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Showing results for tags 'vr'.
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I'm well aware that the engine doesn't have actual support for VR headsets. Last I heard that was being worked on and I hope we will be seeing this feature next year. But what about basic stereoscopy with proper eye separation? Red-cyan anaglyph, side-by-side separation, interlaced... will those modes be supported? Someone said that idTech 4 should have come with such support, but when I tried setting the cvars in TheDarkMod nothing happened. I ask because I have red-cyan glasses, and as of this month also a cheap VR headset. The headset only works as a standard display on my Linux b
- 7 replies
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- vr
- virtualreality
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I was surprised to find nothing about HRTF on this site so I decided to make a thread about what it is, how it improves your TDM experience and how you can get it. For Germans: Quasi den gleichen Thread gibt es auf Deutsch hier: http://www.hardwareluxx.de/community/f267/guide-openal-soft-mit-hrtf-als-ersatz-fuer-openal-vorteil-3d-sound-fuer-headphones-1013497.html What is HRTF? To put it simply: Our brain can determine the position of sounds so accurately because depending on where the sound comes from it goes through different zones of our head where the sound is unnoticeably changed but
- 80 replies
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- hrtf
- positional audio
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Hello, I'm updating my post to include a guide to get TDM running with VR headsets using Vorpx. I'll leave the original post below, as it's not my intent to revise history. I think it makes sense to try to keep these discussions consolidated, but please let me know if you'd prefer I start a new topic. With the release of the 2.05, the unlocked framerate makes TDM work better with Vorpx. While the original post aimed to share what I discovered and start a discussion, I think people may find it more helpful now to have the necessary steps on display in the OP when coming across this topic. If
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Here you go: https://www.youtube.com/watch?v=JuVWs9IZIvk