Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    2440
  • Joined

  • Last visited

  • Days Won

    32

Posts posted by datiswous

  1. With larger topics there is a summery sidebar on the right. I find it not very useful, so I use this code to remove it from view:

    /* disable forum posts sidebar */
    #ipsLayout_sidebar {
        display: none;
    }

    This makes the forum-posts section wider and thus (i.m.o.) easier to read.

     

               

  2. 1 hour ago, geegee said:

    Is there any protocol for gabbing about what one has discovered, when experimenting with getting something to work in TDM?  I guess so long as I'm polite, people aren't forced to read it...

    I was answering this question, but I see that my post wasn't helpfull to you.

  3. I guess it doesn't hurt, but it's not really a post where you ask for help, so I would say this isn't the correct topic and you would possibly not get the correct feedback. Create a new topic if you want to discuss this further.

    Edit 22 dec: Reading it now, this is actually kind of a weird post I did back then.

  4. This was already in Win Xp maybe before that.. (maybe it came from MS Bob)

    I think virusses or Trojans have actually used this feature in the past.

     

    Edit:

    This is a quote under one of the video's from Springheel:

    Quote

    I had the same problem. I found it's the darkmod.txt file extension. My file was darkmod.txt but for the other FMs, it's just "darkmod" without the .txt. Remove the redundant extension and it should work. Even if it doesn't, you can still access your map anyway (I did,) you just need to type more: dmap workshop/man1 and map workshop/man1 rather than just dmap man1 and map man1.

    I think this is probably the same issue, but this guy didn't learn the cause and he's not alone probably.

  5. 2 hours ago, Frost_Salamander said:

    @datiswousyeah that's just a non-frobable pouch, it's not loot.  Not everything in a container needs to be something interactable.  However, if you look closely there IS some loot in that room....

    Too late, I just finished it, but got only 3.5 thousand loot and I think only 3 out of 5 secrets. In the end it was not so difficult to get to the manor when you know what can be successfully mantled.. I never found that secondary entrance.. (so I have to try again sometime). I love the story (including everything in the diaries and letters)  and some of the scenery is really atmospheric. Also the video's look really professional.

    Spoiler

    Dinner is ready!

    dinner.jpg.7bddaa5fb5401524917e526974aff292.jpg

     

    Jumping Guard (feedback):

    jump.thumb.jpg.81751ddcba6c4e7376f36a1281c40faa.jpg

     

  6. 8 hours ago, Kerry000 said:

    @datiswous, not quite sure where that "purse" is, but I can see from the screenshot that it is not a coin purse. It looks to be one of those tobacco pouches, possibly?

    Yeah maybe. It's just that this is not clear that it's a tobacco pouch and so I keep hunting for a possible light-up so that I can grab it. I mean it looks like an object in a box so logically I should be able to grab it.

    Spoiler

    It's the middle room downstairs:

    middle-room.jpg.57f1fbeef27c0653daf86d2696658d4a.jpg

     

    Maybe in a future update someone could do something about this save. Looks a bit unrealistic. I think the painting should be blocked from sliding up when the save is open:

    save.jpg.c7b8338db10114f4be729655b4c336c1.jpg

    Almost everything else looks really clean though.

     

  7. 2 hours ago, Geep said:

    Long term, it would be good if TDM had a more formal and maintained way to know who to contact for FM release... there is an @admin contact, but is that the right way to go, given there are many types of admin (forum, db, wiki, FM release, source, art assets) ?

    Like a website form on the site. A forum topic only for submission requests that the Admins who usually upload missions all track would also work probably. A request topic for Wiki edits is maybe also an idea. I'm actually missing a whole forum/website/wiki feedback section.

  8. 19 hours ago, demagogue said:

    Does it work if you have a small layer of air between the glass and the water?

    No that doesn't make it work.

    10 hours ago, OrbWeaver said:

    It sounds like you need the additive lit window texture to give the appearance of a glowing window, and an upward-pointing light to provide the actual light which shines into the room (including its shadows).

    Yeah this works. Thanks for the help everyone.

     

     

    • Like 1
  9. 4 hours ago, demagogue said:

    Does it work if you have a small layer of air between the glass and the water?

