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Goldwell

Active Developer
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Posts posted by Goldwell

  1. 15 hours ago, refl3ks said:

    It's been quite a while since I last posted. My work-flow is a bit sporadic.

    • Map for 2 months straight
    • Burn out
    • Take a break for 6 months to a year
    • Repeat

    Anyways, here is an updated video on some of my progress. I'm roughly 35% finished. I plan on pacing myself somewhat better this time around (I keep saying that and I keep on lying..).

    Short updated progress video below:

    The Unwelcome Guest - Work in Progress Vid

    Older video:

    The Unwelcome Guest - 2020

    UBWTs0q.png

    hUx8h4H.png

    aCvPYNX.jpg

     

    This is looking awesome! Getting some strong Life of The Party vibes from this!

  2. On 8/23/2021 at 1:32 PM, TDM Enjoyer said:

    I made an account because I want @Goldwell to know how much I enjoyed the first 2 acts of the series. Everything from the presentation, level design and gags are top notch and I loved every moment of these missions. I am very much looking forward to Act 3! Hopefully it's coming soon! I'll be downloading your older missions as well. Keep up the excellent work!

    Thank you for the kind words!

     

    Both Act 3 and Act 4 are quite far along in development and under the current schedule will be released very close together. As for when they drop well it's hard to say as everytime I give out ETA dates I always tend to miss them! :)

    • Like 4
  3. 20 hours ago, stgatilov said:

    Both the in-game installer and the links on the website seem to work fine for me.
    Most likely it was some occasional downtime...

    Also, the GUI changes do not affect FM database in any way yet.

    None of our mirrors work for me, they're also all broken on darkfate too.

     

    Whenever I click the link to download them, it opens a new tab in chrome and then immediately disappears with no download in sight.

  4. On 7/3/2021 at 10:31 AM, Acolytesix said:

    You got another link to this FM? thedarkmod.com 's links are all screwed up for now & the installer won't work either. 

    @stgatilovis currently in the process of updating all existing FMs that used a custom interface (which includes the accountant 1) and updating them to a new gui system that's coming in 2.10. So there may be some downtime with the FMs.

     

    In the meantime however here is a mirror I just uploaded on mega: https://mega.nz/file/IepxnQqb#c3DsUOQ04Q180i0h_DR1KPr0CoEuRGy8u8snhds8FmU

    • Confused 1
  5. On 6/12/2021 at 3:21 AM, stgatilov said:

    The next one is "Accountant 1" by @Goldwell.
    It was overriding some things in order to change background and to hide briefing.

    I have removed the overriding files, and added the following to "mainmenu_custom_defs.gui":

    
    //stgatilov #5323: disable briefing state
    #define ENABLE_MAINMENU_BRIEFING 0
    
    //stgatilov #5323: override background everywhere
    #define MM_BACKGROUNDS_MAINMENU_NOTINGAME	BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_EXTRAMENU_NOTINGAME	BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_MAINMENU_INGAME		BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_EXTRAMENU_INGAME		BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_BRIEFING				BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_DIFFSELECT			BackgroundCustomAccountantGears
    #define MM_BACKGROUNDS_SHOP					BackgroundCustomAccountantGears

    Then added "mainmenu_background_custom.gui" with animated background image.

     

    Thank you!

     

    Has that been uploaded to the official mirrors? Because i'd like to replicate what you've done here with my future missions.

  6. On 4/16/2021 at 7:15 PM, Labeeb said:

    Having a lot of fun with this gorgeous mission. But I'm having trouble finding 

      Hide contents

    two keys:

    • for the one locked room on the top floor of the inn
    • for the secure records room

    Can someone give me some pointers? Thanks.

     

    Spoiler

    1) for the one locked room on the top floor of the inn

    - You'll find that inside the secure records room archive

     

    2) for the secure records room

    - Inside the citywatch station, if you head downstairs there are a couple of rooms of the Lt. and it's on one of the desks down there. I think Lt. Randal's desk has it if memory serves me correctly!

     

    • Like 1
  7. 11 hours ago, Zerg Rush said:

    A mission that I really like and that invites me to replay it, always finding new details. But when playing it again this time in 2.09 I had a strange failure at the end, after being on the train, with the credits, at the end of these, instead of going to the menu of the finished mission and the statistics, I find a screen completely black, although I was allowed to move and even the footsteps could be heard, but nothing was seen.
    I had to leave the mission, unable to finish it.

    Thanks letting me know!

     

    It sounds like the objectives are broken somehow, i'll have to go in rewire them for the next mission update.

    • Like 1
  8. 23 hours ago, RoboChrist 9000 said:

    Apologies if this is a necro, but just wanna say I recently got into TDM over the new year (despite the original Thief trilogy being one of my favorite things of all time since they came out... no idea why it took me so long!) and just wanted to say I adore this FM a lot. Like seriously amazing work - and I've played your other stuff too. The second half of the mission could have maybe been spun off into its own map, but yeah, the apartment building and neighboring ones was some top tier stuff. Any plans for The Accountant 3?

     

    Thank you for the kind words!

     

    Sorry to say but currently there are no plans for the accountant 3.

    • Like 1
  9. 6 hours ago, Labeeb said:

    I'm enjoying this stylish mission, except that...

      Hide contents

    I've got the safe in the manager's office open. I see the book and loot, but they're unfrobbable.

    Playing on 2.09.

