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Araneidae last won the day on June 10 2012

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  1. I have seen @Klatremus use an interesting hack to solve this problem, which was to first drop a readable document (which seems to fall straight down and land silently) and then to drop down onto the document ... which then amazingly cushions the fall and makes it silent!
  2. Yeah, and it's not happening again. Ho hum. Was hoping the limited logs contained a clue. Will see what happens...
  3. Hmm. Just starting a new map (inplainsight) and I get the following crash to desktop: This is after switching to the latest beta (dev16599-10071), have been playing CoSD1 faultlessly with the previous beta (dev16574-10036).
  4. Having a problem with mirror mirror.mstrmnds.me, using auto mirror selection. Had to kill (with Ctrl-C) and try again. Switching to the Cabalistic mirror and everything went straight through.
  5. Please can we have some attention to the current disconnect between the stealth score and the guard alert level and discovery status for the new release?
  6. Please could I beg for some attention to this bug. My latest experiences are with Chronicles of Skulduggery 0 and 1, very playable with supreme ghosting rules (zero alerts, no dousing of lights), except most of the secrets in CoS0 (and hence many of the optional objectives) are well beyond me. Playing CoS0 I picked up the optional stealth objective fairly late in the game. I had a perfect zero alert score, and there were no unaccounted for alerted guards, yet I instantly failed the object on picking it up. Playing CoS1 (Pearls and Swine) just now, got spotted and failed the optional stealth objective ... and yet my stealth score remains a perfect zero. What's going on here? It's clear that there is some "spotted" state that isn't reflected in the stealth score, and this sucks. Honestly, this is spoiling my enjoyment of the game.
  7. @Nort, I agree, the problem is nothing to do with civilians nor close range. It's something to do with how the alert state escalates. @Dragofer, do you still think it's just close range civilians? It really is frustrating that this bug gets so little attention, in particular because it seems to go to the heart of TDM gameplay. It certainly is a frustrating bug to work around, particularly when struggling for a perfect zero and apparently achieving it ... and then you find some guard with his sword out who must have spotted you from across the way. I'm surprised how many missions seem to be amenable to a perfect zero, so I do wonder if the alert system has other breakages we've missed.
  8. A spidey! I love spideys 🕷️

  9. The comment about the mission complete marker (to be honest, I've no problem with it) reminds me of something I would like, which is some way of marking my missions with a personal rating, something like a number between 0 and 5 that I could filter on if I come back and want to revisit. For me 0 would mean "don't play this, you hated every minute", 1 is "really didn't like this very much", 2 is "meh, some elements of interest", 3 is "pretty average", 4 is "that was decent", and of course 5 for all those superb missions out there (Iris, Requiem, In the North (maybe a 4.5 for me), etc). Am afraid there are missions where I start it and think "nope, not for me"; it'd be nice to mark this in the mission list (with a red cross maybe). So many missions now, and some I haven't played for so many years, it's hard to keep track.
  10. Or tell him to bind "Inventory Grid" and use that. I have bind "F1" "_impulse30" in my DarkmodKeybinds.cfg. Am a bit puzzled by the cryptic binding name.
  11. @Wellingtoncrab, just found the Stained Visage. Oh my. I don't know how you do the atmosphere, but it makes me want to weep. I won't ask for advice. Clearly I can go home now, and come back again for a more thorough dig another time. A bit sad it's ended so quickly!
  12. Having just played through this encounter I love this description of the solution! This is an absolutely amazing mission. Very rich and dense and full of interesting character. Interesting step in difficulty after crossing the wall: in the city proper I've managed to stealth my way through with a perfect zero score, but am seriously struggling with the encounters on the other side!
  13. Hmmmm. Just switched to the latest beta dev16485-9903 (from the previous one, dev16481-9881 ) and restarted the mission I was playing (Iris ... what an amazing mission, very happy to start from the top again, even though I'm only halfway through!), first thing I do is create a save game ... and bang! down it goes. Nothing in the console log: Changed location from '' to 'location_home'. Switching to EFX 'location_home' (#15) The ambient 'snd_home' (solitude_loop_z) for location 'location_home' is now playing. The ambient 'snd_home' (solitude_loop_z) for location 'location_home' is now playing. WARNING:LibJPEG: JPEG parameter struct mismatch: library thinks size is 584, caller expects 568 Segmentation fault (core dumped) There was a very long pause before it crashed. Will try again ... well, that was interesting, looks as if the saved game was good. However, played for a little, hit F4 and ... hangs and crashes again, messages as before. That's a shame. Ah! Looks like the conversation above covers this very issue. Will go back to the previous beta for now. Edit: Yes, can confirm that -9881 works and -9903 crashes when saving the game.
  14. Could you say which window managers you were using before and after the switch? Might help others, and maybe there is a fixable underlying issue.
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