Jump to content
The Dark Mod Forums

Araneidae

Member
  • Posts

    393
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Araneidae

  1. One comment about the new version: I know this is talked about elsewhere, but I really do think you should set

    seta r_frobIgnoreDepth "0"

    by default.

    Also, but I know this is insoluble ... it's a pain to have to restart my missions on every new version!

  2. I think this could be an interesting idea.  It's also something straight out of classic puzzle adventure games, combining strange things in the inventory to produce some essential item for progress.  Of course, could be truly annoying (some of those puzzles were ridiculous), but guess that's up to the mapper!

  3. Umm.  I was asked to put the lockpicking bug in the bug tracker, and I have to say I'm having some issues with the tracker:

    • First of all, I don't seem to be able to search.  There are just under 2,000 issues shown, there's every chance my issue is already there, but I don't see how to check this.
    • "Category" ... I have to select something, and none of the options seem relevant.
    • What is Platform under Select Profile?  At least I can leave this one blank?
    • "Product Version" ... would be nice to be able to select the appropriate dev release, but at least I can leave this blank

    Ah well.  Reported as https://bugs.thedarkmod.com/view.php?id=5715

    • Thanks 1
  4. Segmentation fault when loading a savegame immediately after startup:

    Spoiler
    $ thedarkmod 
    TDM 2.10/64 #9552 (1435:9552) linux-x86_64 Aug  8 2021 20:07:43
    /proc/cpuinfo CPU frequency: 2172.31 MHz
    2172 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
    found interface lo - loopback
    found interface eno1 - 10.0.0.216/255.255.255.0
    Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
    TDM using AVX for SIMD processing.
    no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
    WARNING: using hardcoded default base path
    Found 0 new missions and 0 packages.
    ------ Initializing File System ------
    Current search path:
      /home/michael/Darkmod/fms/painterswife
      /home/michael/Darkmod/fms/painterswife/painterswife.pk4 (1750 files)
      /home/michael/Darkmod/
      /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
      /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
      /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
      /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
      /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
      /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
      /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
      /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
      /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
      /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
      /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
      /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
      /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
      /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
      /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
      /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
      /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
      /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
      /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
      /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
      /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
      /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
      /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
      /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
      /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
      /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
      /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
      /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
      /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
      /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
      /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
      /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
      /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
      /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
      /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
      /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
      /home/michael/Darkmod/tdm_player01.pk4 (125 files)
      /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
      /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
      /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
      /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
      /home/michael/Darkmod/tdm_gui01.pk4 (724 files)
      /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
      /home/michael/Darkmod/tdm_env01.pk4 (152 files)
      /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
      /home/michael/Darkmod/tdm_base01.pk4 (206 files)
      /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
      /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
      /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
      /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
      /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
      /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
      /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
      /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
      /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
      /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
      /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
      /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
      /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
    File System Initialized.
    --------------------------------------
    Couldn't open journal files
    /proc/cpuinfo CPU processors: 4
    /proc/cpuinfo CPU logical cores: 4
    ----- Initializing Decls -----
    WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
    WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
    WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
    WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
    WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
    WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
    WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
    WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
    WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
    WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
    WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
    WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
    WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
    WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
    WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
    WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
    WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
    WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
    WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
    WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
    WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
    WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
    WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
    WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
    WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
    WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
    WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
    WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
    WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
    WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
    WARNING:file skins/tdm_epi_skins.skin, line 17: skin 'arc_transformer_001_on' previously defined at skins/bkd_models.skin:365
    WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/other.skin:14
    WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
    WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
    WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
    WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
    WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
    WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
    WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
    WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
    WARNING:file skins/tdm_mechanical.skin, line 278: skin 'alembic_brass' previously defined at skins/skin_gears.skin:1
    WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 508: sound 'steam_engine_01' previously defined at sound/bkd_steam_engine.sndshd:1
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 519: sound 'machine_shaft' previously defined at sound/bkd_steam_engine.sndshd:14
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 530: sound 'pulley_belt' previously defined at sound/bkd_steam_engine.sndshd:25
    ------------------------------
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    Gamepad modifier button assigned to 6
    execing Darkmod.cfg
    execing DarkmodKeybinds.cfg
    execing DarkmodPadbinds.cfg
    Gamepad modifier button assigned to 6
    execing autoexec.cfg
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default' [ACTIVE]
    OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
    OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
    OpenAL: device 'ALSA Default' opened successfully
    OpenAL: HRTF is available
    [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.21.1
    OpenAL: found EFX extension
    OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Initializing OpenGL display
    Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
    ...initializing QGL
    
    ------- Input Initialization -------
    ------------------------------------
    OpenGL vendor: X.Org
    OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
    OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
    Checking required OpenGL features...
    v - using GL_VERSION_3_3
    v - using GL_EXT_texture_compression_s3tc
    Checking optional OpenGL extensions...
    v - using GL_EXT_texture_filter_anisotropic
        maxTextureAnisotropy: 16.000000
    v - using GL_ARB_stencil_texturing
    X - GL_EXT_depth_bounds_test not found
    v - using GL_ARB_buffer_storage
    v - using GL_ARB_texture_storage
    v - using GL_ARB_multi_draw_indirect
    v - using GL_ARB_vertex_attrib_binding
    X - GL_ARB_bindless_texture not found
    X - GL_ARB_compatibility not found
    v - using GL_KHR_debug
    Max active texture units in fragment shader: 16
    Max combined texture units: 96
    Max anti-aliasing samples: 8
    Max geometry output vertices: 1024
    Max geometry output components: 16384
    Max vertex attribs: 16
    ---------- R_ReloadGLSLPrograms_f -----------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program shadowMapNG ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Linking GLSL program gaussian_blur ...
    ---------------------------------
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.10/64, linux-x86_64, code revision 9552
    Build date: Aug  8 2021
    WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
    WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
    WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
    WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
    WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
    WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:502
    WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
    WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
    WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
    WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
    WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
    WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
    WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
    WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
    WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
    WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
    WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
    WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
    WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
    WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
    WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
    WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
    WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
    WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
    WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
    WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
    WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
    WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
    WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
    WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
    WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
    WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
    WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
    WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
    WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
    WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
    WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
    WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
    Initializing event system
    ...852 event definitions
    Initializing class hierarchy
    ...172 classes, 1690368 bytes for event callbacks
    Initializing scripts
    WARNING:file /home/michael/Darkmod/fms/painterswife/painterswife.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 67, 11320 bytes
      Statements: 24227, 969080 bytes
       Functions: 1407, 183172 bytes
       Variables: 108120 bytes
        Mem used: 2340568 bytes
     Static data: 3989840 bytes
       Allocated: 5201564 bytes
     Thread size: 7904 bytes
    
