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Alternative to Background Images


R Soul

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  • 2 months later...

The background mesh is useful but it can get in the way as brushes are created. Obviously it can be hidden by filtering func_statics, but that hides all meshes. It can be hidden with 'H' but I don't know if there's a way to unhide a specific object.

 

It's useful to have a layer just for the background mesh(es), but at the moment I prefer a custom filter.

Set the name of the mesh and define a custom filter:

Type: entitykeyvalue, entitykey: name, match: bg\w*, action: hide

bg\w* means the name must begin with bg and can be followed by any number of things, which allows multiple background meshes to be hidden or shown.

 

I decided I didn't like having no material applied, so I set up a basic one before exporting the mesh. In DR it has the property 'hide' set to 1 so it doesn't show up in game.

Edited by R Soul
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