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parsonsbear

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  1. Understandable- sounds like it's not a good fit for your structure. Where is the darkradiant roadmap- I can't find it on the sourceforge page?
  2. Well, my interest is more in d3 editing than necessarily those specific to the dark-mod. I've long had complaints about the windows-only nature of the in-game editors, and also the fact that they're not part of the dll, for usability improvements. Fingernail sent out a call a while back in D3W for people interested in implementing additional editor functionality, in a sort of cross-mod spirit. My idea of an in-game light editor is an example of the sort of project i've been doing lately, and the sort of skills it implies (gui/scripting, sdk dabbling). Other ideas would include an unreal3-like material editor, or even something similar to kismet (which might be more appropriate for inclusion into gtkradiant). I wouldn't necessarily want to volunteer my usefulness for DarkRadiant development, as I don't have experience with gtk. That said, I'm willing to learn, and do have general c/c++ and a good bit of experience with objective-c/cocoa.
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