    Maximum object size: 884
    Largest object type name: weapon_arrow
    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new missions and 0 packages.
    Found 153 mods in the FM folder.
    Parsed 155 mission declarations.
    No 'tdm_mapsequence.txt' file found for the current mod: painterswife
    -------- Initializing Session --------
    session initialized
    --------------------------------------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:file /home/michael/Darkmod/fms/painterswife/painterswife.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
    WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
    WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
    WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
    WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
    WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
    WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:502
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
    WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
    WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
    WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
    WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
    WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
    WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
    WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
    WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
    WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/planter_glass_modified.mtr:1
    WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/planter_glass_modified.mtr:78
    WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
    WARNING:file materials/tdm_models_mechanical.mtr, line 1421: material 'leather_scrolling' previously defined at materials/leather_scrolling.mtr:1
    WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
    WARNING:file materials/tdm_security_camera.mtr, line 112: material 'security_camera_001_nonsolid_light' previously defined at materials/tdm_epi_shader_2.mtr:946
    WARNING:file materials/tdm_security_camera.mtr, line 135: material 'security_camera_001_nonsolid' previously defined at materials/tdm_epi_shader_2.mtr:974
    WARNING:file materials/tdm_security_camera.mtr, line 162: material 'security_camera_001_nonsolid_broken' previously defined at materials/tdm_epi_shader_2.mtr:996
    WARNING:file materials/tdm_security_camera.mtr, line 25: material 'security_camera_001' previously defined at materials/tdm_epi_shader_2.mtr:917
    WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
    WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
    WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
    WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
    WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
    WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
    WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
    WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
    WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
    WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
    WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
    WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
    WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
    WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
    WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
    WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
    WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
    WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
    WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
    WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
    WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
    WARNING:file skins/tdm_epi_skins.skin, line 17: skin 'arc_transformer_001_on' previously defined at skins/bkd_models.skin:365
    WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/other.skin:14
    WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
    WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
    WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
    WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
    WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
    WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
    WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
    WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
    WARNING:file skins/tdm_mechanical.skin, line 278: skin 'alembic_brass' previously defined at skins/skin_gears.skin:1
    WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 508: sound 'steam_engine_01' previously defined at sound/bkd_steam_engine.sndshd:1
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 519: sound 'machine_shaft' previously defined at sound/bkd_steam_engine.sndshd:14
    WARNING:file sound/tdm_sfx_machinery.sndshd, line 530: sound 'pulley_belt' previously defined at sound/bkd_steam_engine.sndshd:25
    67 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 7143
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Found 0 new missions and 0 packages.
    Found 153 mods in the FM folder.
    reloading guis/msg.gui.
    reloading guis/mainmenu.gui.
    [mov,mp4,m4a,3gp,3g2,mj2 @ 0x881d5c0] Protocol name not provided, cannot determine if input is local or a network protocol, buffers and access patterns cannot be configured optimally without knowing the protocol
    --------- Map Initialization ---------
    Map: city
    ------- Game Map Init SaveGame -------
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 68, 11416 bytes
      Statements: 24258, 970320 bytes
       Functions: 1408, 183276 bytes
       Variables: 108124 bytes
        Mem used: 2342320 bytes
     Static data: 3989840 bytes
       Allocated: 5202076 bytes
     Thread size: 7904 bytes
    
