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Posts
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Posts posted by datiswous
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20 hours ago, kingsal said:
Just for future reference: "nosound" does not work for ambient tracks. Use "silence" instead.
Wouldn't it be better if only one "word" would be used for both? So "nosound" also for ambiant tracks?
33 minutes ago, cvlw said:One of the things I really need to understand about myself is that, at the moment I desire to ask the forums about something, I am really only an hour away from solving it for myself.
Hopefully it helps someone else, but usually people ask these kind of questions in
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They should search for the source (arrow, but they don't know yet) and if they find it go in hiding and say things like: look out somebody is shooting at us!
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3 hours ago, wesp5 said:
only the increased damage is not enough for a one-shot-kill of unhelmeted enemies.
In my experience it was. But maybe I have to ckeck in other missions
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Btw. this sofa sounds a bit hard. If I jump on it or I let bottles fall on it, it makes sounds like the floor and the ai notice it. Maybe it is a cleverly disguised wooden sofa (green paint, etc.), so it looks soft, but actually it is not..
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3 hours ago, snatcher said:
the post turned very Hazard Pay centric
Well the feature is not. I head-shotted an entire pub full of people in mission COS 0 and had a lot of fun with it. I don't do this often, but it can be fun and is just one of the playstyles. Head-shooting can be made better maybe, but not by restriction. Well, I'm fine if somebody (you?) will implement this and other great ideas in new missions, but they should not be part of core.
3 hours ago, snatcher said:The problem has nothing to do with the player or his play style but with the mechanic itself: the lack of limits or restrictions to be precise.
Headshots (insta-kills / fatalities / you name it) are extremely satisfying features in any commercial game. But here is the thing: the less control the player has over these features and the more rarely they happen, the more satisfying the experience is when it happens.
So less control and more restriction means more fun?
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Actually, I just did a second successful save with the second gear and now the save name = L1 Control
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Thanks, that's a lot better.
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4 hours ago, Obsttorte said:
Did your savegames had the wrong naming, too?
How are they normally called? Since this is a specially made save by the fm.
L1_Control.save ?
Edit:
I tried on a different Linux system and it saves just fine. Save name = Save 0
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3 hours ago, Obsttorte said:
But as you are the only one reporting this is likely something on your end. Sorry
I did report the save crash before, you can read it in this thread. On that occasion a reinstall had no effect.
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4 minutes ago, JackFarmer said:
Regarding your question, I am not sure whether I understand correctly. However, if this Flatpack thingy allows for automated installation on Mint avoiding problems as mentioned above, then
https://en.wikipedia.org/wiki/Flatpak
It can be installed on all distro's that support Flatpak. Normally every major distro has it's own package system.
In your case I don't think you need to build from source. See this post:
https://launchpad.net/~orbweaver/+archive/ubuntu/darkradiant
This should be added to the wiki I think.
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If you don't want to see these block's of posts in topics from users you ignore:
QuoteYou can use this css code:
.ipsComment_ignored { display: none; }
Some of the last additional tweaks I posted are not only for the dark theme I think, although I don't test them on the light theme.
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Activating the Camera mode "Render in lighting preview mode" also gives me such a crash, but nothing to see about it in the log.
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10 hours ago, greebo said:
I think the interaction glsl files might have a similar check in them, maybe you'll run into the next file - you can try to do the same change there.
Indeed I get another crash with interaction_vp.glsl , I'll try what you suggest . Some of these files have other requirements like 120 or 130.
Edit:
I get another error (I mean in the log after a crash):
(140503713831552) [renderer] Creating GLSL shadowmap program (140503713831552) Unhandled Exception: Failed to compile GLSL shader "shadowmap_vp.glsl": (140503713831552) 0:63(43): error: `gl_InstanceID' undeclared (140503713831552) 0:65(68): error: `gl_InstanceID' undeclared (140503713831552) 0:65(52): error: operands to arithmetic operators must be numeric (140503713831552) 0:65(18): error: operands to arithmetic operators must be numeric (140503713831552) (140503713831552) SIGSEGV signal caught: 11
gl_InstanceID is apparently not supported in GLSL 1.3 :
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_InstanceID.xhtml
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Congratulations!
I just want to note that the quoted text on top of your post is black on a very dark background on the forum's dark theme. So I can't read it. Possibly it still has styling because it is copy pasted? It should be white on dark grey.
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I thought an overdrive should fix the ghosting. I specifacilly checked for that when I bought the Eizo.
