your last 5 hp.  If your health is dropping that quickly it's either because you're bleeding out or wandering around in the snow with hypothermia, or both, in which case dying quickly is exactly what should happen.

  8. 1 hour ago, OrbWeaver said:

    I too am rather skeptical of an ongoing need for per-material frob customisation, but ultimately I am not a mapper and if experienced mappers say they have needed it, I can't really contradict them.

    Are there any mappers making that claim?  I can't think why that kind of support would be needed either, other than perhaps the ability to choose between two different pre-provided types of frob (if we decided one day to give loot objects a different type of frob effect).

  9. For someone who doesn't want to copy Thief, this seems exactly like a copy of Thief.

    That said, I think it looks pretty cool.  The lock-picking overlay looks great.  And I like the way the readables move towards the player and open/unfurl.  I'd like to see something like that in TDM. 

    Not a fan of the voice-acting, personally.

     

     

     

    • Like 3
  10. 24 minutes ago, chakkman said:

    A person without a weak body defence would simply not get pneumonia. Or a lot of other diseases.

    Does it mean that we all should be afraid of pneumonia now? After all, it's a common cause of death for older people. 


    You keep avoiding the question about what the practical difference is.  Unless you're trying to claim that people who die from Covid deserve it because they have a "weak body defense"?

     

    Quote

    Ever heard of dotage?

    dotage

    (dōt′ij) [ME. doten, to be silly]
    A pejorative term for cognitive impairment.
    Medical Dictionary, © 2009 Farlex and Partners

    Note that there is nothing in this definition that counters the claim that  "dying of old age
    is not a medical term".
    • Like 2
  11. 1 hour ago, chakkman said:

    I doubt that you can easily split that. Many old people die of pneumonia. Due to lack of body defences. So, the cause of death is pneumonia, not age.

    Of course the real cause of death IS age.

     

    You didn't answer the question.  What practical difference do you see between someone who dies of pneumonia, and someone who dies of a combination of pneumonia and old age?  In both cases they would be alive if they hadn't caught pneumonia.

     

     

    • Like 1
  12. 7 minutes ago, demagogue said:

    But, and this is my main point, I think in the big scheme of things, the arguably more (or anyway as) important number is going to be that ~40% of cases develop long-term complications, so-called long covid. This is what I had for three months from April to July, and now it's November and I'm still getting complications from it, 7.5 months out. So I can vouch that the complications can be debilitating, at least over the first few months.

    Wow, I didn't know that you had it!  What kind of complications did you have?  I'm far more concerned about those, if I should get it, than the risk of actually dying.

    • Like 1
  13. 23 hours ago, chakkman said:

    The question is rather whether or not they died OF Corona. Which needs extensive post mortem examination, as usual. That's the important and interesting thing, when talking about the harm done by a disease.

    Is there any practical difference between someone who dies "of Corona" and someone who dies due to Covid-induced complications?  Unless you're referring to people who would have died regardless of whether they had Covid or not--those people are easy to filter out by subtracting the average death rates from the current ones.

     

    • Like 1
  14. 3 hours ago, STiFU said:

    Obviously, I agree, but I feel this thread (at least in parts) goes beyond that.

    The comment wasn't directed at you, and it certainly shouldn't be seen as endorsing the general tone of Kurshok's posts.  I don't personally support either childish name-calling or overly emotional rants, even if the target deserves valid criticism.

    • Like 2
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