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Macsen

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Everything posted by Macsen

  1. Be kind to the journalist. We're too busy to know every little thing about a subject before we go in for an interview. :lol:
  2. Macsen was the spanish born Magnus Maximus, who served with Theodosius in the British wars and rose to high military command in the Island; in 383AD he invaded Gaul to oust Gratian the emperor of Rome. He himself was put to death by Theodosius in 388 at Aquilea. The dream of Macsen is part of the Mabinogion, an ancient collection of Welsh myths. Also, my cat is called Macsen.
  3. Writing is not any any percent... because it will never stop, ever, until the campaign is relased. Or Sarah Connor is dead.
  4. Perhaps if an actual hole was put in there, and they were put at crouch-eye-level, you could have a peep into the next room.
  5. That wavy skirt looks a bit odd. And he doesn't have any arms. And I can't see his penis. Maybe instead of using a flashbomb he could flash his victims?
  6. I hope the physics aren't too realistic on that model.
  7. No weapons of any kind. Our Thief is a naturist.
  8. To be fair to Thief: Deadly Shadows, I think the anti-fans are responsible for much of the negative opinion of the game. I played it again today for inspiration, and found it to be a good game. But the fact is that the Dark Mod makes any potential T3Ed obsolete from the get go, so I'm not fussed if they release it or not. I was fussed before I joined the Dark Mod, because I hadn't seen how good a Thief-like experience they were creating.
  9. Let's just keep the screen blank. Keeps up the mystery. I wants to sneak past the scary puppet people. :lol:
  10. Unfortunately, with the plot as it is, there are no levels in which you actually come across these guys in game. They only appear as shadows at one point, and in the final cut scene.
  11. I really like that handwriting. Here's my, ahem, effort:
  12. The Imperium boards have been quiet of late. There was a surge of activity for a few months ago, but since I've become busy again there's no one to spam the forum with a whirlwind of crazy ideas. I didn't know T2X had its own forum. Is that the one on the TTLG?
  13. The Excelsior will be fit to sail on time, capt'n. :lol:
  14. The sword is a large phallic object to hide behind in frightening circumstances, so that you can convince others, and yourself, of your bravery and manliness.
  15. It's all about choice. Those who don't want to use the sword can ignore it. Every time I'm caught I always have a fun sword fight with the guards before reloading. With practice you can get quite good at blocking and stabbing.
  16. How about if two blades slam out of the side of the arrow on impact, holding it in its place? If the top of the arrow could be squeezed in like a button, the impact should have enough power to blast the two sides out and make a hole for the rope arrow to stay in. When the player wants it back, a button on the lower end of the arrow causes the twin blades to fold back in, and he can retrieve the arrow. (But of course in the Thief world such dedication to the laws of physics is not needed.)
  17. Wow, that's quite an honour since you have such a talented team. Thank you. I'll discuss the plot further tomorrow, including Springheel's great suggestions. It's half past two in the morning here, and I've just got home. Edit: From now on I'll post in the relevant forum.
  18. I don't think we need to drag it out to 6, if it can be done in 5. As New Horizon said, it's short and sweet. I'll write up a full version of the above storyline tomorrow. It's Saturday night, and I'm going down to the pub. If anyone wants to comment of the revised storyline, feel free to do so. It is greatly appreciated.
  19. It might be too abrupt and ending if it stopped straight after the revelation. It would be a little biit like Thief I ending on a cliff-hanger when Constantine is revealed to be the Trickster. Effective, but possibly unsatisfying. But the fan community probably wouldn't mind, as they would be given the tools to carry on the story whichever way they saw fit. And it would mean having to create only 5 levels instead of 6.
  20. Aha, it has struck me, as would a lightning bolt. The wife and child are gone. Forget them. The Thief was the leader of the Thieves Guild in the City. However, there is a nobleman in the City called Lord Adringhton who likes to run his own private police force, and clean up the streets. He is one of the Builders, a religious fanatic, and a very secretive man who does not appear in public. Even though the Thieves Guild has paid the City's police force not to mess with them, Lord Adringhton does not care and sends his boys in to arrest you and throw you in prison. That is where you start off, in the dungeon of one of the Lord's many mansions. It is situated on the side of a cliff overlooking the sea. After quite a while some special event allows you to escape, such as a blackout or some similar occurrence. The second level is the same as it was. Tybalt tests you by having you break into the Thieves Guild and snatching the fake crystal/diamond/thing. There is a slight change of motivation in the third and fourth chapters, for as well as investigating the Brotherhood of the Renaissance for Tybalt you are also investigating the Lord Adringhton for yourself, so that you can find out where he is and get your revenge. Tybalt makes a deal with the Baron as normal, and you assassinate the Builder High Priest. But here is where the two plots are different. This time the Baron and his friends do not rush in and save the Builder High Priest with their cauldron. You go back to the Thieves Guild to find yourself face to face with Lord Adringhton himself. He is the Baron, and the whole Brotherhood of the Renaissance was a trick to make you kill the Builders High Priest. He allowed you to escape your prison. Now that you've done that task, which only you had the skills to do, Lord Adringhton is the new Builder High Priest, and you've been caught red handed assassinating the Builder High Priest and can be put to death under the City's rules. Mwahahahaha! The final level, then, would involve you escaping again and carrying out truly horrible revenge on Lord Adringhton in some way.
  21. Yes, but the Imperium story is so vast and epic it could house a 1,000 little stories within it. I'm not turning my back on the Imperium at all, I've just figured out that I have enough love for Thief to do both. Who needs sleep, eh?
  22. Never heard about it! But when I put it into google, it said: 'Blending rich elements of Welsh legend...'. We were both inspired by ancient Welsh mythology. Thank you all for your comments. I'm currently rewriting the story, taking the many issues you have pointed out into account, and its is already improved upon.
  23. I agree with you on most points. Especially about the ending, which I didn't like. I was just thinking of a way the campaign could end without him defeating an evil in society. I had not been given the part about this character himself being 'evil'. I'll work on the plot, anyway. This is just a basic concept which will no doubt morph into something better as time goes on. You just keep what is good and change what is bad. In this case is think the good is: The Brotherhood of the Renaissance, The Baron (I know I haven't really fleshed him out above, but I have him in my head and he's a decent villain), the characters efforts to get back into the thieves guild. The bad is: The characters background, the whole daughter thing.
  24. I appreciate your comments Springheel. Let me explain my train of thought on our Mr. Thief. From the Guidelines New Horizon gave me: This seems to be in contrats with the Garrett type of Thief, who is very 'non-personal' when it comes to his work. If our character does not emerge as a hero and 'save the day', the only way the plot could put our character in any real danger and create powerful villains is if there is a day to be saved, and the character decides not to save it. The first possibility is that the character is simply a coward, and decides the day isn't worth saving. The game player probably wouldn't like that character. The second is to create something the player would perceive to be more important than saving the day, which in this case is the character's daughter. By making his story personal and deciding that he would not 'save the day', our character could never be Garrett, who hides a heart of gold under a curtain of cynicism. I decided that our character should have been at war for six years because he is wearied of taking orders and being the 'pawn in the game', and also because having been in the awfulness of war would make him a pained man, who has seen hell and can't quite get over it, and would appreciate a family, and could walk away from glory and 'saving the day' towards a quiet life. I also decided there should be a war because it gives a reason why the conflict between the two sides of the City has only recently flourished into a threat, and because it explains why our hero has been away for six years without knowing what his daughter looks like. Being in jail for six years would make him look weak, and having him simply be 'away' would make it seem as if he does not give a toss about his family.
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