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Araneidae last won the day on June 10 2012
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Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Araneidae replied to LePetit_Baguette_69's topic in Fan Missions
Thank you, and my commiserations to the day guard. Edit: Looking forward to more provocations from @LePetit_Baguette_69! -
Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Araneidae replied to LePetit_Baguette_69's topic in Fan Missions
I am perplexed. On the face of it this is a troll, but from a highly respected mapper, from the notorious troll @LePetit_Baguette_69 and but there is something hiding here I cannot find and I would be grateful for a clue of some sort. I have found but nothing else, however -
No, and it should be. I have the following lines in my autocommands.cfg file: // The following implement // r_frobOutlinePreset 4 seta r_frobOutlineBlurPasses "1" seta r_frobOutlineColorA "0.7" seta r_frobOutline "1"
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Just installed the first 2.12 beta and switched to altham (A Night in Altham). Started mission and was simply exploring the configuration menus ... and it crashed! I've attached a a good part of the log below (starting from reload, presumably triggered by selecting the mission): Unfortunately the actual crash: *** longjmp causes uninitialized stack frame ***: terminated signal caught: Aborted doesn't look terribly illuminating. This missing seems to have triggered an awful lot of error messages ... is the mission itself sound to test? Think I might switch to something older to start with... Edit: Restarted the mission ... and it seems to be playing normally now. Hmmm
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
Araneidae replied to Amadeus's topic in Fan Missions
@Dragofer thank you, that was it. I was closer to the end than I realised! -
Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
Araneidae replied to Amadeus's topic in Fan Missions
I think I could use some gentle hints. Have found the following in the main mansion and seem to have run out of things to do: Ground floor seems deserted, and didn't find anything of interest in the basement and that seems to be that. Having read this thread I have clearly missed something rather basic! The first floor guards are all on high alert, but think that's because I took some conspicuous loot. It's been surprisingly easy to maintain zero alerts so far, but I seem to have missed most of the mission... -
Change default resolution of saved screenshots
Araneidae replied to datiswous's topic in The Dark Mod
I understand it's easy to resize with ImageMagick -
I'd be unhappy about this, and I think this setting has been around for as long as I can remember. I definitely prefer to open the door as a separate action after unlocking it, gives me more control with interacting with whatever is going on. It can take time to unlock a door, and having the door suddenly open when you're not ready for it can land you in trouble!
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Looks nice. Is there any prospect of running it on Linux?
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No problem, it's not really all that off topic ... but it would probably be good to fix the bug as well, if that's feasible!
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Don't think I do. The mission in questions has the short name vfat1, and the following content in its darkmod.txt: I eventually resorted to this walkthrough to get it done. This uses the name "Vengeance For A Thief 1 (Angel's Tear)". Curiously, I can't find anything mentioning Angel's Tear in the missions database you linked to, but there is a reference in this post. Oddly the description for vfat1 in the missions database appears to describe the "tear" as having already been stolen.
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Araneidae started following Mission with "Open Doors on Unlock" Bug
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Not too sure where to report this, but found another mission which soft locks if "Open Doors on Unlock" is not set, namely "VFAT1: The Angel's Tear". To be precise: So a bug in this particular mission. I am running dev16818-10434, but I suspect this isn't relevant in this case ... the mission isn't worth replaying in another version to check, to be honest. I was lucky to have a save file from before opening the panel!
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2.10 Crashes - May be bow \ frontend acceleration related
Araneidae replied to wesp5's topic in TDM Tech Support
Don't know if it's helpful, but with the latest dev build (dev16818-10434) I had two or three crashes when head-shotting zombies while playing In The Black (forgotten the mission, will try and work it out). I was going to report it, because it seemed quite repeatable, all the crashes were in exactly the same location ... but then it went away. -
Hey ho. My poor elderly HD 6950 has been upgraded to a shiny new RT 6800 and it all works again. It had a bumpy start (AMD drivers were pretty shit back in the day) and a bumpy end (bit rot).
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Thanks for the effort, but alas, no change.