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14 minutes ago, chakkman said:
so I ordered a new one.
You should have checked some reviews. There are very in depth reviews which test those issues, so it's not so difficult to get a good working va or ips screen.
I'm using an iiyama amva monitor and aside an Eizo s-pva monitor. I expected an improvement in contrast from the iiyama over the Eizo, be CD ause it's a newer model. But I can't see it. So I sometimes wonder if I should have bought an Eizo ips screen instead
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1 hour ago, snatcher said:
Besides, this should come with some kind of load restriction because, what's preventing you from reloading and reloading again till you get the advantage you are after?
Sorry I forgot about the global part. But I thought there is already a lot of talk about non-global stuff in this topic.
You just make a rule to not load the area that you are in.
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On 6/21/2022 at 9:48 PM, snatcher said:
can you think of other creative / challenging / fun modes?
When loading, you get loaded into a different area. So if you load a lot you have to do the mission in a less linair way.
Another way at this is that when loading, certain things change. So it's like you write a new story.
@devs: why are there only 3 possible difficulty levels available per mission in TDM?
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Maybe they aren't meant that way, but less saves = restriction
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1 hour ago, stgatilov said:
I'd say it feels good.
Spoiler(sorry, I couldn't resist)
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12 minutes ago, Nort said:
For example, you don't have a huge list named "GL_EXTENSIONS", which lists all the functions of your graphics card.
I skipped a whole section of loaded modules etc.
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The darkradian log file (only the relevant info, I think)
Spoiler(139874868931200) Loading map from unnamed.map (139874868931200) map load timer: 0.00 second(s) elapsed (139874868931200) GL_VENDOR: Intel Open Source Technology Center (139874868931200) GL_RENDERER: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2) (139874868931200) GL_VERSION: 3.0 Mesa 21.2.6 (139874868931200) [OpenGLRenderSystem] GLSL shading IS available. (139874868931200) --- LoadMapFile --- (139874868931200) unnamed.map (139874868931200) 0 brushes (139874868931200) 0 patches (139874868931200) 0 entities (139874868931200) DarkRadiant init.py called, this is Python 2.7.18 (default, Mar 8 2021, 13:02:45) (139874868931200) [GCC 9.3.0] (139874868931200) Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals (139874868931200) Registered script file commands/find_duplicate_entities.py as findDuplicateEntities (139874868931200) Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType (139874868931200) Registered script file commands/count_loot.py as CountLoot (139874868931200) Registered script file commands/test_targets.py as test_targets (139874868931200) Registered script file commands/example.py as Example (139874868931200) Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly (139874868931200) Registered script file commands/export_obj.py as objExport (139874868931200) Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly (139874868931200) Registered script file commands/ase_export_blend.py as aseExportBlend (139874868931200) Registered script file commands/patchsplitter.py as SplitPatch (139874868931200) Registered script file commands/ase_export.py as aseExport (139874868931200) ScriptModule: Found 12 commands. (139874868931200) [OpenGLRenderSystem] GLSL shading IS available. (139874292180736) Auto-saving registry to user settings path. (139874292180736) XMLRegistry: Failed to save path /darkradiant/user/ui/colourschemes (139874292180736) Auto-saving registry to user settings path. (139874292180736) XMLRegistry: Failed to save path /darkradiant/user/ui/colourschemes (139874868931200) [OpenGLRenderSystem] GLSL shading IS available. (139874868931200) ShaderLibrary: definition not found: material (139874868931200) [renderer] Creating GLSL depthfill+alpha program (139874868931200) Unhandled Exception: Failed to compile GLSL shader "zfill_alpha_vp.glsl": (139874868931200) 0:1(10): error: GLSL 1.40 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES (139874868931200) (139874868931200) SIGSEGV signal caught: 11 (139874868931200) 0: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6applog15SegFaultHandler14_handleSigSegvEi+0x474) [0x7f3726234974] (139874868931200) 1: /lib/x86_64-linux-gnu/libc.so.6(+0x43090) [0x7f372be48090] (139874868931200) 