     

    Thank you! An explanation re: your spoiler

    Spoiler

     

    If memory serves me correctly, there is a bug in which if you either interrupt or don't let a safe door open fully it wont make the insides be interactable.

     

    The reason for this is that safes require an entity inside to be triggered to tell the game "hey the safe is open, you can grab the stuff inside", otherwise the player can just pull things out from the safe without opening it. What happened previously (and this is a result of me being a naive mapper back then) was that the safe door was set to only trigger that action on being opened. And so anything that interrupted the door would cause that to go wry and so you could see the inside of the safe, but couldn't interact because the game still thinks the safe door is closed.

    To resolve that issue on your end, you'd have to go in and reload before you opened the safe and make sure that you don't interrupt/stop the door while it's opening. As I just tested this on 2.09 and can confirm if the door opens fully and the loot inside is frobable:

    mmAC6G4.jpg

     

    I do apologize for your negative experience there, and when I update this mission next I will be sure to make a note of that fix.

     

     

  10. On 2/25/2021 at 9:01 AM, OGDA said:

    I've made a temporary solution for Windows 10.

    After applying everything dark radiant looks like this:

    dark_radiant_dark_mode.jpg

     

    Here are the steps:

    1. In dark radiant in the menu "View" > "Colours" select "Black & Green"

    2. Create a default_colors.reg file by just creating a text file and renaming it and insert the following into the file:
    (you can also export the reg file of your system by going to the address HKEY_CURRENT_USER\Control Panel\Colors in regedit and export for safety reasons)

    File: https://das-kartell.org/files/darkradiantdarkmode/default_colors.reg

    
    
    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="240 240 240"
    "ButtonHilight"="255 255 255"
    "ButtonLight"="227 227 227"
    "ButtonShadow"="160 160 160"
    "ButtonText"="0 0 0"
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="109 109 109"
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="255 255 255"
    "WindowFrame"="100 100 100"
    "WindowText"="0 0 0"
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"

    3. Create a dark_radiant_dark_mode.reg file with following content:

    File: https://das-kartell.org/files/darkradiantdarkmode/dark_radiant_dark_mode.reg

    
    
    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="40 40 40"
    "ButtonHilight"="20 20 20"
    "ButtonLight"="227 227 227"
    "ButtonShadow"="240 240 240"
    "ButtonText"="0 0 0"
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="240 240 240"
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="76 76 76"
    "WindowFrame"="100 100 100"
    "WindowText"="210 210 210"
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"
    

    4. Here are the definitions of the entries, in case you want to alter the colors. Only the field which have description behind them seem to be relevant for the colors used in dark radiant.

    
    
    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="240 240 240"               < background color of floating windows and main window controls - 40 40 40
    "ButtonHilight"="255 255 255"            < shadow color of text in floating windows like light properties/inspectors - 20 20 20
    "ButtonLight"="227 227 227"
    "ButtonShadow"="160 160 160"             < main color of text in floating windows like light properties/inspectors - 240 240 240
    "ButtonText"="0 0 0"                     < color of a few button descriptions like "select set" or "property/value" - 240 240 240
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="109 109 109"                 < color of a few values in input field in floating windows - 240 240 240
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"                     < 1 pixel high line under menu in main window - 240 240 240
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="255 255 255"                   < background color in a few selection frames in floating windows like "light texture" in light properties window - 76 76 76
    "WindowFrame"="100 100 100"
    "WindowText"="0 0 0"                     < text color of many text in input fields in floating windows - 210 210 210
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"

    5. Optional step only makes main frame title bar dark when selected:

    In windows right click on the desktop and select the option below! display settings (maybe adjust in english?) and in the following window scroll down, make a dark custom color and tick both of the lowest checkboxes for task bar and titles:

    windows_color.png

     

    6. To swap to dark colors, click on dark_radiant_dark_mode.reg and integrate it into the registry.

    Log off in Windows and log in again (no restart required).

    Dark radiant is now in "dark mode".

     

    To swap back to normal windows colors for all other programs, click default_colors.reg, integrate it into the registry and log out and log in again.

     

    Hope this helps a bit :)

     

    That is huge, thank you!

     

    There is one issue i'm having though inside the entity viewer, there are big white boxes in there despite the rest of the window being darker grey.

     

    2Tovoid.png

     

    Any idea on how to make that whiteness darker like the rest?

  11. On 9/2/2020 at 3:09 AM, madtaffer said:

    It this a font glitch? It's only text barely readable. Btw, great mission Goldwell.

    Also, there a 2 books which are highlighted and they have a name, but I can't open them.

    There was an empty chest. But it was positioned carefully with intention for loot.

     

     

    northdale2_2020-09-01_13.20.53.jpg

    northdale2_2020-09-01_13.25.20.jpg

    That was a bug in 2.08 which is fixed in 2.09.

     

    https://bugs.thedarkmod.com/view.php?id=5294

  12. 28 minutes ago, greebo said:

    I actually didn't plan to create a notepad replacement, because it misses the point of a Material Editor for me. Why not edit your .mtr files and hit reloadDecls in-game just as fine?

    I was thinking more along the lines of the particle editor, which provides entry boxes, sliders, controls, etc. to develop the material stages. A preview is a must too.

    Ah I see, I misunderstood what you meant sorry.

     

    When you said material editor in my head I was thinking something in DR that edits the material MTR files not the textures themselves.

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