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Found 4 results

  1. There seems to be a limitation regarding controllers (2.09 release, Linux / X11). The engine appears to not detect special mouse keys: In the Settings - Controls menu, I cannot map actions to some mouse buttons, they aren't being sensed at all. Tilting the mouse wheel sideways seems to register (as "mouse4" and "mouse5") but the forward and backward navigation keys do not. I noticed this a while ago but I don't need those buttons. However I'm trying to introduce the game to someone close: He needs to use a mouse with special buttons for gaming due to medical reasons. If non-standard mouse
  2. Hello folks, I'm a Linux (Mint) user and in games I'm using the arrow keys for movement (probably the worst kind of gamer to most of you) since I'm left-handed. On both my Linux machines (Mint 18 and 19) TDM does not recognize the arrow keys and instead sets it to zero (0x00) on each arrow key pressed, making it impossible to configure the controls to use this scheme. However, the arrow keys on the numpad (8, 4, 6 and 2) are recognized as such, which is not what I want. I've also tried different keyboards and different system layouts (since I'm using a german keyboard with the respective la
  3. Although the Dark Mod has already expanded the movement possibilities of the Thief games significantly, why couldn't there be more still? I actually got this idea from the atrocious poorly disguised loading screens that constantly hinder your progress in NuThief. I'm absolutely certain that a bunch of modders could program a better system than those so-called professionals in Canada, who were eager to sacrifice any amount of gameplay or control freedom, if it allowed them to implement body animations with even less effort. Usually in games, the player character has a cylindrical collider. Me
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