2: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6render16InteractingLightC2ER13RendererLightRNS_14IGeometryStoreERNS_15IObjectRendererE+0xba) [0x7f3726416f0a] (139874868931200) 3: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6render20LightingModeRenderer25determineInteractingLightERKNS_11IRenderViewE+0x28e) [0x7f372641c75e] (139874868931200) 4: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6render20LightingModeRenderer6renderEjRKNS_11IRenderViewEm+0x103) [0x7f372641cb13] (139874868931200) 5: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6render18OpenGLRenderSystem6renderERNS_13SceneRendererEjRKNS_11IRenderViewE+0x74) [0x7f3726439e04] (139874868931200) 6: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6render18OpenGLRenderSystem14renderLitSceneEjRKNS_11IRenderViewE+0x32) [0x7f3726439ed2] (139874868931200) 7: /usr/lib/x86_64-linux-gnu/darkradiant/libwxutil.so(_ZN6wxutil13RenderPreview11drawPreviewEv+0x34b) [0x7f372d792e0b] (139874868931200) 8: /usr/lib/x86_64-linux-gnu/darkradiant/libwxutil.so(_ZN6wxutil8GLWidget7OnPaintER12wxPaintEvent+0x89) [0x7f372d771129] (139874868931200) 9: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler23ProcessEventIfMatchesIdERK21wxEventTableEntryBasePS_R7wxEvent+0x71) [0x7f372d3a6641] (139874868931200) 10: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler23SearchDynamicEventTableER7wxEvent+0x6a) [0x7f372d3a69da] (139874868931200) 11: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler11TryHereOnlyER7wxEvent+0x24) [0x7f372d3a6a74] (139874868931200) 12: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler19ProcessEventLocallyER7wxEvent+0x3b) [0x7f372d3a6b2b] (139874868931200) 13: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler12ProcessEventER7wxEvent+0x81) [0x7f372d3a6bd1] (139874868931200) 14: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN12wxEvtHandler18SafelyProcessEventER7wxEvent+0xb) [0x7f372d3a695b] (139874868931200) 15: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN8wxWindow18GTKSendPaintEventsEP6_cairo+0x30d) [0x7f372cdd499d] (139874868931200) 16: /lib/x86_64-linux-gnu/libwx_gtk3u_gl-3.0.so.0(_ZN10wxGLCanvas14OnInternalIdleEv+0x2c) [0x7f372c6d9e2c] (139874868931200) 17: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x17) [0x7f372cf904b7] (139874868931200) 18: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 19: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 20: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 21: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 22: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 23: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN12wxWindowBase14SendIdleEventsER11wxIdleEvent+0x50) [0x7f372cf904f0] (139874868931200) 24: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN7wxFrame14SendIdleEventsER11wxIdleEvent+0x13) [0x7f372ce20683] (139874868931200) 25: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN9wxAppBase11ProcessIdleEv+0x9d) [0x7f372ce61f8d] (139874868931200) 26: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN5wxApp6DoIdleEv+0xa5) [0x7f372cd8c6a5] (139874868931200) 27: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(+0x2777a7) [0x7f372cd8c7a7] (139874868931200) 28: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x14e) [0x7f372d56f04e] (139874868931200) 29: /lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x52400) [0x7f372d56f400] (139874868931200) 30: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0x83) [0x7f372d56f6f3] (139874868931200) 31: /lib/x86_64-linux-gnu/libgtk-3.so.0(gtk_dialog_run+0x147) [0x7f372b5bc2e7] (139874868931200) 32: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN15wxMessageDialog9ShowModalEv+0x7a) [0x7f372ce33d1a] (139874868931200) 33: /usr/lib/x86_64-linux-gnu/darkradiant/libwxutil.so(_ZN6wxutil10Messagebox3runEv+0x15) [0x7f372d73aa45] (139874868931200) 34: /usr/lib/x86_64-linux-gnu/darkradiant/libwxutil.so(_ZN6wxutil10Messagebox4ShowERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES8_N2ui7IDialog11MessageTypeEP8wxWindow+0x39) [0x7f372d73cac9] (139874868931200) 35: /usr/bin/darkradiant(+0x100a77) [0x5649fed9ba77] (139874868931200) 36: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(+0x7af07) [0x7f372d215f07] (139874868931200) 37: /lib/x86_64-linux-gnu/libwx_gtk3u_adv-3.0.so.0(+0x17c037) [0x7f372c85d037] (139874868931200) 38: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(+0x14a56) [0x7f372b10aa56] (139874868931200) 39: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit_valist+0x1038) [0x7f372b129b48] (139874868931200) 40: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit+0x93) [0x7f372b12a0f3] (139874868931200) 