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Showing results for tags 'blender'.
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edit: TL;DR: I've tweaked the .lwo exporter to preserve autosmooth angle Ahem. When I started writing this post a couple of days ago, it was supposed to be a "please help me, models won't smooth" kind of thing, but as I started taking screenshots and such for a comprehensive view of the problem, the question morphed into a "is there a hack to get .lwo's to export the way .ase's do", then to "how to get the same surface smoothing from Blender as you can get from Lightwave" and eventually to "does anyone around know python and blender enough to fix the export plugin". But then I fixed the addo
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I'll start with some background on what brought up this idea; As some users may know, I've been working on a large mod for TDM, which aims to introduce cyberpunk assets for futuristic worlds... it's called The Dark Module and is currently being discussed in this thread. One of the many types of assets I'll need in order to complete this project are new player models; I've already ported the character set from Xonotic, but will be needing more models in order to create civilians. I've thought of the most efficient way to achieve this: MakeHuman! For those who haven't heard of it, MakeHuman is
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I am in need of an ASE exporter for Blender. I tried KatsBits ASE export, but it's so old that modern Blender versions don't even list the addon after it's installed. Someone made a thread about an ASE importer recently, but no exporter. I can export to lwo for the time being, but still prefer ase for own reasons.