Jump to content
The Dark Mod Forums

Question about other uses of editor.


Recommended Posts

Hello, I hope this is the correct section for this, but if I wanted to use this editor for a game other than Doom 3 can I? Basically I wanna use this editor to create maps, export as .OBJ then import in to my game, that way I don't have to make an editor myself, the games will be sold, but I would imagine it's fine to do as bsp is used everywhere just thought I would ask anyway, better safe than sorry, thanks!

Link to comment
Share on other sites

Indeed and we're doing exactly that.  Radiant is still one of the fastest "level-creators" I'm personally aware of, once it's set up correctly.  There are also a lot of other mappers out there who know how to use it and would love to get involved in a new project, so plenty of opportunity for recruitment.  There's just nothing faster than dragging a brush and slapping textures on its faces.

I have a workflow that mostly automates the process of exporting from Radiant(s) and into Blender, which I'd be happy to share privately.  A custom OBJ importer and Python scripts that clean everything up and texture everything.  The one thing anyone needs to be aware of is that you'd be exporting ASE/OBJ from Radiant, not the BSP/PROC files that carve and merge all geometry during compile.  This has a lot of implications for all mappers to understand, especially however you'll end up portalising your worlds, but certainly not a deal-breaker.  There are some fuzzy legal grey-areas about using BSP/PROC formats commercially, but everything else is fine.

If you're going to use an engine that can make heavy use of vertex-buffer LOD stages, then check this out as something that can be automated for LOD sake:-
http://www.violationentertainment.com/temp/VE_patchtess_190714.mp4

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...