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Days Won
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Everything posted by Araneidae
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Just installed the first 2.12 beta and switched to altham (A Night in Altham). Started mission and was simply exploring the configuration menus ... and it crashed! I've attached a a good part of the log below (starting from reload, presumably triggered by selecting the mission): Unfortunately the actual crash: *** longjmp causes uninitialized stack frame ***: terminated signal caught: Aborted doesn't look terribly illuminating. This missing seems to have triggered an awful lot of error messages ... is the mission itself sound to test? Think I might switch to something older to start with... Edit: Restarted the mission ... and it seems to be playing normally now. Hmmm
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
Araneidae replied to Amadeus's topic in Fan Missions
@Dragofer thank you, that was it. I was closer to the end than I realised! -
Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
Araneidae replied to Amadeus's topic in Fan Missions
I think I could use some gentle hints. Have found the following in the main mansion and seem to have run out of things to do: Ground floor seems deserted, and didn't find anything of interest in the basement and that seems to be that. Having read this thread I have clearly missed something rather basic! The first floor guards are all on high alert, but think that's because I took some conspicuous loot. It's been surprisingly easy to maintain zero alerts so far, but I seem to have missed most of the mission... -
Change default resolution of saved screenshots
Araneidae replied to datiswous's topic in The Dark Mod
I understand it's easy to resize with ImageMagick -
I'd be unhappy about this, and I think this setting has been around for as long as I can remember. I definitely prefer to open the door as a separate action after unlocking it, gives me more control with interacting with whatever is going on. It can take time to unlock a door, and having the door suddenly open when you're not ready for it can land you in trouble!
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Looks nice. Is there any prospect of running it on Linux?
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No problem, it's not really all that off topic ... but it would probably be good to fix the bug as well, if that's feasible!
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Don't think I do. The mission in questions has the short name vfat1, and the following content in its darkmod.txt: I eventually resorted to this walkthrough to get it done. This uses the name "Vengeance For A Thief 1 (Angel's Tear)". Curiously, I can't find anything mentioning Angel's Tear in the missions database you linked to, but there is a reference in this post. Oddly the description for vfat1 in the missions database appears to describe the "tear" as having already been stolen.
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Not too sure where to report this, but found another mission which soft locks if "Open Doors on Unlock" is not set, namely "VFAT1: The Angel's Tear". To be precise: So a bug in this particular mission. I am running dev16818-10434, but I suspect this isn't relevant in this case ... the mission isn't worth replaying in another version to check, to be honest. I was lucky to have a save file from before opening the panel!
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2.10 Crashes - May be bow \ frontend acceleration related
Araneidae replied to wesp5's topic in TDM Tech Support
Don't know if it's helpful, but with the latest dev build (dev16818-10434) I had two or three crashes when head-shotting zombies while playing In The Black (forgotten the mission, will try and work it out). I was going to report it, because it seemed quite repeatable, all the crashes were in exactly the same location ... but then it went away. -
Hey ho. My poor elderly HD 6950 has been upgraded to a shiny new RT 6800 and it all works again. It had a bumpy start (AMD drivers were pretty shit back in the day) and a bumpy end (bit rot).
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Thanks for the effort, but alas, no change.
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Alas, that is Fedora for you. Yes, updates are routine, and I think my graphics card support has been a bit dodgy for a while now, possibly since Fedora 37; suspect the card support is busily rotting . My graphics card is 12 years old now, and I guess whatever special support it needs is progressively getting forgotten. It was working perfectly well a month or two ago. Will do this evening and report back.
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Afraid it also happens with Shadow Maps set, and the error message looks identical.
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Hmm. Well, I have now deleted both missions, deleted my Darkmod.cfg (thought I do have an an autocommands.cfg), and selected The Bakery Job instead ... and same issue: For reference, in case it matters, here is my autocommands.cfg: Nothing terribly exciting there, I think (apart from the mandatory 32-bit colour setting).
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Alas. I've deleted fms/inplainsight and restarted, and loaded The Hare in the Snare. The (long) intro video plays fine, but after selecting difficulty I get: Looks similar to the original crash.
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Well, here's an odd thing. I tried updating to the latest beta version (dev16814-10408) ... and the crash goes away. Guess I should take that as a win? Oh, here's the version string: TDM 2.12/64 #10408 (1435:10408) linux-x86_64 Jun 17 2023 23:38:40
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Haven't run TDM for a month or so, just tried running it and get a repeatable segmentation fault: This is version 2.11a, I've just re-run tdm_installer to double check, on Fedora 38 with an AMD HD6950 graphics card. Have also tried after deleting currentfm.txt, makes no difference. Don't know what's changed.
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A crash playing mission wwtw (Who watches the watcher?) 2.11 very early on: Went downstairs from the starting area, wondering how to get out, picked up a board ... and bang! An invalid longjmp sounds pretty unhealthy. Will try again, and update this post accordingly. Edit: Sorry, could not repeat.
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Alas. I got spotted again. Just starting "Down and Out on Newford Road" with beta 7, entered the church in the first courtyard, and after a while heard "hiding will not save thee" and saw a builder searching with his hammer out. Of course, the stealth score was firmly all zeros Also, a strange map of some island has popped up as part of the last few missions I've played. Don't think it's part of the mission... Edit: @Dragofer, can I ping you on this one please? Looks like there's still a stealth/alert loophole in the latest version
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Alas, yes.
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I had go hunting back quite a long way to find my initial report of the bug, but here it is (there's quite a bit of conversation following, mixed with a bunch of other 2.09 beta stuff): followed here: Actually, going back is pretty confusing, and I don't seem to be able find my original message about the screen being messed up. This hasn't changed very much when I just inadvertently tried it, though this time it was the top half of the screen that was scrambled rather than the right hand side.
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Yes, that's how I knew my autoexec.cfg wasn't working anymore; setting 32 bit colour is the very first line in that file!
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Sure (though haven't tried the // comments yet), but I was a bit surprised to see autoexec.cfg suddenly stop working halfway through the beta cycle -- what's changed?
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Oh yes. My graphics card (an elderly HD6950 if I remember correctly) produces messed up graphics when 64-bit colour precision is selected. Unfortunately there seems to be a graphics driver bug, this was discussed at some length on this forum about a year ago.