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Found 2 results

  1. I created this script for personal use, but thought it would be of enough interest to share here. I'm in the process of porting a few texture packs into TDM from Xonotic... each texture containing a diffuse / normal / specular map, as well as optionally a glow / reflection map. Obviously I don't want to have to manually create the same material for every texture, so I made a script to do it for me! Usage: Save this as a .sh file and place it in your texture pack's directory, next to the texture pack's subdirectories. Adjust the variables to match your texture package. Then just run the scrip
  2. Hi all, in start I have make this for me, because I prefer work with translucent textures . Translucent textures include only the common and editor textures! I recommended before your final compile remove this. I don't know if you like but I share this. screen: (this is not my maps) Download: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Enjoy!
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