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datiswous

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Posts posted by datiswous

  1. On 5/17/2021 at 1:47 PM, ate0ate said:

    I look back on the late 80s to late 90s quite fondly. I was born in 81 so those years were some of the best in my life. (...)

    Ah another one from 81 🙂 . I agree with what you say, although there are more indy developers nowadays and the use of crowdfunding to not be restricted by the big publishers. This is also an element of curent times.

  2. 3 hours ago, wesp5 said:

    All of these points are connected to the last active mission which was "Hidden Hands: The Anomaly". So are some of the 2.10 GUI changes incompatible with older missions that change the GUI themselves? Which would be quite annoying and should somehow be fixed or avoided, or somebody would need to test all missions for similar issues.

    I tested some missions in the gui and it seems Hidden Hands: The Anomaly and Hidden Hands: The Lost Citadel both have this issue (maybe too much overwritten gui code?). New and old missions with sometimes altered guis (for example: The hare in the snare) show up fine, including the early Hidden Hands missions.

  3. I was using this testbuild for a while. It works much better than 2.09 in linux imho. I thought to update the rest of TDM (which is based on 2.09) to 2.09a, so I reverted the executable to 2.09, updated to 2.09a and then overwritten the updated executable.

    But then in TDM I constantly see a desktop mouse cursor in view aside from the normal cursor.

    I reverted back to the previous version, but I just wanted to mention this happens.

  4. 8 hours ago, Frost_Salamander said:

    Sorry, I tested again and could not reproduce the problem 😧. What did happen yesterday though is that I was browsing through the prefabs and found that there were a lot of them double in the prefab selection interface. One of them (that was not double) gave DR a freeze (program does not respond anymore). Then I remembered that I installed @Springheel's prefabs which can be downloaded from here:

    https://www.youtube.com/watch?v=sz5u398AgP4 (see link in the details)

    So I removed the extra prefabs which are now probably all in core anyway and the downloads are probably outdated. And indeed I just tested and concluded that the old MerryChest prefabs have bugs while the current core prefabs don't.

    So the bug report can be closed I think, if indeed this was also the cause of the problem which @Frost_Salamander had. @Springheel should remove the link to the prefab downloads in that youtube video every new mapper views, I think.

     

  5. 9 hours ago, stgatilov said:

    I have uploaded debug symbols here: https://drive.google.com/drive/folders/1Y6agPySdI91bRBw4FIltscSBbXc_YFUm?usp=sharing
    I'm not sure you will be eager to look any deeper than stack trace.

    Am I supposed to start TDM from the debug-executable and try to generate the problem and then read the debug via coredumpctl gdb ? Sorry I am new to this. Why aren't the debug symbols included in the executable by default? Because of the increased size?

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