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datiswous

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Posts posted by datiswous

  1. On 12/16/2022 at 6:44 PM, cvlw said:

    The player is actually tossing the body

    If the player tosses the body face-up, how can it end up face-down? Especially during the swap it might look unrealistic.

     

    Edit:

    On 12/16/2022 at 6:44 PM, cvlw said:

    So far it seems promising except for differing orientations at the moment of body swap.

    Sorry, I didn't read this part. I cannot delete my post.

  2. 22 hours ago, snatcher said:

    The door must have a handle: otherwise you can peek through other items with doors acting as lids, such as chests.

    I don't think it matters becouse it will be too dark in the chest to see anything. If it's possible to look inside it could actually be interesting.

     

     

     

  3. On 12/2/2022 at 8:42 PM, stgatilov said:

    * Enabled Frontend Acceleration = r_useParallelAddModels by default.

    This is in the settings still listed under "Experimental features". Maybe time to remove that title?

    On 12/2/2022 at 8:42 PM, stgatilov said:

    * Ambient world prefab: expanded light radius from 1K to 10K.

    Where is this for?

    Btw. there is an ambiant world light prefab and an atdm:ambient_world entity. Do these have different use cases?

  4. Grim Dawn is from the same guy who worked on Titan Quest, it's also made with that engine, but with improved graphics. Originally via kickstarter. I've played original GD for many hours. If you like Diablo 2 and Torchlight 2 more than Diablo 3, then you might like GD as well. 

    What is especially cool is that you have dual classes. So you start of with one class and later combine that with another. With the mod you can for example combine a necromancer with a paladin build.

    • Thanks 1
  5. Anyone played Reign of terror? It's a Grim Dawn mod that brings you Diablo 2 inside of the Grim Dawn engine. Overal it's pretty impressive I have to say. I played it whole night long. I'm a big fan of both games though.

    Edit: It's kind of old already, I wonder how I could have missed it.

    • Like 1
  6. 2 hours ago, madtaffer said:

    In Shadows of Northdale 1, fog appears/disappears based on camera angle. I have GT730.

    Oh yeah I saw that as well. Only played with the beta. Assumed it was a general bug with that mission, but maybe I shouldn't when playing nonstable. I'll try in 2.10

  7. Ah I had a similar issue, but didn't get the blue screen, maybe only Windows shows this (blue screen ;) )? Couldn't start tdm until I restored the default unpacked mission state. Couldn't say at the time if this was a beta feature, so didn't report it.

  8. On 12/2/2022 at 8:23 PM, stgatilov said:

    The in-game downloader now supports "sort by release date" ordering.

    Just noticed this. Pretty nice. I think the button to switch between the 2 modusses is a bit too small/hidden (maybe add some color, or a button decoration?). Also, can this feature also be added to the list of downloaded missions? I guess maybe you want to first see what works best.

    Edit: I guess curently it can't be used on the list of downloaded mission, because it would add an internet requirement on that view which otherwise isn't needed.

  9. TDM installer:

    Better organisation of versions.

    It should show version and under that sections release, beta and dev. So for example:

    • 2.11
      • beta
        • beta 1
        • beta 2
      • dev
        • dev 767667
        • etc.
    • 2.10
      • stable
        • Release
      • beta
        • beta 1
        • etc.
      • dev
        • dev 88776
        • etc.

    Idially it would automatically only show everything from a specific version if you click on that version.

    • Like 1
  10. 21 hours ago, MirceaKitsune said:

    The issue is when the darkmod executable is launched by Dark Radiant

    For me this also often, but not always leeds to wrong map loading or crashing. None of that when I manually activate game connection so I use that.

    What I noticed is that if you have selected that the map is dmapped before loading it takes a lot of time before the dmap actually takes place (maybe like 8 seconds or so). In this time period, there is no hint that it will load.

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