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Showing results for tags 'modelling'.
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Would someone be willing to help adjusting some of the following mapping and model issues and suggestions? Mapping: * 0006364: Ladder cuts into the arch and the northern door when door is opened (https://bugs.thedarkmod.com/view.php?id=6364) * 0006365: Ladder in the wood shed cuts into a barrel (https://bugs.thedarkmod.com/view.php?id=6365) * 0006366: Clouds in the sky do not move in Tears of St. Lucia (https://bugs.thedarkmod.com/view.php?id=6366) * 0006374: Chandeliers in church hall (https://bugs.thedarkmod.com/view.php?id=6374) * 0006396: Return check is too sensitive (https://bugs.thedarkmod.com/view.php?id=6396) * 0006376: Wrong trigger for the hint about the hammer (https://bugs.thedarkmod.com/view.php?id=6376) * 0006395: Wall of church grounds unfinished (https://bugs.thedarkmod.com/view.php?id=6395) * 0006423: Graft map A New Job and map Tears of St. Lucia (https://bugs.thedarkmod.com/view.php?id=6423) * Training Mission, room Archery: Walking on the stone path outside the shooting range sounds like walking on grass. Floor in tower sounds OK. (-225.92 -807.79 240.29 32.6 -146.3 0.0) Models: * 0006373: Failure to pick lock of chest (https://bugs.thedarkmod.com/view.php?id=6373) * 0006375: Locked doors have no keyholes (https://bugs.thedarkmod.com/view.php?id=6375) * 0006381: Issues with model fence around the pulpit (https://bugs.thedarkmod.com/view.php?id=6381) * 0006382: The depth of the seats of the benches are too narrow (https://bugs.thedarkmod.com/view.php?id=6382) * 0006397: Some banners with builder symbol look sqashed narrow (https://bugs.thedarkmod.com/view.php?id=6397) The following are listed as authors of the mission: * Original map: Jdude * Story: Springheel * Additional mapping: Springheel, Fidcal, Bikerdude, Greebo, datiswous (not listed), JackFarmer (not listed)
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Hi, I am new at this forum. I am a 3D Artist and I really love the Thief games and I would like to support this site with 3D models and animations. Currently I am using 3ds Max, Maya and Photoshop but I have a few more programms like Mudbox, ZBrush etc. You can find a few examples (which I created at least one year ago and not medieval but it's just that you get a little impression on my modelling skills ) on my DeviantArt page here. My strength is hardsurface modelling but I am also modelling characters (they just take much longer ). I wanted to create a few assets to start with. I already took a look at the list but since it seems not to be up today feel free to send me a list of items etc. which you would like to have. Nice greetings
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First of all, this game isn't Thief related. We tried some other forums with no luck and people here seem to have some exceptional talent when it comes to modelling. To put it shortly, the game takes place in a purgatory of sorts. It goes through several phases probably every single human go through themselves. The game isn't necessarily just something pretty to look at, since it's a story driven game. That said, we're looking for someone who is familiar with low poly modelling. Some early screenshots of the game: http://imgur.com/a/EUj05 There's also a few conditions. You've got to be able to have one of the following file formats - .ms3d .blend .3ds .md2 .md3 .obj .an8 .x The prefered of these formats is .ms3d, since the game engine uses .ms3d as it's proprietary format; but any of these are fine since we can easily convert into .ms3d from those. If you're interested add me on skype: k.mantyla Or just PM me. I'll try to check them often.