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Found 7 results

  1. Hello, I'm not familiar with darkmod, but using darkradiant has been a blessing for me. I have a problem with texturing inverted endcaps, I can't seem to normalise the UV on the patch. I try everything in surface inspector but I keep ending up with "overstretched" texture. What am I missing?
  2. http://www.computerweekly.com/news/450418770/Businesses-urged-to-apply-Windows-patch-to-avert-WannaCry-attacks OK this is aimed at businesses but I doubt wannacry cares who owns the system it encrypts If you are at all concerned the tl;dr is you need the MS17-010 patch on your system, if you use windows update you should get it automatically, not everyone keeps their systems up to date though You can check the details on the Microsoft site here https://technet.microsoft.com/en-us/library/security/ms17-010.aspx
  3. Hate to beat a dead horse and all that jazz, but for some reason the letters are screwed again. Is it possible if in one of the updates something got changed? The last working thing is supposed to be here with "tdm_base01.pk4" https://drive.google...iew?usp=sharing Maybe something got messed up in 2.04 or 2.05? Or in the recent hotfixes? This tdm_base01.pk4 has the only working romanian character set that exists. What we have now messes up again ș, ț, ă. The updater downloads the wrong version of tdm_base01.pk4. Bug tracker listing: http://bugs.thedarkmod.com/view.php?id=4523
  4. It occurred to me that I should submit this patch now, especially since I see evidence of others (like 'Crinkelite') compiling TDM under Linux. Based on replies to my post in my other recent thread, I realize that it has no chance for 2.05 inclusion, but I want others to have access to it now, so I'm asking that it be added to latest SVN, please. Problem/Fix Description: There is some sort of anomaly with the SCons build system (which is used only for Linux builds, not Windows builds) whereby all items get needlessly rebuilt, every time, when doing TDM builds. In fact, this was encounter
  5. Hi there, I'm new to this forum so I take the occasion to say hello to everyone. This morning I've tried to download the Doom 3 patch v1.3.1 but the link didn't take me anywhere. Is there someone who can help me out? Thanks
  6. Hi, I've made a patch for 0003304: "add scripting events to get mission statistics". http://bugs.thedarkm...iew.php?id=3304 The kind of events needed is something that maybe needs discussing, so consider this patch a proposal. Some things to consider: I've added those events to the "sys" entity. But maybe they should be on player or other entity? I've added events for all statistics used in UpdateStatisticsGUI(). But maybe there should be more flexible events, like getMissionStatistic(COMP_ALERT, BY_TEAM, 1, EAgitatedSearching)? Are the names of the events ok? getStatGamePlayTime() returns
  7. This is a bug that occurs on current (29 Jan 2013, rev. 5694) SVN code. Proposed solutions are in this post. It's probably related to: 0002811: Font loading does not fall back to English http://bugs.angua.at/view.php?id=2811 Reproduction: After changing language to polish and restarting TDM, the following happens: SetupFonts() in idDeviceContext::Init() can't find fonts for polish language. It does not fall back to loading english fonts. Lack of ANY fonts loaded causes a crash while loading GUI (in idDeviceContext::SetFontByScale() exactly). I've attached the stack trace. I have three
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