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Showing content with the highest reputation on 07/07/24 in all areas

  1. I've created a python script to make packing missions a bit more convenient. It zips everything into the pk4 for you, while auto-excluding unwanted files/folders that you list in a .pkignore file. You can also create the .pkignore using FM Packer, if you want. This script also allows checking for problems with files, and unused files and definitions. https://github.com/Skaruts/tdm_fm_packer/releases It's in an experimental state, so backup your mission before using it, and where possible double-check the results.
    3 points
  2. Updated mission to version 3. @nbohr1more Changes:
    2 points
  3. The mission database has been updated with v3. Congrats!
    1 point
  4. I'll upload tonight unless someone does it before me.
    1 point
  5. Is it using the 7zip module just to create a better-compressed ZIP, or is it actually creating a 7z-formatted file using the LZMA algorithm? If it's an actual 7z file, will the game actually load it? The packaging section on the wiki suggests that only ZIP format is supported (although it could be out of date).
    1 point
  6. IIRC the spawnargs for a func_pendulum are freq and speed, though "speed" effectively also acts as the swing angle (because the time period is already determined by freq). Angles is just a generic spawnarg that describes how an entity is rotated on the horizontal plane. Btw, the idea with binding a func_pendulum to a rotated model is to change the direction in which it swings. While the idea with binding a model to a func_pendulum, instead of making the model itself a func_pendulum, is to allow the model to swing from a different origin than its own.
    1 point
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