    collision data:
      1116 models
    255069 vertices (5978 KB)
    444835 edges (15638 KB)
    188061 polygons (13836 KB)
     24284 brushes (3515 KB)
    143840 nodes (6742 KB)
    391837 polygon refs (6122 KB)
    143410 brush refs (2240 KB)
    130050 internal edges
      6603 sharp edges
         0 contained polygons removed
         0 polygons merged
     54074 KB total memory used
    1217 msec to load collision data.
    map bounds are (12759.0, 11296.0, 12724.0)
    max clip sector is (797.4, 706.0, 795.2)
      900 KB passage memory used to build PVS
      136 msec to calculate PVS
      657 areas
     1778 portals
       25 areas visible on average
       53 KB PVS data
    [Load AAS]
    loading maps/city.aas48
    [Load AAS]
    loading maps/city.aas96
    [Load AAS]
    loading maps/city.aas32
    done.
    [Load AAS]
    loading maps/city.aas100
    [Load AAS]
    loading maps/city.aas_rat
    done.
    [Load AAS]
    loading maps/city.aas_elemental
    done.
    WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
    WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
    WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
    WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
    No running thread for RestoreScriptObject(), creating new one.
    --------------------------------------
    ----- idRenderModelManagerLocal::EndLevelLoad -----
        0 models purged from previous level,  3710 models kept.
    ---------------------------------------------------
    ----- idImageManager::EndLevelLoad -----
    WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
      [model: func_static_1135]
      [decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_detailed.mtr]
      [image: textures/darkmod/metal/detailed/rivet_strip01_s]
    WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
      [model: func_static_2655]
      [decl: textures/darkmod/decals/webs/web2_id in materials/tdm_decals_webs.mtr]
      [image: heightmap( textures/darkmod/decals/webs/web2, 4)]
    WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
      [model: func_static_2655]
      [decl: textures/darkmod/decals/webs/web1_id in materials/tdm_decals_webs.mtr]
      [image: heightmap( textures/darkmod/decals/webs/web1, 4)]
    WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
      [model: _area112]
      [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
      [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
    WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
      [model: _area124]
      [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
      [image: textures/darkmod/window/metal_grated_moonlit_s]
    WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
      [model: _area124]
      [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
      [image: textures/darkmod/window/metal_grated_moonlit]
    WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
      [model: _area166]
      [decl: textures/darkmod/stone/sculpted/shields/ornament_shield_white_eagleandpallets in materials/tdm_stone_sculpted.mtr]
      [image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local]
    WARNING:Couldn't load image: arms_legs
      [map entity: painter2]
      [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
      [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
      [decl: arms_legs in <implicit file>]
      [image: arms_legs]
    WARNING:Couldn't load image: rope_belt
      [map entity: painter2]
      [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
      [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
      [decl: rope_belt in <implicit file>]
      [image: rope_belt]
    WARNING:Couldn't load image: belt
      [map entity: painter2]
      [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
      [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
      [decl: belt in <implicit file>]
      [image: belt]
    WARNING:Couldn't load image: tdm_tongue
      [map entity: marlow_cook]
      [decl: atdm:ai_head_female02_ponytail_red in def/tdm_ai_heads_springheel.def]
      [decl: head_wench02_ponytail in def/tdm_ai_heads_springheel.def]
      [model: models/md5/chars/townsfolk/wench/wench_head02_ponytail_new.md5mesh]
      [decl: tdm_tongue in <implicit file>]
      [image: tdm_tongue]
    WARNING:Couldn't load image: layer3s
      [map entity: atdm_ai_guard_generic_01_2]
      [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
      [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
      [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
      [decl: layer3s in <implicit file>]
      [image: layer3s]
    WARNING:Couldn't load image: nodraw
      [map entity: atdm_wall_sphere_lit_1]
      [decl: atdm:wall_sphere_lit in def/tdm_lights_static_electric.def]
      [decl: lights/streetlamp_sphere_colorme in skins/tdm_lights.skin]
      [decl: nodraw in <implicit file>]
      [image: nodraw]
    WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
      [map entity: citywatch_lesser_1]
      [decl: atdm:ai_citywatch_lesser in def/tdm_ai_guard_citywatch.def]
      [decl: atdm:ai_head_citywatch_clothcoif in def/tdm_ai_heads.def]
      [decl: heads/head_citywatch_clothcoif_lowshadows in skins/tdm_ai_heads.skin]
      [decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
      [image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
    WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
      [map entity: func_static_1457]
      [decl: lamp_lass_unlit in skins/bkd_lights.skin]
      [decl: lamp_lass_unlit in materials/bkd_glass.mtr]
      [image: textures/darkmod/window/lamp_glass_unlit_opaque]
    WARNING:Couldn't load image: sleeve_frill
      [map entity: bordello_wench_1]
      [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
      [decl: sleeve_frill in <implicit file>]
      [image: sleeve_frill]
    WARNING:Couldn't load image: sleeve
      [map entity: bordello_wench_1]
      [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
      [decl: sleeve in <implicit file>]
      [image: sleeve]
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
      [map entity: func_static_14]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
      [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar in <implicit file>]
      [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar]
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
      [map entity: func_static_14]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
      [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli in <implicit file>]
      [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli]
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
      [map entity: func_static_14]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
      [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo in <implicit file>]
      [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo]
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
      [map entity: func_static_14]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
      [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof in <implicit file>]
      [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof]
    WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
      [map entity: func_static_2707]
      [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
      [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
      [image: models/darkmod/props/textures/candle04_local]
    WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
      [map entity: func_static_2707]
      [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
      [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
      [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)]
    WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
      [map entity: func_static_751]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_sewer_12.lwo]
      [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
      [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
    WARNING:Couldn't load image: models/darkmod/props/textures/
      [map entity: func_static_746]
      [model: models/darkmod/props/sloan_manor_stuff_1.lwo]
      [decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
      [image: models/darkmod/props/textures/]
    WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
      [map entity: func_static_88]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_interior_46.lwo]
      [decl: textures/darkmod/decals/dirt/stain01bwet in materials/tdm_decals_dirt.mtr]
      [image: makeIntensity( textures/decals/stain01b_s)]
    WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
      [map entity: func_static_687]
      [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_68.lwo]
      [decl: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh in <implicit file>]
      [image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh]
        0 purged from previous
      180 kept from previous
     3217 new loaded
    all images loaded in  75.5 seconds
    ----------------------------------------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program shadowMapNG ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Linking GLSL program gaussian_blur ...
    Linking GLSL program depth ...
    Linking GLSL program interaction_ambient ...
    Linking GLSL program interaction_stencil ...
    Linking GLSL program interaction_shadowmap ...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    Linking GLSL program manylight ...
    Linking GLSL program stencil_shadow ...
    Linking GLSL program shadow_map ...
    Linking GLSL program frob_silhouette ...
    Linking GLSL program frob_highlight ...
    Linking GLSL program frob_extrude ...
    Linking GLSL program frob_apply ...
    Linking GLSL program ambientEnvironment ...
    Linking GLSL program HeatHazeWithMaskAndDepth ...
    Linking GLSL program heatHazeWithDepth ...
    Linking GLSL program heatHazeWithMaskAndDepth ...
    Linking GLSL program heatHazeWithMaskAndBlur ...
    Linking GLSL program fresnel ...
    Linking GLSL program heatHaze ...
    Linking GLSL program heatHazeWithMask ...
    ----------------------------------------
    ----- idSoundCache::EndLevelLoad -----
    384141k referenced
      319k purged
    ----------------------------------------
    Loading EFX effect for location 'info_location_tavern' (#1)
    Loading EFX effect for location 'info_location_alderman' (#2)
    Loading EFX effect for location 'info_location_bell' (#3)
    Loading EFX effect for location 'info_location_bridge' (#4)
    Loading EFX effect for location 'info_location_builder' (#5)
    Loading EFX effect for location 'info_location_cobble' (#6)
    Loading EFX effect for location 'info_location_factory' (#7)
    Loading EFX effect for location 'info_location_hemp' (#8)
    Loading EFX effect for location 'info_location_hill' (#9)
    Loading EFX effect for location 'info_location_knife' (#10)
    Loading EFX effect for location 'info_location_leadglass' (#11)
    Loading EFX effect for location 'info_location_lower' (#12)
    Loading EFX effect for location 'info_location_market' (#13)
    Loading EFX effect for location 'info_location_mirk' (#14)
    Loading EFX effect for location 'info_location_shackle' (#15)
    Loading EFX effect for location 'info_location_stairwell' (#16)
    Loading EFX effect for location 'info_location_step' (#17)
    Loading EFX effect for location 'info_location_stone' (#18)
    Loading EFX effect for location 'info_location_tower' (#19)
    Loading EFX effect for location 'info_location_upbridge' (#20)
    Loading EFX effect for location 'info_location_uppoer' (#21)
    Loading EFX effect for location 'info_location_walk' (#22)
    Loading EFX effect for location 'info_location_wycombe' (#23)
    Loading EFX effect for location 'info_location_kings' (#24)
    Loading EFX effect for location 'info_location_court' (#25)
    Loading EFX effect for location 'info_location_sloan' (#26)
    Loading EFX effect for location 'info_location_solitude' (#27)
    Loading EFX effect for location 'info_location_stalban' (#28)
    Loading EFX effect for location 'info_location_well' (#29)
    Loading EFX effect for location 'info_location_algarden' (#30)
    Loading EFX effect for location 'info_location_arch' (#31)
    Loading EFX effect for location 'info_location_gilford' (#32)
    Loading EFX effect for location 'info_location_heron' (#33)
    Loading EFX effect for location 'info_location_russel' (#34)
    Loading EFX effect for location 'info_location_marlows_ballroom' (#35)
    Loading EFX effect for location 'info_location_guard_room_roof' (#36)
    Loading EFX effect for location 'info_location_elevator_shaft' (#37)
    Loading EFX effect for location 'info_location_courthouse' (#38)
    Loading EFX effect for location 'info_location_courthouse2' (#39)
    Loading EFX effect for location 'info_location_attic_apartment_1' (#40)
    Loading EFX effect for location 'info_location_attic_apartment_2' (#41)
    Loading EFX effect for location 'info_location_attic_apartment_3' (#42)
    Loading EFX effect for location 'info_location_attic_apartment_1' (#43)
    Loading EFX effect for location 'info_location_bordello' (#44)
    Loading EFX effect for location 'info_location_bordello_hall' (#45)
    Loading EFX effect for location 'info_location_apartment_5' (#46)
    Loading EFX effect for location 'info_location_apothecary_shop' (#47)
    Loading EFX effect for location 'info_location_assasins_apartment' (#48)
    Loading EFX effect for location 'info_location_chalice_room' (#49)
    Loading EFX effect for location 'info_location_collectors_apartment' (#50)
    Loading EFX effect for location 'info_location_corridor' (#51)
    Loading EFX effect for location 'info_location_attic_workshop' (#52)
    Loading EFX effect for location 'info_location_skacky_apartment' (#53)
    Loading EFX effect for location 'info_location_mage_apartment' (#54)
    Loading EFX effect for location 'info_location_marlows_gallary' (#55)
    Loading EFX effect for location 'info_location_westmanor' (#56)
    Loading EFX effect for location 'info_location_eastmanor' (#57)
    Loading EFX effect for location 'info_location_marlow' (#58)
    Loading EFX effect for location 'info_location_builder_inside' (#59)
    Loading EFX effect for location 'info_location_guardtower' (#60)
    Loading EFX effect for location 'info_location_guardtower1' (#61)
    Loading EFX effect for location 'info_location_hideout' (#62)
    Loading EFX effect for location 'info_location_weapons_shop' (#63)
    Loading EFX effect for location 'info_location_pumphouse' (#64)
    Loading EFX effect for location 'info_location_pumphouse_' (#65)
    Loading EFX effect for location 'info_location_pumphouse_2' (#66)
    Loading EFX effect for location 'info_location_pumphouse_3' (#67)
    Loading EFX effect for location 'info_location_pumphouse_4' (#68)
    Loading EFX effect for location 'info_location_pumphouse_5' (#69)
    Loading EFX effect for location 'info_location_sewer_room_1' (#70)
    Loading EFX effect for location 'info_location_painter_apartment_hallway' (#71)
    Loading EFX effect for location 'info_location_pendly' (#72)
    Loading EFX effect for location 'info_location_standrews' (#73)
    Loading EFX effect for location 'info_location_vent' (#74)
    Loading EFX effect for location 'info_location_eastmanor_vent' (#75)
    Loading EFX effect for location 'info_location_eastmanor_vent1' (#76)
    Loading EFX effect for location 'info_location_eastmanor_vent2' (#77)
    Loading EFX effect for location 'info_location_eastmanor_vent3' (#78)
    Loading EFX effect for location 'info_location_eastmanor_vent4' (#79)
    Loading EFX effect for location 'info_location_westmanor_vent' (#80)
    Loading EFX effect for location 'info_location_westmanor_vent1' (#81)
    Loading EFX effect for location 'info_location_westmanor_vent2' (#82)
    Loading EFX effect for location 'info_location_westmanor_vent3' (#83)
    Loading EFX effect for location 'info_location_garden_vent' (#84)
    Loading EFX effect for location 'info_location_club_vent' (#85)
    Loading EFX effect for location 'info_location_marlow_basement_vent' (#86)
    Loading EFX effect for location 'info_location_solitude_vent' (#87)
    Loading EFX effect for location 'info_location_sewers' (#88)
    Loading EFX effect for location 'info_location_sewers1' (#89)
    Loading EFX effect for location 'info_location_sewers2' (#90)
    Loading EFX effect for location 'info_location_sewers3' (#91)
    Loading EFX effect for location 'info_location_cave' (#92)
    sound: found efxs/city.efx
    -----------------------------------
    121737 msec to load city
    Interaction table generated: size = 0/512
    Initial counts:  7431 entities  1425 lightDefs  5871 entityDefs
    ------------- Warnings ---------------
    during city...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Couldn't load image: arms_legs
    WARNING:Couldn't load image: belt
    WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
    WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
    WARNING:Couldn't load image: layer3s
    WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
    WARNING:Couldn't load image: models/darkmod/props/textures/
    WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
    WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
    WARNING:Couldn't load image: nodraw
    WARNING:Couldn't load image: rope_belt
    WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
    WARNING:Couldn't load image: sleeve
    WARNING:Couldn't load image: sleeve_frill
    WARNING:Couldn't load image: tdm_tongue
    WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
    WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
    WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
    WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
    WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
    WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
    WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
    WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
    WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
    WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
    WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    31 warnings
    Interaction table generated: size = 0/512
    Initial counts:  7431 entities  1425 lightDefs  5871 entityDefs
    Switching to EFX 'info_location_collectors_apartment' (#50)
    double fault Segmentation fault, bailing out
    shutdown terminal support
    signal caught: Segmentation fault
    si_code 1
    Trying to exit gracefully..
    About to exit with code 11

