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Showing results for tags 'stealth'.
In less than a month the new game featuring Styx is supposed to be released. Somebody already mentioned the game somewhere here, but as it looks damn promising, I think it deserves its own thread. Here is a trailer. http://www.youtube.com/watch?v=MyjVXu1ntfk And here is some gameplay footage. http://www.youtube.com/watch?v=PmBUHoVHsIc It's on preorder sale with 20% discount on Steam right now.
So, I'm working on a stealth game prototype in Unreal Engine 4, and I although I have a pretty solid idea of the gameplay mechanics I want to implement in it, I'm curious what other people might want to see in their 'ideal' stealth game. Currently, I have the following somewhat-extensive list of features in mind, aside from the obvious light measurement system: Manual movement speed and stance adjustment via mouse wheel scroll. (See Splinter Cell 1) Increasing movement speed increases the noise you make. Analog leaning via a modifier key and mouse movement. (See Joe Wintergreen's stealth g
So I'm sure Sotha can predict what I'm about to ask, but has anybody had luck pick pocketing a constantly moving target holding a lamp on, say, grass without actually messing about with his AI? No jamming him, no distractions, no loss in stealth score. I'm finding it insanely difficult, which isn't a complaint, but I'm wondering if anyone has had any success in this area.
Ok. 2 scolars are absent due to illness, so I got time to fill up until the next one arrives. Which stealth games do you know? Here are my favorite stealth- and stealth-action games: Some of them are not stealth only but leave it up to the players choice to play it that way. Thief 1 / 2 / 3 The Dark Mod System shock 1 / 2 Assassins creed 1 / 2 / BH Splinter Cell Oblivion Skyrim Far cry 3 crysis 1 / 2 / 3 Stealth Bastard Monaco: Whats yours is mine Announced: Thi4f Middle-earth: shadow of mordor (in development) Routine (in development) Alien isolation (in development) Any more sugg