    I will try this out.

     

    2 hours ago, Obsttorte said:

    Question: You wrote that you want the window/glass material to be light up by the light behind it. So you don't really want the actual lamp to be visible, but more the effect of light shining through the glass. Is that correct? In that case, your setup in unneccessary complex. Instead of a translucent window texture you can make an additively blend texture. There are lit window textures where you can check how this is done.

    I basically wanted to test this, to see how this works and what does not work. By better understanding what is possible and how, it is easier to implement in a proper way later. I will try the lit window texture and see how that looks.

    Although a lit window texture doesn't give shadows. But it's probably better to let this slide for now.

  10. Question: Is it possible to have a pool of water, with under it stained glass, with under that a light source in such a way that you can look through the water and see the stained glass behind it lighted by the light source. I tried this, but I can only see the light behind the water, not the stained glass.

    As an example I have this upside-down view (test):

    topview.jpg.9f347a417813f7a92867b0b7fd6dfcb5.jpg

    The texture is applied on both sides, so I should be able to see it at the bottom.

    But if I look through the bottom viewpoint I look through it without seeing the glass surface.

    If I add a stone texture instead, I see a stone texture behind the water.

    bottomview.jpg.0f270a2460823ac2172e9154cde3c64b.jpg

    Spoiler

    The actual reason I had this pool of water placed upside down is to see if the water would fall down. I have no previous experience in how this works in game engines.

     

  11. On 4/2/2021 at 11:08 PM, Darkness_Falls said:

    In DR, I remember wishing I didn't have to always be inside my rooms with the cam to see all the objects inside, etc. Otherwise, you only see this when outside your rooms:

    An alternative way is to use Layers. You can select something and then right-click -> move to layer (the layer has to be already created). Then in the layer window you can disable that layer and then everything under that layer disappears.

    Here is some more info about this: https://wiki.thedarkmod.com/index.php?title=Layers

    • Like 1
  12. My first (and most sucesful) character was also a half-orc, but I tried to make him liked, mostly, so I always had a nice suite with me for conversations with people. I remember there were a lot of situation to sort of trick the game with the pickpocket ability. Stealing an object for a person and then stealing it from him to give it to someone else for maximum experience (2 conflicting quest outcomes). There was also the good/evil meter which you could alter to good by paying like 20 times a coin to a beggler and then stealing it all back in one go.

    7 hours ago, MadMachine said:

    I had played like 3 times up to that Elven forest city

    Yeah I think it was around that part that I stopped playing as well. I think on the way back when I lost Virgil and recruited this dwarven magicien. I remember doing a lot of side quests though. At that moment my character already became completly overpowered (25 speed, master throwing, master dodging, etc.).

  13. On topic: System Shock 2, probably. I played that game in the wrong way. Playing it at easy difficulty level while there was no actual need for that and made some poor choices in te build.

    Also Arcanum. I never finished the game at the time, but find it hard to get back to because having to replay all the stuff I did while still remembering it so clearly. I guess that's with a lot of games. I'm not sure if it would still impress me as much as it did at the time (it was my first RPG of that type, I couldn't get into Baldurs Gate because I did not understand the D&D system and I'm not sure about Fallout although Arcanum is a sort of classic Fallout game anyway, just with a different theme).

  14. On 1/15/2021 at 12:40 AM, Zerg Rush said:

    A few months ago, looking through my old CDs, I found again Dark Messiah of Might & Magic, which I played many years ago on an old PC with Windows XP and I really liked it.

    I actually started playing this recently for the first time. I think I might not got to it before because it's an hack and slash game and also based on the suposed theme. I'm a fan of Heroes of Might and Magic (actually Heroes Chronicles) and this seemed too far off. Aparently it doesn't matter. I invested mostly in stealth abilities in combination with some magic that combines well with it (charm, fire trap). I just have been having this problematic issue that the game slows down to a slideshow over time, sometimes really fast (Orc village). I tried many fixes, but none worked (maybe because I use Linux), so now I play it less, partly also because I play more TDM a.t.m.

×
×
  • Create New...