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lowenz

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Everything posted by lowenz

  1. Doubled-checked! YES, 10067 is the first, 10066 is working.
  2. OK, found the first release with the issue: 10067.
  3. From the console the only error (red hint) I see is GL_ARB_Compatibility not found
  4. SSAO is in a postprocessing stage, right? Because that's the release where it got fixed on AMD.
  5. Shadows! r_shadows 0 (and no need to relead models) -> 77 FPS instead of 18 So no need to build anything?
  6. Of course I can build the exe. SSAO and Stencil/ShadowMaps already tested, not the culprit. Will try disabling the shadows at all.
  7. 10036 -> working 10071 -> FPS ISSUE nailed.
  8. 9944 is working perfectly, now we'll figure out the first problematic release
  9. Problem is already there. r_usedebuggroups makes no difference in the last dev build.
  10. Savegame screenshot issue (gamma/brightness):
  11. Tested the release build of 2.10. No problem at all! So it's something in the 2.11 (dev/bet) 2.10: 2.11: https://i.postimg.cc/BvPtL87x/211.jpg
  12. 2.11 beta (new darkmod.cfg) same problem, will test older builds
  13. 2.11 dev of course. Will re-download 2.08 soon (got an SSD catastrophic failure -> new SSD -> I'm reinstalling all the software)
  14. Win11 fresh installation, same problems. BUT an interesting fact, just rotating the camera In St. Lucia: https://i.postimg.cc/j5pkJnqp/0.jpg https://i.postimg.cc/c4M5rJpz/1.jpg
  15. With the SECOND release of "new opengl" AMD driver
  16. Same problem with the new build BUT here's the catch: With MESA OpenGL->D3D12 ( https://github.com/pal1000/mesa-dist-win/releases/tag/22.3.0-rc1 ) TDM works like a charm! OpenGL (RX 570 RS 22.10.2 waiting for the november release) - can't go over 15 FPS MESA OGL->D3D12 - 70 FPS Please, fix! The OGL driver is good enough, it's something in the engine
  17. It's a throw-back-in-time experience So well crafted
  18. Meanwhile Entropy Zero for HL2 ported to Entropy Zero 2 (see in the workshop) ( https://store.steampowered.com/app/1583720/Entropy__Zero_2/ ) EZ2 is really recommended to HL2 enthusiasts.
  19. Cultic (first chapters) is now out and.....the ultimate boomer shooter for me
  20. Stable low, the only thing that matters is the resolution. I'll test "killmonsters". EDIT: it doesn't affect In other OpenGL games no issue at all:
  21. Take the enemies design, they're really not so "scary" being Dusk an horror game. Quake Ogres are still nightmarish creatures (combat behaviour, visual "impression", etc.) no matter the low poly technical aspect. It's all about the design.
  22. Dusk has the Doom gameplay of course, but it's so poor in a good number of design aspects and choices to be a "Doom/Quake killer". That's what I'm talking, Cultic is just perfect about the *design*, it's Blood on steroids. If you want the perfect Quake experience just try Arcane Dimensions And for Doom just try CountryCide: https://www.moddb.com/mods/trench-foot-wip/downloads/countrycide
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