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Araneidae last won the day on June 10 2012

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  1. In fairness, this one: Is probably fixable with a tiny tweak to the mission (move the character's start point away from the chair would probably be enough), but alas we don't seem to have a mechanism for issuing updates to FMs as part of TDM updates. This was already an issue with 2.07.
  2. OK. It would have been easier if there was somewhere for me to upload the save file, but here are the steps (I've marked two steps which I think count as spoilers): Start a new mission for The King of Diamonds (difficulty irrelevant) Go to initial rendezvous at 219.72 -27.49 274.25 23.3 70.2 0.0 as required in briefing, pick up documents as requested. Unlock door at 2082.19 1702.78 66.25 -7.9 58.3 0.0 (after picking door behind you) Enter compound, go up stairs, go through door straightahead, go into loft, and reach locked door at 1754.17 3027.94 468.25 8.0 -21.6 0.0. This door is locked, is unpickable, and the key is held by the trapped character inside. His coordinates are close to 2172.21 3014.55 439.48 15.7 176.0 0.0: to my surprise I was able to walk inside his character mode, which is where that coordinate comes from.
  3. No? Don't understand (nor how it would help, to be honest).
  4. That's a nuisance. I can only upload 0.5MB, and the save game, even after compression, is 2.3MB. I don't have anywhere else to put it, I'm afraid. Also, I'm afraid I don't know how to set FPS capping, unless you're referring to the Vsync option, in which case I had it enabled and unsetting it didn't seem to make much difference.
  5. Yes, that's why I mentioned it here! Do you want a save game?
  6. I don't know if this beta test is an opportunity to look at this, but there seems to have been a map breaking regression, probably introduced in 2.07, which makes it impossible to complete The King of Diamonds without resorting to noclip. Specifically, there is an key character in an upstairs room who is scripted to wake up and walk out of the room at some point in play, but he is stuck against the chair he is trying to walk away from. Looking at reports of this problem in the forum (and on a posted playthrough on youtube) I'm pretty sure this started around the time 2.07 came out. Is there any way this bug can be fixed?
  7. Ta, I'll try that and report back if it still doesn't work! Presumably this is a regression, because the Gamma popup used to be quite helpful.
  8. I have noticed one problem since 2.07: I can't edit the brightness settings anymore. To be precise, the Brightness and Gamma sliders are there under Video Settings, but they don't do anything when I move them, used to work with 2.07. Otherwise it looks ok so far. Please to say that sound now works out of the box (actually, maybe it already did for 2.07, can't quite remember now). System is Fedora 32 XFCE.
  9. It looks there's a bug, either in this mission, or in TDM, or most likely a combination of the two. I also was wondering where the key to attic had got to, and as reported above, had to noclip inside and found the landlord walking but stuck to the chair. That's a shame, I wonder what broke? I'm running TDM 2.07.
  10. I also have the desk lever bug. With noclip I can see the lever in the desk (I think behind the right hand centre top panel), but can't operate it, but at least I can get into the hidden room and operate the lever there! Beautiful mission, very demanding, but so much to explore. I'm about 150 short on loot so far, feeling slightly punished for having gone straight in on expert, but I can see this will be well worth returning to to look into the side missions and other extras. A little less unkind on the ghosting on Expert than CoS1, where I found hiding to be cruelly difficult once inside the mansion, which gets painful when trying to find your way around... again I suspect I should have started on an easier level! This feels like a very refined mission. I hope the desk lever bug is fixable!
  11. I've started playing this mission, and have hit this same bug. I presume I'm playing the right version (recently downloaded): darkmod.txt gives the title as "Briarwood Manor_1.8", readme.txt says "Version 1.7" on the first line, but the last line reads "14th Oct 2019 Fixed a shadow problem in upstairs servants room.", and the checksum is: $ md5sum briarwood_manor.pk4 1a2f55f4ccafbc66bbe5e10f16ebd975 briarwood_manor.pk4 (I have to say that TDM makes a bit of a mess of mission versioning... ?, and let's not talk about the downloader ?.) I was very amused when hunting around in the opening area and I sat down to go through my equipment, and thought: What the hell?! I'm a professional thief on a dangerous assassination mission, and I've left all my gear at home! I must be a blithering idiot, what can I have been thinking. Ah well, I have the save file with frobbing disabled if that would be helpful, and the bug is completely reproducible. I am also on Fedora (XFCE) with TDM 2.06.
  12. My apologies. It's definitely my mouse, it's causing trouble elsewhere. Sorry about the noise.
  13. I'm finding the right mouse button to be very unpredictable at the moment. Sometimes nothing frobs, sometimes I have to hold to open doors, etc. However, there is one symptom which is very clear: lock picking doesn't work at all, instead I have to hold down Enter. I *think* this is new since updating to 2.07 (and the hot patch for lighting issues). Has anyone else seen anything like this?
  14. I have just applied this hotfix to a freshly updated 2.07 install, and can report it fixes my lighting issue. My machine isn't AMD, instead it's Intel integrated graphics. Without the hotfix I was literally in the dark -- not blind, but definitely invisible to all AI! Am not sure what information is helpful for testing: system is Fedora 29, my graphics is described (lspci) as "Intel Corporation HD Graphics 620 (rev 02)".
  15. I finally got around to have a slightly deeper look at this problem. One word: Wayland.
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