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Found 2 results

  1. This question addresses a feature I plan for my cyberpunk extension The Dark Module. It will eventually have an unified inventory, on which every item will be part of the same tool belt. I would like to know how I can combine weapons with item definitions, making them appear and be possible to select from the item browser. Basically I want to make the Blackjack / Sword / Arrows appear in the same inventory list as the Lamp / Compass / Lockpicks / Readables / etc: Just as you select the Lamp item and hit the "use" key to toggle the light, you could select the Sword item and hit the "use" key
  2. Hello! I am creating a scenario in which the player has an objective to pour a vial of laxative into a pot of soup. Currently, I have the bottle of laxative set up as a custom inventory key and the pot of soup as a locked mover_button. Essentially when the player "unlocks" the pot of soup with the laxative the change objective fires and a no frob volume prevents the player from interacting with the pot. The laxative "key" remains in the inventory. This is obviously pretty messy. What I eventually would like to have is a custom inventory item that when frobbed on a particular item i
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