     

    Will see if it happens again, but if so I won't be able to attach the save as it's too big for the forum.

    Are the numerous warnings of any significance?  It'd be good to not be flooded with warnings...

    Edit: Yes, it's something to do with this particular save.  Loading from the previous quicksave works.  I'll hang onto the old save for a day or two in case anyone wants it, but as I say, I don't have anywhere to upload it.

    Edit: Drat, spoke too soon.  Kept getting crashes from savegames, but starting the mission from scratch then allowed me to load a save game.  Something seems alarmingly brittle here.

    Also, seems the lockpick stops working bug is still in this version.

  5. 57 minutes ago, duzenko said:

    I can check on my 6850 under Windows next weekend

    getviewpos?

    Well, it was around about here: -482.59 2780.1 702.25   2.5 -72.6 0.0

    However having restarted the game I'm not seeing the effect again.  Hmm.  I'll look for it again and try and see if anything in particular triggers it.  When I saw it it came in and out of contrast as I moved closer or further away7.

    Is there a built-in way to enable console logging to a file?  I had to get those numbers by scrolling back through my log output.

  6. Seeing some odd boxy textures, both floors and windows.  Here's a screenshot from The Painters Wife:

    This is the latest dev version, r_fboColorBits "32" set, Radeon HD 6950, Fedora 34.

    painterswife_2021-08-15_10.36.45.jpg

  7. So it turns out that dev16256-9358 is the first good version, and dev16238-9330 is the last bad version (truly horrible).  The slow frame rate also applies when in the menu, which makes getting out of the game excruciating when it's in slow mode: I have to move the mouse very carefully ... and wait!

