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datiswous

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Posts posted by datiswous

  1. On 6/27/2025 at 9:54 PM, chumbucket91 said:

    Packing in mods might be a thing to play around with if I get to the point where I am seriously debating a release and also thinking about briefing videos and stuff.

    Well no, if you want to implement it, I think it should be done early in the design phase.

  2. 10 hours ago, chumbucket91 said:

    It also makes traversing the level have an interesting trade off - you need light to see, but enemies can see you carrying it and if its in your hands you have to drop it to pull out the bow or mantle stuff. I'm trying to build a whole level around this "mechanic"/"gimmick".

    Maybe it's interesting if you would integrate the Player Lamp mod into your mission. Just an idea.

    Latest version is 0.5

    What I understood it's basically a Doom3-style lamp, which is using a weapon slot. So if you need a weapon you have to switch.

  3. On 4/21/2025 at 5:30 AM, datiswous said:

    Here is a first (complete) version of an efx file proposal. There are fortunately a good amount of info_locations.

      Reveal hidden contents
    Version 2
    
    eaxreverb "info_location_1" {
       preset CASTLE_SHORTPASSAGE
     }
    eaxreverb "info_location_2" {
       preset CASTLE_MEDIUMROOM
     }
    eaxreverb "info_location_3" {
       preset CASTLE_SHORTPASSAGE
     }
    eaxreverb "info_location_4" {
       preset CASTLE_SMALLROOM
     }
    eaxreverb "info_location_5" {
       preset CASTLE_LARGEROOM
     }
    eaxreverb "info_location_6" {
       preset WOODEN_SMALLROOM
     }
    eaxreverb "info_location_7" {
       preset CASTLE_SHORTPASSAGE
     }
    eaxreverb "info_location_8" {
       preset OUTDOORS_BACKYARD
     }
    eaxreverb "info_location_9" {
       preset WOODEN_MEDIUMROOM  
     }
    eaxreverb "info_location_10" {
       preset CASTLE_SMALLROOM
     }
    eaxreverb "info_location_11" {
       preset WOODEN_SHORTPASSAGE
     }
    eaxreverb "info_location_12" {
       preset CASTLE_SMALLROOM
     }
    eaxreverb "info_location_13" {
       preset WOODEN_MEDIUMROOM
     }

     

    To test you can use console command "teleport info_location-name"

    ulysses_genesis.efx 5.67 kB · 0 downloads

    ug_custom_overrides.sndshd 526 B · 0 downloads

    I see nobody downloaded this.. Could somebody test this?

  4. Throwable holy water bottles.

    So the idea is that you can throw holy water bottles, they break and if they hit undead, will damage them. It could also do splash damage in an are around where it breaks. It's more direct, faster and mostly easier, apart from the skill of throwing. An optional effect (I think of) could be that they can be thrown into pools, making the water in the pool holy.

    Alternative: holy water arrows. You don't need to apply the holy water to water arrows.

    In general I don't see the point of the holy water running out (shortly) making it very difficult to use effectively.

  5. On 12/18/2023 at 7:13 PM, Daft Mugi said:

    screenshot_viewpos

    screenshot_viewpos is a command that takes a screenshot with the viewpos added to it.

    screenshot_viewpos
    screenshot_viewpos <gamma>

    screenshot_viewpos can be typed at the console or bound to a key. The "gamma" is an optional argument, which as of 2.12 Beta is the r_ambientGamma value.

    Some mission authors prefer to have screenshots (from players) that are brighter, so they can see what is in the screenshot more easily. Setting the "gamma" argument is a convenient way to temporarily adjust the gamma just for the duration of the screenshot.

     

    On 6/20/2023 at 2:12 PM, AluminumHaste said:

    Just a heads up for people taking screenshots to show off. You can do things like increase ambient light for a bit instead of cranking gamma afterwards.

     

    Try in the console

    bind f11 "r_minambient 0.1; wait; screenshot; r_minambient 0"

    This will cause the ambient light level to increase by a lot, which should cause less image artifacts as opposed to cranking the gamma

     

    I didn't test this yet, but maybe this is a better option instead of the gamma option?

     

     

  6. 9 hours ago, SeriousToni said:


    I don't play modern high-graphics games. Mostly Remasters of old games, but I do graphic design. So I don't have real issues right now with my current GPU but I want to be able to use a bigger screen in the future or even two screens. I am not sure if it will handle it properly

    Why not buy it the moment you need it?

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