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datiswous

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Posts posted by datiswous

  1. Throwable holy water bottles.

    So the idea is that you can throw holy water bottles, they break and if they hit undead, will damage them. It could also do splash damage in an are around where it breaks. It's more direct, faster and mostly easier, apart from the skill of throwing. An optional effect (I think of) could be that they can be thrown into pools, making the water in the pool holy.

    Alternative: holy water arrows. You don't need to apply the holy water to water arrows.

    In general I don't see the point of the holy water running out (shortly) making it very difficult to use effectively.

  2. On 12/18/2023 at 7:13 PM, Daft Mugi said:

    screenshot_viewpos

    screenshot_viewpos is a command that takes a screenshot with the viewpos added to it.

    screenshot_viewpos
    screenshot_viewpos <gamma>

    screenshot_viewpos can be typed at the console or bound to a key. The "gamma" is an optional argument, which as of 2.12 Beta is the r_ambientGamma value.

    Some mission authors prefer to have screenshots (from players) that are brighter, so they can see what is in the screenshot more easily. Setting the "gamma" argument is a convenient way to temporarily adjust the gamma just for the duration of the screenshot.

     

    On 6/20/2023 at 2:12 PM, AluminumHaste said:

    Just a heads up for people taking screenshots to show off. You can do things like increase ambient light for a bit instead of cranking gamma afterwards.

     

    Try in the console

    bind f11 "r_minambient 0.1; wait; screenshot; r_minambient 0"

    This will cause the ambient light level to increase by a lot, which should cause less image artifacts as opposed to cranking the gamma

     

    I didn't test this yet, but maybe this is a better option instead of the gamma option?

     

     

  3. 9 hours ago, SeriousToni said:


    I don't play modern high-graphics games. Mostly Remasters of old games, but I do graphic design. So I don't have real issues right now with my current GPU but I want to be able to use a bigger screen in the future or even two screens. I am not sure if it will handle it properly

    Why not buy it the moment you need it?

  4. Maybe you can test with these cvars:

    On 1/5/2025 at 4:20 PM, stgatilov said:

    There are several cvars about this:

    • g_lightQuotientAlgo: value = 0 uses the old system, value = 1 uses the new system.
    • g_showLIghtQuotient: enables debug visualization like in the video above.
    • g_les*: lots of internal parameters to tweak the system (you should not mess with them).

    Because maybe it could be related to the new AI vision system that is implemented since 2.13

     

    • Like 2
  5. Well the idea is to get more players in the Linux section because of that it can be distrubated in official Linux package managers. This is how most Linux users install software.

    Although tdm already works fine in Linux using its official Linux installer.

    • Thanks 1
  6. On 6/2/2025 at 8:25 PM, wesp5 said:

    And what would this be? Some hardcore Linux gamers that don't have a backup Windows machine? How many of those would play the game compared to all the normal gamers who had access to TDM for decades? Does anybody even know how many people regularily play TDM missions?

    There are multiple mappers and active users using Linux. You want less missions?

    Also: Windows costs money. You ask people to buy Windows for a backup pc, while TDM is in fact multiplatform.

    I don't know how long tdm is multiplatform, but it must be a while.

     

    Listen Valve, Wesp says: Linux gamers are not normal gamers.

     

    On 6/2/2025 at 8:25 PM, wesp5 said:

    Does anybody even know how many people regularily play TDM missions?

    Why is this relevant?

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