    My procedure was to use your installer and each time to restore the following Darkmod.ini:

    seta r_fboColorBits "32"
    seta tdm_mainmenu_confirmquit "0"
    seta com_showFPS "1"

    Not that showFPS was terribly necessary!  Some interesting changes in the display experience, dev16202-9175 was a bit painful with setting screen resolution; I'm ever so happy with the new graphics mode using native resolution.

    I'd like to express my appreciation for both the new installer and the new default graphics mode.  More and more things are starting to work out of the box.

    One thought on the Darkmod.cfg file.  Would there be any way to maintain my custom .cfg changes separately from all the other settings?  The current format of Darkmod.cfg with ALL the settings in a great big pile makes it very tricky to keep track of the changes I actually want to apply.

    • Thanks 1
  8.  

    18 hours ago, MirceaKitsune said:

    Keep in mind though this will cause the highlight not to appear correctly for some items and be covered when you don't want it to, such as doors where it will be obscured by the doorframe when closed.

    Would it help if the glow on the outline extended slightly inside the edge of the object as well (if that's an option)?  I see what you mean about the highlight being obscured when a door is closed, though in a dark environment the highlighted object is bright enough anyway.  I haven't tried frobbing in a well lit environment yet.

  9. 11 minutes ago, OrbWeaver said:

    I have no idea why I would choose "16/32/64 bit colour" or what this means in terms of appearance, although I'm sure it's useful for somebody, somewhere.

    I for one absolutely need the 32-bit colour override (old graphics card?), but it doesn't need to be a menu option.  On the other hand, the advantage of menu options is that you can see what's available.  How do I know what the tunable options are?  There isn't a clear link to documentation as far as I am aware.

    Regarding the frob highlight, I think if the new highlight didn't shine through everything it would be less trouble, and it would make sense to me to have a menu selection between "shining" and "subtle" options.  To be honest, the shining bright option is quite nice when you can't find your way around ... but, yes, it is cheating really.

    • Like 2
  10. I do wonder if the frob outline is rendering for me as it is supposed to: it shines through everything!  I can see frobbable items from half way across the room and behind obstacles, I can even see frobbable objects inside boxes and drawers.

    Have to confess, sometimes I'd be grateful for this, but it's feeling a bit like cheating at the moment.  For instance, the impossible switch in A Good Neighbour (I had a little rant at the time about being unable to find it even after being told exactly where it is) will probably stand out the instant I look towards it.

  11. 23 hours ago, nbohr1more said:

    Try deleting and re-installing the FM.

    My apologies for the noise, this seems to have done the trick.  I seem to have two versions of elixir in my fms folder ... neither of which were the version the downloader just gave me:

    $ md5sum elixir/elixir.pk4 ../fms-hidden/*/*.pk4
    9356735038addb5c23c2852c2ddd7b31  elixir/elixir.pk4
    c49669e7e9b33dbfa0a977b76476f641  ../fms-hidden/elixir_1_3/elixir_1_3.pk4
    3ab3f2e4271205da51e5457b6d351159  ../fms-hidden/elixir/elixir.pk4
    

     

  12. I do hope this is the right place to report issues with development builds.  Just tried running The Elixir, and it fails to load:

    Spoiler

     

    TDM 2.10/64 #9507 (1435:9507M) linux-x86_64 Jul 26 2021 10:18:52
    /proc/cpuinfo CPU frequency: 1600 MHz
    1600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
    found interface lo - loopback
    found interface eno1 - 10.0.0.216/255.255.255.0
    Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
    TDM using AVX for SIMD processing.
    no 'darkmod' directory in exe path /home/michael/Darkmod, skipping
    WARNING: using hardcoded default base path
    Found 0 new missions and 0 packages.
    ------ Initializing File System ------
    Current search path:
      /home/michael/Darkmod/fms/elixir_1_3
      /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4 (261 files)
      /home/michael/Darkmod/
      /home/michael/Darkmod/tdm_textures_wood01.pk4 (376 files)
      /home/michael/Darkmod/tdm_textures_window01.pk4 (389 files)
      /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
      /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (133 files)
      /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files)
      /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
      /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (520 files)
      /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files)
      /home/michael/Darkmod/tdm_textures_roof01.pk4 (72 files)
      /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files)
      /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (63 files)
      /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files)
      /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files)
      /home/michael/Darkmod/tdm_textures_metal01.pk4 (497 files)
      /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files)
      /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files)
      /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files)
      /home/michael/Darkmod/tdm_textures_decals01.pk4 (465 files)
      /home/michael/Darkmod/tdm_textures_carpet01.pk4 (92 files)
      /home/michael/Darkmod/tdm_textures_base01.pk4 (420 files)
      /home/michael/Darkmod/tdm_standalone.pk4 (4 files)
      /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
      /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files)
      /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files)
      /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files)
      /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files)
      /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files)
      /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files)
      /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files)
      /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files)
      /home/michael/Darkmod/tdm_sound_sfx01.pk4 (971 files)
      /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
      /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files)
      /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files)
      /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files)
      /home/michael/Darkmod/tdm_prefabs01.pk4 (972 files)
      /home/michael/Darkmod/tdm_player01.pk4 (125 files)
      /home/michael/Darkmod/tdm_models_decls01.pk4 (103 files)
      /home/michael/Darkmod/tdm_models02.pk4 (2056 files)
      /home/michael/Darkmod/tdm_models01.pk4 (3167 files)
      /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files)
      /home/michael/Darkmod/tdm_gui01.pk4 (723 files)
      /home/michael/Darkmod/tdm_fonts01.pk4 (696 files)
      /home/michael/Darkmod/tdm_env01.pk4 (152 files)
      /home/michael/Darkmod/tdm_defs01.pk4 (189 files)
      /home/michael/Darkmod/tdm_base01.pk4 (206 files)
      /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files)
      /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
      /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
      /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
      /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
      /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
      /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
      /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
      /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
      /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
      /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
      /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
      /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files)
      /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files)
    File System Initialized.
    --------------------------------------
    Couldn't open journal files
    /proc/cpuinfo CPU processors: 4
    /proc/cpuinfo CPU logical cores: 4
    ----- Initializing Decls -----
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
    WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
    WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
    WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
    WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
    WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
    WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
    WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
    WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
    WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
    WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
    WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
    WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
    WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
    WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
    WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
    WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
    WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
    WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
    WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
    WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
    WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
    WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
    WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
    WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
    WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
    WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
    WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
    WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
    ------------------------------
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    Gamepad modifier button assigned to 6
    execing Darkmod.cfg
    execing DarkmodKeybinds.cfg
    execing DarkmodPadbinds.cfg
    Gamepad modifier button assigned to 6
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1306 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default' [ACTIVE]
    OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)'
    OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)'
    OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
    OpenAL: device 'ALSA Default' opened successfully
    OpenAL: HRTF is available
    [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.21.1
    OpenAL: found EFX extension
    OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Initializing OpenGL display
    Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200
    ...initializing QGL
    