41: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x37a986) [0x7f372b783986] (139874868931200) 42: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x381ce8) [0x7f372b78ace8] (139874868931200) 43: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x3ed861) [0x7f372b7f6861] (139874868931200) 44: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(+0x14a56) [0x7f372b10aa56] (139874868931200) 45: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit_valist+0x1038) [0x7f372b129b48] (139874868931200) 46: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit+0x93) [0x7f372b12a0f3] (139874868931200) 47: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x2051a8) [0x7f372b60e1a8] (139874868931200) 48: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_cclosure_marshal_VOID__BOXEDv+0xa6) [0x7f372b10dc56] (139874868931200) 49: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(+0x14a56) [0x7f372b10aa56] (139874868931200) 50: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit_valist+0x1038) [0x7f372b129b48] (139874868931200) 51: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit+0x93) [0x7f372b12a0f3] (139874868931200) 52: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x201e8e) [0x7f372b60ae8e] (139874868931200) 53: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x20343b) [0x7f372b60c43b] (139874868931200) 54: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x206486) [0x7f372b60f486] (139874868931200) 55: /lib/x86_64-linux-gnu/libgtk-3.so.0(gtk_event_controller_handle_event+0x70) [0x7f372b5d69f0] (139874868931200) 56: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x38fefd) [0x7f372b798efd] (139874868931200) 57: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x3e727b) [0x7f372b7f027b] (139874868931200) 58: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_closure_invoke+0x1b2) [0x7f372b10a802] (139874868931200) 59: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(+0x27f96) [0x7f372b11df96] (139874868931200) 60: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit_valist+0x96d) [0x7f372b12947d] (139874868931200) 61: /lib/x86_64-linux-gnu/libgobject-2.0.so.0(g_signal_emit+0x93) [0x7f372b12a0f3] (139874868931200) 62: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x3919b3) [0x7f372b79a9b3] (139874868931200) 63: /lib/x86_64-linux-gnu/libgtk-3.so.0(+0x24ced8) [0x7f372b655ed8] (139874868931200) 64: /lib/x86_64-linux-gnu/libgtk-3.so.0(gtk_main_do_event+0x89b) [0x7f372b65818b] (139874868931200) 65: /lib/x86_64-linux-gnu/libgdk-3.so.0(+0x3cf69) [0x7f372b340f69] (139874868931200) 66: /lib/x86_64-linux-gnu/libgdk-3.so.0(+0x700f6) [0x7f372b3740f6] (139874868931200) 67: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x27d) [0x7f372d56f17d] (139874868931200) 68: /lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x52400) [0x7f372d56f400] (139874868931200) 69: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0x83) [0x7f372d56f6f3] (139874868931200) 70: /lib/x86_64-linux-gnu/libgtk-3.so.0(gtk_main+0x7d) [0x7f372b65712d] (139874868931200) 71: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN14wxGUIEventLoop5DoRunEv+0x25) [0x7f372cdaa575] (139874868931200) 72: /lib/x86_64-linux-gnu/libwx_baseu-3.0.so.0(_ZN15wxEventLoopBase3RunEv+0x31) [0x7f372d25ad41] (139874868931200) 73: /lib/x86_64-linux-gnu/libwx_gtk3u_core-3.0.so.0(_ZN8wxDialog9ShowModalEv+0x192) [0x7f372ce152f2] (139874868931200) 74: /usr/lib/x86_64-linux-gnu/darkradiant/libwxutil.so(_ZN6wxutil10DialogBase9ShowModalEv+0x2ba) [0x7f372d73158a] (139874868931200) 75: /usr/bin/darkradiant(+0x3809d4) [0x5649ff01b9d4] (139874868931200) 76: /usr/bin/darkradiant(+0x384462) [0x5649ff01f462] (139874868931200) 77: /usr/bin/darkradiant(+0x3a0bb7) [0x5649ff03bbb7] (139874868931200) 78: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN3cmd7Command7executeERKSt6vectorINS_8ArgumentESaIS2_EE+0x2d3) [0x7f37261105c3] (139874868931200) 79: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN3cmd13CommandSystem14executeCommandERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERKSt6vectorINS_8ArgumentESaISA_EE+0x50) [0x7f3726105540] (139874868931200) 80: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN3cmd13CommandSystem7executeERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x7e6) [0x7f372610cb16] (139874868931200) 81: 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21 hours ago, Frost_Salamander said:
You can see that the water isn't visible through the warp glass, nor is the rainsplash. The rain itself is visible through all of them though.
For what it's worth, I tested and this is what I see as well.
Fan Mission: Quinn Co. Part 1 - La Banque Bienveillante (Remake) by Airship Ballet
in Fan Missions
Posted
I guess I shouldn't have read that..