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Showing results for tags '3d'.
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I'm well aware that the engine doesn't have actual support for VR headsets. Last I heard that was being worked on and I hope we will be seeing this feature next year. But what about basic stereoscopy with proper eye separation? Red-cyan anaglyph, side-by-side separation, interlaced... will those modes be supported? Someone said that idTech 4 should have come with such support, but when I tried setting the cvars in TheDarkMod nothing happened. I ask because I have red-cyan glasses, and as of this month also a cheap VR headset. The headset only works as a standard display on my Linux box, I can't use head tracking nor even tell my computer I have a headset... I can however watch anything that supports separated stereoscopy in fullscreen. So far Xonotic is the only game that I can play this way... for TDM given its scenery and pace, this would be a formidable way to experience it! Is there any way to enable at least basic stereoscopic, and if not can TDM 2.08 please consider this as a feature?
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- vr
- virtualreality
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Hi! I am new here. I want to help with modeling. I would like to model a statue. When it's ok, I would like to model something like this or this. I use Blender and have already some experience with modeling. If you are interested, here are my prvious working examples: myportfolio nice greetings
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Someone spent some time putting this together: https://forums.geforce.com/default/topic/835038/3d-vision/the-darkmod-3d-vision-opengl3dvision-wrapper/ perhaps we should add it to the FAQ?