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Rotating Foot Wierdness


Domarius

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ascottk, in Motion Builder, can you try - lifting the left foot upward, then rotate the ankle so that the tips of the toes touch the ground? Point his toe down like a ballerina.

 

I can't make him do it. Every time I rotate the ankle joint, the whole bottom half of the leg raises into the air, and it won't pull down unless I unrotate it. It's as if rotating the ankle actually rotates the knee. Also (maybe related) if it bends far enough, the toes go all weird and scrunched up.

 

In case you're wondering - I'm trying to make him scuff the ground with the toe of his boot, and he just won't point his toes towards the ground.

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Ahhhhh that explains all the wierd behaviour, including the toe rotation.

When I rotated the foot, the extended collision pushed into the ground, pushing the foot up and thus, bending the knee. And if the foot is no where near the floor, the foot rotates fine.

 

Well allI have to do is disable foot contacts while I do the floor scuff part of the anim.

 

I'll also have a crack at fixing the length of the foot contacts.

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