    ------- Input Initialization -------
    ------------------------------------
    OpenGL vendor: X.Org
    OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 5.12.15-300.fc34.x86_64, LLVM 12.0.0)
    OpenGL version: 4.3 (Core Profile) Mesa 21.1.5 core
    Checking required OpenGL features...
    v - using GL_VERSION_3_3
    v - using GL_EXT_texture_compression_s3tc
    Checking optional OpenGL extensions...
    v - using GL_EXT_texture_filter_anisotropic
        maxTextureAnisotropy: 16.000000
    v - using GL_ARB_stencil_texturing
    X - GL_EXT_depth_bounds_test not found
    v - using GL_ARB_buffer_storage
    v - using GL_ARB_texture_storage
    v - using GL_ARB_multi_draw_indirect
    v - using GL_ARB_vertex_attrib_binding
    X - GL_ARB_bindless_texture not found
    X - GL_ARB_compatibility not found
    v - using GL_KHR_debug
    Max active texture units in fragment shader: 16
    Max combined texture units: 96
    Max anti-aliasing samples: 8
    Max geometry output vertices: 1024
    Max geometry output components: 16384
    Max vertex attribs: 16
    ---------- R_ReloadGLSLPrograms_f -----------
    Linking GLSL program cubeMap ...
    Linking GLSL program bumpyEnvironment ...
    Linking GLSL program depthAlpha ...
    Linking GLSL program fog ...
    Linking GLSL program oldStage ...
    Linking GLSL program blend ...
    Linking GLSL program stencilshadow ...
    Linking GLSL program shadowMapA ...
    Linking GLSL program shadowMapN ...
    Linking GLSL program shadowMapNG ...
    Linking GLSL program ambientInteraction ...
    Linking GLSL program interactionStencil ...
    Linking GLSL program interactionShadowMaps ...
    Linking GLSL program interactionMultiLight ...
    Linking GLSL program frob ...
    Linking GLSL program soft_particle ...
    Linking GLSL program tonemap ...
    Linking GLSL program gaussian_blur ...
    ---------------------------------
    Linking GLSL program depth ...
    Linking GLSL program interaction_ambient ...
    Linking GLSL program interaction_stencil ...
    Linking GLSL program interaction_shadowmap ...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    Linking GLSL program manylight ...
    Linking GLSL program stencil_shadow ...
    Linking GLSL program shadow_map ...
    Linking GLSL program frob_silhouette ...
    Linking GLSL program frob_highlight ...
    Linking GLSL program frob_extrude ...
    Linking GLSL program frob_apply ...
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.10/64, linux-x86_64, code revision 9507
    Build date: Jul 26 2021
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    Initializing event system
    ...852 event definitions
    Initializing class hierarchy
    ...172 classes, 1690368 bytes for event callbacks
    Initializing scripts
    WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 49, 7800 bytes
      Statements: 21016, 840640 bytes
       Functions: 1298, 169004 bytes
       Variables: 96616 bytes
        Mem used: 2079720 bytes
     Static data: 3989840 bytes
       Allocated: 5066324 bytes
     Thread size: 7904 bytes
    
    Maximum object size: 884
    Largest object type name: weapon_arrow
    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Parsed 155 mission declarations.
    No 'tdm_mapsequence.txt' file found for the current mod: elixir_1_3
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
    0:171(55): warning: `diffuse' used uninitialized
    0:173(61): warning: `specular' used uninitialized
    0:180(35): warning: `specular' used uninitialized
    0:183(41): warning: `specular' used uninitialized
    0:188(15): warning: `diffuse' used uninitialized
    2:142(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
    0:243(56): warning: `specular' used uninitialized
    0:247(54): warning: `specular' used uninitialized
    0:247(66): warning: `diffuse' used uninitialized
    0:264(71): warning: `diffuse' used uninitialized
    0:276(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
    
    
    File indexes:
      0 - stages/interaction/manylight.frag.glsl
      1 - stages/interaction/manylight.params.glsl
      2 - stages/interaction/manylight.shadowmap.glsl
    
    WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
    
    WARNING:file /home/michael/Darkmod/fms/elixir_1_3/elixir_1_3.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
    WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
    WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:137
    WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:181
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
    WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1011: skin 'timber01_plastered_boards_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:792
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1069: skin 'timber01_blocks_multicolour' previously defined at skins/bkd_models_architecture_modules.skin:849
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1111: skin 'timber01_blocks_multicolour_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:907
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1170: skin 'timber01_blocks_mixedsize01' previously defined at skins/bkd_models_architecture_modules.skin:949
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1197: skin 'timber01_blocks_mixedsize01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1008
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1256: skin 'timber01_lighter_wood' previously defined at skins/bkd_models_architecture_modules.skin:1035
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1304: skin 'timber01_red_brick_dull' previously defined at skins/bkd_models_architecture_modules.skin:1093
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1336: skin 'timber01_red_brick_dull_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:1139
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1346: skin 'timber01_bay_window01_unlit' previously defined at skins/bkd_models_architecture_modules.skin:1171
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1357: skin 'coloured_stone_chimney' previously defined at skins/bkd_models_architecture_modules.skin:1201
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1371: skin 'pillar_corner' previously defined at skins/bkd_models_architecture_modules.skin:1214
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1380: skin 'default_with_grate' previously defined at skins/bkd_models_architecture_modules.skin:1228
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1392: skin 'pillar_white' previously defined at skins/bkd_models_architecture_modules.skin:1237
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1454: skin 'mansion01_white' previously defined at skins/bkd_models_architecture_modules.skin:1249
    WARNING:file skins/tdm_models_architecture_modules.skin, line 145: skin 'diamond_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:26
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1496: skin 'mansion01_white_stainedglass' previously defined at skins/bkd_models_architecture_modules.skin:1306
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1574: skin 'mansion_redwood' previously defined at skins/bkd_models_architecture_modules.skin:1348
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1705: skin 'mansion_full_walnut_plain' previously defined at skins/bkd_models_architecture_modules.skin:1420
    WARNING:file skins/tdm_models_architecture_modules.skin, line 175: skin 'shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:46
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1762: skin 'mansion_full_walnut' previously defined at skins/bkd_models_architecture_modules.skin:1468
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1787: skin 'mansion_full_vitorian_paper_04' previously defined at skins/bkd_models_architecture_modules.skin:1521
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1810: skin 'mansion_full_vitorian_paper_01' previously defined at skins/bkd_models_architecture_modules.skin:1546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1827: skin 'mansion_plain_pillar' previously defined at skins/bkd_models_architecture_modules.skin:1569
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1834: skin 'transparent_lit' previously defined at skins/bkd_models_architecture_modules.skin:1586
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1843: skin 'victorian02_1sided' previously defined at skins/bkd_models_architecture_modules.skin:1593
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1854: skin 'timber01_rough_wood_grey' previously defined at skins/bkd_models_architecture_modules.skin:1602
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1865: skin 'timber01_rough_wood_sand' previously defined at skins/bkd_models_architecture_modules.skin:1613
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1875: skin 'modules/trim_flatblocks_teal' previously defined at skins/bkd_models_architecture_modules.skin:1624
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1891: skin 'modules/sand_coloured' previously defined at skins/bkd_models_architecture_modules.skin:1634
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1902: skin 'modules/industrial01_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1649
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1909: skin 'modules/industrial01_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1660
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1916: skin 'modules/industrial01_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1667
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1926: skin 'modules/industrial01_grey_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1674
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1936: skin 'modules/industrial01_grey_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1684
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1946: skin 'modules/industrial01_grey_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1694
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1957: skin 'modules/industrial01_greytrim_softlit' previously defined at skins/bkd_models_architecture_modules.skin:1704
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1966: skin 'modules/industrial01_greytrim_selflit' previously defined at skins/bkd_models_architecture_modules.skin:1715
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1975: skin 'modules/industrial01_greytrim_colorme' previously defined at skins/bkd_models_architecture_modules.skin:1724
    WARNING:file skins/tdm_models_architecture_modules.skin, line 1996: skin 'modules/industrial01_greytrim' previously defined at skins/bkd_models_architecture_modules.skin:1733
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2015: skin 'modules/industrial01_grey' previously defined at skins/bkd_models_architecture_modules.skin:1754
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2037: skin 'mansion01_white_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1773
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2079: skin 'mansion_redwood_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1795
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2110: skin 'mansion_full_walnut_plain_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1837
    WARNING:file skins/tdm_models_architecture_modules.skin, line 212: skin 'old_boards' previously defined at skins/bkd_models_architecture_modules.skin:66
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2141: skin 'mansion_full_walnut_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1868
    WARNING:file skins/tdm_models_architecture_modules.skin, line 2150: skin 'opaque01_moonlit' previously defined at skins/bkd_models_architecture_modules.skin:1899
    WARNING:file skins/tdm_models_architecture_modules.skin, line 237: skin 'old_boards_short' previously defined at skins/bkd_models_architecture_modules.skin:93
    WARNING:file skins/tdm_models_architecture_modules.skin, line 274: skin 'old_plaster' previously defined at skins/bkd_models_architecture_modules.skin:108
    WARNING:file skins/tdm_models_architecture_modules.skin, line 310: skin 'ornate_wood' previously defined at skins/bkd_models_architecture_modules.skin:135
    WARNING:file skins/tdm_models_architecture_modules.skin, line 347: skin 'ornate_wood_shell_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:161
    WARNING:file skins/tdm_models_architecture_modules.skin, line 358: skin 'bright_lit_window' previously defined at skins/bkd_models_architecture_modules.skin:188
    WARNING:file skins/tdm_models_architecture_modules.skin, line 365: skin 'lit_window_flickering' previously defined at skins/bkd_models_architecture_modules.skin:199
    WARNING:file skins/tdm_models_architecture_modules.skin, line 372: skin 'lit_window_flickering_alt' previously defined at skins/bkd_models_architecture_modules.skin:206
    WARNING:file skins/tdm_models_architecture_modules.skin, line 379: skin 'unlit_window' previously defined at skins/bkd_models_architecture_modules.skin:213
    WARNING:file skins/tdm_models_architecture_modules.skin, line 38: skin 'green_wallpaper' previously defined at skins/bkd_models_architecture_modules.skin:1
    WARNING:file skins/tdm_models_architecture_modules.skin, line 394: skin 'soft_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:220
    WARNING:file skins/tdm_models_architecture_modules.skin, line 404: skin 'bright_lit_window02' previously defined at skins/bkd_models_architecture_modules.skin:235
    WARNING:file skins/tdm_models_architecture_modules.skin, line 417: skin 'dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:245
    WARNING:file skins/tdm_models_architecture_modules.skin, line 435: skin 'lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:258
    WARNING:file skins/tdm_models_architecture_modules.skin, line 458: skin 'plaster_dirty01_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:274
    WARNING:file skins/tdm_models_architecture_modules.skin, line 507: skin 'dirty_plaster_dull_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:297
    WARNING:file skins/tdm_models_architecture_modules.skin, line 544: skin 'dirty_plaster_lit_opaque02' previously defined at skins/bkd_models_architecture_modules.skin:345
    WARNING:file skins/tdm_models_architecture_modules.skin, line 584: skin 'bt_basewall2' previously defined at skins/bkd_models_architecture_modules.skin:382
    WARNING:file skins/tdm_models_architecture_modules.skin, line 625: skin 'bt_basewall2_lit' previously defined at skins/bkd_models_architecture_modules.skin:422
    WARNING:file skins/tdm_models_architecture_modules.skin, line 666: skin 'bt_basewall1_lit' previously defined at skins/bkd_models_architecture_modules.skin:463
    WARNING:file skins/tdm_models_architecture_modules.skin, line 706: skin 'bt_basewall1' previously defined at skins/bkd_models_architecture_modules.skin:504
    WARNING:file skins/tdm_models_architecture_modules.skin, line 754: skin 'timber01_boards' previously defined at skins/bkd_models_architecture_modules.skin:546
    WARNING:file skins/tdm_models_architecture_modules.skin, line 780: skin 'timber01_boards_litwindows' previously defined at skins/bkd_models_architecture_modules.skin:592
    WARNING:file skins/tdm_models_architecture_modules.skin, line 837: skin 'timber01_tan_plaster' previously defined at skins/bkd_models_architecture_modules.skin:618
    WARNING:file skins/tdm_models_architecture_modules.skin, line 896: skin 'timber01_tan_plaster_lit' previously defined at skins/bkd_models_architecture_modules.skin:675
    WARNING:file skins/tdm_models_architecture_modules.skin, line 954: skin 'timber01_plastered_boards' previously defined at skins/bkd_models_architecture_modules.skin:734
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 263: sound 'city_tranquil_01' previously defined at sound/bkd_elixir.sndshd:1
    WARNING:file sound/tdm_ambient_ambience02.sndshd, line 273: sound 'machine_room_01' previously defined at sound/bkd_elixir.sndshd:17
    WARNING:file sound/tdm_ambient_environmental.sndshd, line 246: sound 'bubbling_cauldron_loop' previously defined at sound/bkd_elixir.sndshd:70
    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 275: sound 'tavern_Music_01' previously defined at sound/bkd_elixir.sndshd:27
    85 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 158979
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    [swscaler @ 0x88fb340] deprecated pixel format used, make sure you did set range correctly
    [swscaler @ 0x88fb340] Warning: data is not aligned! This can lead to a speed loss
    Objective 1: Parsing success and failure logic
    Objective 2: Parsing success and failure logic
    Objective 3: Parsing success and failure logic
    Objective 4: Parsing success and failure logic
    Objective 5: Parsing success and failure logic
    Objective 6: Parsing success and failure logic
    Objective 7: Parsing success and failure logic
    Objective 8: Parsing success and failure logic
    Objective 9: Parsing success and failure logic
    Objective 10: Parsing success and failure logic
    Applied 0 objective conditions.
    reloading guis/mainmenu.gui.
    reloading guis/restart.gui.
    reloading guis/msg.gui.
    [swscaler @ 0x8c4aa40] deprecated pixel format used, make sure you did set range correctly
    --------- Map Initialization ---------
    Map: elixir
    Linking GLSL program ambientEnvironment ...
    Linking GLSL program heatHazeWithDepth ...
    Linking GLSL program HeatHazeWithMaskAndDepth ...
    ----------- Game Map Init ------------
    collision data:
       379 models
     74203 vertices (1739 KB)
    123575 edges (4344 KB)
     49418 polygons (3690 KB)
      5713 brushes (875 KB)
     12101 nodes (567 KB)
     71333 polygon refs (1114 KB)
     15611 brush refs (243 KB)
     37484 internal edges
       444 sharp edges
         0 contained polygons removed
         0 polygons merged
     12575 KB total memory used
    387 msec to load collision data.
    map bounds are (2880.0, 2880.0, 2140.0)
    max clip sector is (180.0, 180.0, 133.8)
       12 KB passage memory used to build PVS
        5 msec to calculate PVS
       93 areas
      216 portals
       13 areas visible on average
        1 KB PVS data
    [Load AAS]
    loading maps/elixir.aas48
    [Load AAS]
    loading maps/elixir.aas96
    [Load AAS]
    loading maps/elixir.aas32
    done.
    [Load AAS]
    loading maps/elixir.aas100
    [Load AAS]
    loading maps/elixir.aas_rat
    done.
    [Load AAS]
    loading maps/elixir.aas_elemental
    ConversationManager: Found 0 valid conversations.
    Spawning entities
    ---------- Compile stats ----------
    
