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Araneidae last won the day on June 10 2012

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  1. Or tell him to bind "Inventory Grid" and use that. I have bind "F1" "_impulse30" in my DarkmodKeybinds.cfg. Am a bit puzzled by the cryptic binding name.
  2. @Wellingtoncrab, just found the Stained Visage. Oh my. I don't know how you do the atmosphere, but it makes me want to weep. I won't ask for advice. Clearly I can go home now, and come back again for a more thorough dig another time. A bit sad it's ended so quickly!
  3. Having just played through this encounter I love this description of the solution! This is an absolutely amazing mission. Very rich and dense and full of interesting character. Interesting step in difficulty after crossing the wall: in the city proper I've managed to stealth my way through with a perfect zero score, but am seriously struggling with the encounters on the other side!
  4. Hmmmm. Just switched to the latest beta dev16485-9903 (from the previous one, dev16481-9881 ) and restarted the mission I was playing (Iris ... what an amazing mission, very happy to start from the top again, even though I'm only halfway through!), first thing I do is create a save game ... and bang! down it goes. Nothing in the console log: Changed location from '' to 'location_home'. Switching to EFX 'location_home' (#15) The ambient 'snd_home' (solitude_loop_z) for location 'location_home' is now playing. The ambient 'snd_home' (solitude_loop_z) for location 'location_home' is now playing. WARNING:LibJPEG: JPEG parameter struct mismatch: library thinks size is 584, caller expects 568 Segmentation fault (core dumped) There was a very long pause before it crashed. Will try again ... well, that was interesting, looks as if the saved game was good. However, played for a little, hit F4 and ... hangs and crashes again, messages as before. That's a shame. Ah! Looks like the conversation above covers this very issue. Will go back to the previous beta for now. Edit: Yes, can confirm that -9881 works and -9903 crashes when saving the game.
  5. Could you say which window managers you were using before and after the switch? Might help others, and maybe there is a fixable underlying issue.
  6. I've always had to bind the putting weapon away key to ' instead for this very reason. As freyk says, think this issue has been around for ever. I use the UK keyboard on Fedora.
  7. I think my entire answer has to be a spoiler:
  8. I encountered a rather annoying little bug with this mission. I normally play with "Open Doors on Unlock" set to "No". Unfortunately I ended up trapped and had to redo that part with the setting set to "Yes". I'm glad that I guessed correctly that this was the problem! I guess this is a combination of a scripting oversight in this mission and an unfortunate interaction with the engine, I know that other missions have ended being broken due to this setting.
  9. b6, hadn't got around to looking at b7. Will try a two step upgrade (b6->b7->b8) and see if that works. Edit: Yes, that seems to have done the trick. Hmm. Feels like a bug, or at least a misfeature, in the installer?
  10. I really wish the downloader (and associated server) had a list of mission version number and file checksums! With a proper checksum list then we'd know whether we had the right version of a mission, and updating could be so much more reliable.
  11. I can assure everyone that I have no screen capture technology of any kind installed, and stealth score problem is very clear for me. I feel pretty certain that the steal score issue (BUG 5888) and the issue mentioned by @thebigh are unrelated. I'd prefer we discuss issues arising from using the stealth stats script on this thread. Could some more people please try and reproduce the issue I'm reporting? Just stand in the light long enough to get fully spotted, but no longer (I'm using "Hardcore" vision, so it doesn't take long). You should see the guards go into full searching mode with no impact on your stealth score!
  12. Ok, now playing with this a bit more (with the latest beta) ... and pretty well every time I'm seen briefly (for no longer than a second or so) the guards go into full alert (even notifying colleagues) ... but the alert score remains all zeros. Getting a bit sad about this
  13. I don't think this is new to 2.10. I know that @Klatremus commented on this in some of his supreme ghosting videos, I think he was using 2.9? It's irritating, but the workaround is to reload twice, which is easy enough. Is there a bug report for this misfeature?
  14. Don't think that's it, because I've also verified that the guard can become fully alerted without a stealth score. It looks like I have to fairly briefly walk through his field of view: long enough to see me, but I guess by the time he's gone into full alert mode I'm invisible? Bit harder to do without the addon, so unless I need to I won't ... and it's easy for anybody else to verify now!
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