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datiswous

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Posts posted by datiswous

  1. Where can I find info on supported file formats?

    It would be nice if there would be one place where I can find info about file formats for different uses. For example:

    • models
    • ragdols (?)
    • animation
    • video
    • textures
    • images inside guis (briefing, readables)
    • sound files

    I cannot find this info on the wiki, but maybe it's there, but difficult to find.

  2. 50 minutes ago, STRUNK said:

    Shooting candles of of tables with normal arrows when you want to spare the water arrows.

    This is such a nice trick. A shame they get alerted in the process..

    I also found it's sometimes possible to remove candles from their original place (throw them to the ground) so they don't get relighted.

  3. 18 hours ago, peter_spy said:

    Also, I like checkpoint saves in games, it's an art of its own in game design. When I don't have to think about saving at all, because automatic checkpoints handle it for me in seamless and unobtrusive manner, so I can focus on playing – that's the best scenario for me :)

    In Fear 2 I found I couldn't stop playing (in this case a negative), because it saves always right before a battle scene, but after the battle I often didn't want to do the battle again (in a next play), so I played till the next save, which then was often the next battle...

    For me it's fine it excists, but not as the only save option, except if it is done in an exceptional way (maybe). If you remove manual saves, your game has to be altered to make up for that. And often I think game makers have no clue what is good, so well..

  4. On 11/23/2024 at 7:47 PM, STRUNK said:

    edit2: I am too lame XD It was merely a syntaxerror afterall

    : )

    I just wondered if it's useful to use a code spell checker inside a code editor. Scripting syntax is (afaik) symilar to C++, so maybe that could help.

    There are plugins for vscode and notepad++ I think.

     

    Also found this Notepad++ doomscript highlighter:

    https://www.moddb.com/games/doom-iii/downloads/doom3-script-highlighter-notepad

     

    Not sure I like the syntax higlighting. In lightmode it's worse. Maybe it's supposed to represents a console editor?

    image.png.67783d70156cde1feaadb54f9023ad10.png

    C++ syntax highlighting:

    image.png.5117d9a19197ec94c98b14dd846c4409.png

    • Like 2
  5. Chiaroscuro

    I never heard of this term before and I think it's quite interesting:

    Quote

    In art, chiaroscuro is the use of strong contrasts between light and dark, usually bold contrasts affecting a whole composition. It is also a technical term used by artists and art historians for the use of contrasts of light to achieve a sense of volume in modelling three-dimensional objects and figures. Similar effects in cinema, and black and white and low-key photography, are also called chiaroscuro.

    https://en.wikipedia.org/wiki/Chiaroscuro

  6. 4 hours ago, Sotha said:

     

    Great video. Thanks for sharing.

    We should have a playlist of video's about stealth gaming (not about the games themself).

    I stopped playing Wolvestein the new order because of the forced auto save and respawn system. I see now there's actually a quicksave mod for it.

  7. Wiki page https://wiki.thedarkmod.com/index.php?title=Security_Camera_(2.10%2B)#Sending_the_camera's_view_to_a_Display_Screen

    says:

    Quote

    If you plan to have multiple security cameras sending to multiple display screens in your mission, or if the camera display will appear in the same player POV as the sky or reflective water surfaces, you'll need to use unique camera materials for each screen. You can find 9 additional camera materials in the textures/common/camera/ folder. If you should need even more, you can simply clone one of the materials and change the name after the map keyword.

    If you want to use a functionality where you would use multiple camera's pointing at something and multiple screens, is it mandatory to use material code

    map "_cameraN" // (N = number, for example 1, 2, etc.) 

    ? So precisely that word with underscore in front.

    That's what I think, but the wiki page doesn't take other use cases into account where you would use a different material file with other settings. I was thinking of adding that info.

  8. 8 minutes ago, chakkman said:

    From a mission's perspective, it makes no sense, so, the only real reason to have it would be that the FM author wants people to ghost his mission.

    8 minutes ago, chakkman said:

    Those are gameplay decisions. There is no automatic save or save room in the original Thiefs, and, there is none in TDM too, so, it would be merely the FM authors decision that people have to ghost his missions.

    Not k.o.-ing is not the same as ghosting.

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