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Goldwell

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Posts posted by Goldwell

  1. Anyone know what it might be?

     

    I just setup a fresh out of the box, Windows 11 64bit laptop. I have downloaded all of the windows updates, installed TDM (which works) but when I downloaded DR 3.9.0 and ran it... I got the below error.

     

    I tried uninstalling it, and tried the portable version with the same result. I couldn't see any .log files in the DR directory either. There's no error code, and Google doesn't help too much.

     

    Greebo-wan-kenobi, you're my only hope!

     

    image.png.9bc8ff44ecb6eae69f810035e5a72e83.png

  2. On 4/8/2025 at 9:29 AM, datiswous said:

    Why are all the days on readable's in German?

      Reveal hidden contents

    bathhouse(2025-04-0813-59-22)(-900.07-105.71326.02).thumb.jpg.5d8b6f9264c4872d245c7e62957ecc15.jpg

     

    Here are subtitles. I tested them while playing and finished the mission. Maybe you could check for spelling, etc.? You could include them when you fix the previously mentioned briefing bug.

    Edit: I didn't include the Hemsworth barks ( sound/voices/hemsworth ), because they aren't story related and they have tdm_ in front of the name, so I thought they overwrite core files anyway, but I'm not sure. I can still add them if needed.

     

    bathouse_subs.pk4 2.9 kB · 7 downloads

     

    I was studying German at the time, so just included it for fun :)

     

    Thanks for the subtitles!

  3. On 1/20/2025 at 11:45 PM, boissiere said:

    That's a pity because I was going to ask him about adding subtitles to 'Noble Affairs' which has quite a lot of speech in it.

    Moving forward I will be releasing subtitles with all of my missions. As for existing missions, if people want to add them that's fine with me. I'd prefer to verify it's accurate of course first but yeah.

  4. I experimented with using AI voices as a placeholder before I asked human actors to do the lines. There are still morality and copyright questions regarding AI voice usage, but that aside, I just find the technology isn't there yet.

     

    Here is a comparison from a Builder sermon scene I have in Shadows of Northdale Act 3.

     

    This is an AI voice I used for the scene originally as a placeholder

     

     

    And this was the final human voice acted version

     

     

    In my opinion the human version is infinitely better than the AI generated one. The human voice sounds much more natural, plus there are nuances and inflections the voice actor can bring to the script which can change it in ways that an AI voice can't. Additionally, some voice actors i've worked with will go off script or offer alternative versions, some of which end up being used (a couple of improv lines that AndrosTheOxen used for the shopkeeper in Noble Affairs we're featured in the final game).

    • Like 2
  5. On 9/4/2024 at 1:28 PM, Nutmeg31 said:

    @Goldwell Yes I would love to see the Accountant: Postal Service! But also, I suuuper want to know when Shadows of Northdale Act 3 is coming out!!?? Love both these series.

     

    My release schedule and mission layout changes quite a lot as I figure out where the pieces of my mapping puzzle lands. And damn campaigns are hard!

     

    So to provide a small update, I am aiming to release Shadows of Northdale Act 3 between fall 24 and spring 25. I'm working on it right now, and very happy with a layout/flow I currently have. After Act 3 is out... who knows what the future holds ;)

    • Like 4
  6. On 4/26/2024 at 5:50 AM, bunnyboy said:

    Cute mission, was a bit short though.
    Really loved everything about it, but was really expecting a longer mission until I saw that it was an April Fools' mission.

    Originally it was actually from a mansion mission I had in Shadows of Northdale, but it ended up getting cut. I really dug the architecture of the courtyard so I just added in the kitchen area for voila, April fools 5 min jam done haha.

     

    On 5/10/2024 at 7:13 AM, datiswous said:

    Please make the mission complete sound the default for TDM!

    It was short but I liked it.

    Thank you mate!

     

    Maybe next year i'll make a mission twice as long! 4 minutes instead of 2 😮 ;)

    • Like 2
  7. 1 hour ago, stgatilov said:

    Good question.

    Maybe because I don't feel myself too guilty breaking these missions?

    I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this.

     

    In particular having the bow speed reduced from 6 seconds to 3 feels a lot better ingame. And it’s something that I personally have in all of my missions since I saw it in Kingsal’s mission the first time.

     

    If it’s possible for us to tweak that variable without needing to replace the .script file that would be really handy.

    • Like 1
  8. 6 hours ago, stgatilov said:

    why did you decide to override this script?

    Because the default script doesn’t feel as smooth as Kingsal’s tweaked one.

     

    I believe the main advantage is as Amadeus mentioned a 3 second bow draw time vs 6 seconds which feels a lot better.

     

    I’m not completely married to the idea of this but if you’re able to integrate the ability for us to customize this without replacing the core files that would be appreciated.

    • Like 1
  9. On 4/19/2024 at 4:02 AM, Rio_Walker said:

    This was... great.
    I loved it.
    Tight, rich and well presented.
    Great voice work, great intro...

    But someone pooped out a ring, again. XD

    I saw a ring in a toilet once in a thief FM I was playing and thought it would be funny to include that. 

     

    But now it’s just become a running gag.

     

    I didn’t include it in one mission and someone DMd me and asked about why it was missing haha. 
     

    So I guess all missions have to include it now :P

    • Haha 1
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