    Memory usage:
         Strings: 50, 7896 bytes
      Statements: 21070, 842800 bytes
       Functions: 1300, 169212 bytes
       Variables: 96648 bytes
        Mem used: 2084128 bytes
     Static data: 3989840 bytes
       Allocated: 5068572 bytes
     Thread size: 7904 bytes
    
    Linking GLSL program heatHazeWithMaskAndDepth ...
    WARNING:file /home/michael/Darkmod/models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy, line 3: Source model not specified
    WARNING:Couldn't load model: 'models/_roth_gen/hanging_laundry_anim01_9e339feba0691b76.proxy'
    WARNING:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find joint 'origin' for sound playback
    TODO: Sys_SetClipboardData
    --------- Game Map Shutdown ----------
    ModelGenerator memory: 12 LOD entries with 13 users using 7488 bytes, memory saved: 1295 bytes.
    --------- Game Map Shutdown done -----
    ERROR:idAnimated 'atdm_hanging_laundry_anim01_1' at (236 -25 194): cannot find anim 'idle'
    --------------------------------------
    ]quit
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    ...shutting down QGL
    I18NLocal: Shutdown.
    ------------ Game Shutdown -----------
    ModelGenerator memory: No LOD entries.
    Shutdown event system
    --------------------------------------
    shutdown terminal support
    About to exit with code 0

     

     

  13. Am playing The Bakery Job with dev16330-9508 and I seem to have stumbled across an interesting bug: on the upstairs door (which requires two lock picks) if I look away from the door between the first and second pick the door becomes completely unpickable.  Haven't investigated elsewhere, other doors, saving and reloading etc, but imagine this might be a more general issue with this build...

    Edit: Have confirmed this is a problem in the training mission.  To reproduce:

    • Pick up the picks, go to the second door.
    • Pick the first tumbler.
    • Look away and change picks in the inventory (I have mouse wheel bound to my inventory)
    • Picking no longer does anything: there is a green or red flash on the lock pick, but no sound or other action.
    • Like 3
  14. A small misfeature in the current dev build (also saw it on dev16325-9462😞 running the game from a terminal and running a mission causes the console colour to go yellow and stay yellow on exit from the game!  The terminal colour changes to yellow a following point in the log:

    ============= ReloadEngine end ===============
    Couldn't exec autocommands.cfg - file does not exist.
    Found 0 new missions and 0 packages.
    Found 154 mods in the FM folder.
    [swscaler @ 0x9fd6f80] deprecated pixel format used, make sure you did set range correctly
    [swscaler @ 0x9fd6f80] Warning: data is not aligned! This can lead to a speed loss
    [swscaler @ 0x9fd6e80] deprecated pixel format used, make sure you did set range correctly
    

    The text in square brackets is coloured grey, the rest of the text after that is in yellow.

    Earlier in the log I did notice the following lines which might be relevant:

    2 warnings
    WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 54238
    Async thread started

    Clearly this is not an important issue, barely an irritation.

  15. Regarding names that don't fit on the loading screen, it would be helpful if the annotation marks (update/translation/new) could be visible even if the whole title isn't visible.

    I also am surprised that I have quite so many updates marked as available; I'm suspicious that TDM is a bit muddled about the missions I already have downloaded.  Is there a good way to check this?

    For example.  I saw Requiem marked as available for update, so I took a copy of my existing fms/requiem directory, let the updater do its thing, and the file dates have changed ... but the .pk4 files are identical (well, at least, their md5sum values agree as bea3c38aa9782d592a055af543c5ecb3).

    I've also got loads of mission directories with version numbers in their names and an annoying number of duplicates.  I'm kind of reluctant to delete the lot and have to re-download 9G of files, but something seems messed up.  What's the cleanest way to sort this out?

     

    • Like 1
×
×
  • Create New...