Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 02/20/24 in all areas

  1. This old scraggy fella is me as i look now
    4 points
  2. Made it to 73+ I see I'm the only one to have ticked the 71-80 box, can't believe I'm the oldest thief left in the game, their must others lurking in the shadows.
    2 points
  3. in case you wonder my beard was white when i hit 25 only started getting some grey streaks in my hair in the last two years hehe. and for those younger here enjoy your youth while you have it at around 40 the problems start (just look at those receeding hairlines atrocious!!!), well if the hair was my only problem i could live with it hehe i also got gall stones kidney stones and a nasty fall which broke my back in two places at around that time. So enjoy it while you can or stay away from ladders
    1 point
  4. I use hotkeys for filters, yes. If I had to access the menus every time I wanted to hide/unhide things I'd go insane. I wouldn't toggle them on/off nearly as much as I do, and my workflow would be slower and more limited. As an example, I very often toggle visportals on/off for adjustments, or func_statics for inspecting world geometry. And sometimes I have to turn off all filters so that I'm 100% sure I'm copying or moving geometry properly, without leaving behind hidden clips, triggers, visportals, nodraws, etc. And then I have to re-hide all the things I like to keep hidden. I don't know about your workflow, but 99% of the time, I keep collisions, shadows, sky, visportals, triggers, nodraws, and also caulks, all hidden and out of my way. With hotkeys I just press alt and a bunch of keys in succession, and it takes me seconds. With menus it would take a while. There's no way I could ever not use hotkeys. I'd go completely nuts. No, I'm saying they require more work than just simply creating a layer and putting stuff in it. And if you don't put a hotkey on it, it's also more work to use. I'm not saying you can't use them for that. I'm saying they're not the right tool for it. EDIT: Keep in mind that the example above is just one example. There's all sorts of things you might want to use that functionality I suggested for. And again, layers are map-specific. If you setup filters for layers (is that even really possible?), then your filters menu will grow, and become polluted with junk that only works on certain maps. And the more you do it, the worse it gets. Back when I could used that in Hammer, I always had quite a few layers per map that controlled visibility of specific groups of objects. When you can just go wild with it, you go wild with it.
    1 point
  5. No under-20s play TDM? What are we going to do about this outrageous ageism? I suggest mandatory player quotas and annual reporting to the government on the Dark Mod Age Gap.
    1 point
×
×
  • Create New...