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Found 6 results

  1. I like the single missions for TDM! But when it comes to single-player, my heart still goes to long story-based games... like Half-Life, Unreal, DeusEx, and so many others. First of all, I believe I read somewhere that TDM now supports multi-level campaigns. I understand they're a lot like single missions, but distributed as a single package and grouped under one list, and you must finish one to unlock the next. I was wondering if any were created so far, and are available for download anywhere... this is intended as a thread to mention them in. Second, I had a question: Is it possible to create single missions composed of multiple maps as well, between which you can travel freely? So you can add a trigger in front of a door, and have a new map load when the player walks into it... while keeping your inventory and objectives and stats.
  2. Found this on "Cultura inquita". For me one of the most fascinating videos. Wouldn`t this style be perfect for some TDM-campaign-cutscenes ? watch the whole thing. Second half is kind of spooky. http://culturainquie...-l-l-e-z-a.html What do u say S.H. ?
  3. Some time ago I read something about a TDM-Campaign. Whats the status ? Is there something I can do ? Testing, make music....something? Will there be cutscenes ? Possibly created by Springheel? I would like to see his drawing style in the game.
  4. Hello . I am new here so you have to forgive me if i post this question on wrong section of this forum. My question is when will you guys relase The Crucible of Omens ? . Im dying of waiting . Best regards Fouba74
  5. This idea has been on my mind for awhile and forgive me if I've mentioned it before but... When I look at the mission list, it reminds me very much of a Media Player or iTunes song list. Some of the same considerations seem like a natural fit for this area. Eg. If TDM ever breaks over 100 missions or so, finding the desired mission may become cumbersome so a search feature might be desirable at that point. So I began to think of the big discussions about making Sotha's missions into a Campaign. To me, each mission is it's own self-contained vignette. Yes the story is connected but the events are separate enough where persistent issues like cross-mission loot and shop items don't really make sense without some amount of changes. I think most would be happy if the missions could simply be "bundled to play together" rather than integrated with persistent behavior like a "true campaign" and many other series probably would fit that mold better too. So what if you could simply tell TDM to "open mission X after I finish mission Y" via a sort of "Playlist builder" in the GUI similar to making a playlist in iTunes. Further, what if you could save these playlists as separate playlist files to be shared. Folks who aren't good at building missions could take two missions that they like and created a video that somehow merges their stories then create a 3 mission playlist (one mission is just a video) that they can share with folks. Of course mission author can issue "official" playlists too. Does this sound like a good idea?
  6. _________________________________________________________________________________________ A Campaign for The Dark Mod We are pleased to announce that we are working on The Crucible of Omens, a full-length campaign for The Dark Mod, the moody Doom 3-based stealth game by Broken Glass Studios. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. You journey will take you throughout The Dark Mod universe, discovering new and exotic locations and meeting new and interesting factions and characters. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers and team members. Features include: A wealth of different environments from the smoke-darkened city of Bridgeport to the icy northlands, from opulent mansions to the cobwebbed depths of forgotten catacombs. Gameplay centred on stealth, the pursuit of in-game clues and open-ended exploration, utilising the technical possibilities of The Dark Mod to create a complex, interactive game world. New opponents and characters. What drives the pirates of Wrecker's Reach? Who are the mysterious Urielites? And what lurks in the mind of Lord Blackstone? AI conversations and player character comments. A unique story experienced through in-game actions, animated briefings and dynamic objectives. No official release date has been set; updates will continue as the campaign development progresses. Be sure to keep an eye out for future updates. How can I help with the project? We are currently looking for skilled individuals to help contribute to the project in the following areas: artist and animator (cutscenes and in-game animations) modeller (campaign-specific models) mapper (scripting, bugfixes, testing) voice actors (various) music composers Main mappers: Angua, Bikerdude, Dram, Fidcal, Greebo, Jdude, Melan _________________________________________________________________________________________
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