Jump to content
The Dark Mod Forums

Need your help for a new game someone is creating


Unstoppable

Recommended Posts

In the late 1990's there was this gem of a game called Rolemaster: Magestorm. It's not defunct but the spirit lives on in it's cult following. Someone is remaking the game and I would like some of your inputs that you can share to help speed things up.

 

Right now Wolfe the brains behind the operation is trying to get the network code started. Here is a post.

 

http://www.wolvesdenproductions.com/phpBB2...topic.php?t=144

 

He is using game maker. If you know anything that can help him please drop by and register and let him know. I'm going to try and do some graphic design for him as well.

 

As usual if any of you can provide any character models/animations (even though I know you're all extremely busy) that'd be greatly appreciated. Thank you.

 

Here's info on the original game

http://en.wikipedia.org/wiki/Magestorm

 

Some old screen shots here.

http://images.google.com/images?hl=en&...mages&gbv=2

 

It was a pixel graphics game but the spells were rendered looking 3d but were really 2d. Very interesting how things worked back then.

Edited by Unstoppable
Link to comment
Share on other sites

Oh I'm glad someone knows what game I'm talking about. The chat was always visible and the 3-D window was not full screen. You would move around with the keyboard really but you could rebind some keys to your mouse to help you look around faster.

 

There was no way you could look all the way up neither. The view was constrained to certain angles at each direction. This changed in it's sequel Spellbinder: The Nexus Conflict. That game was full 3-D.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 2 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 4 replies
×
×
  • Create New...