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killed

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Everything posted by killed

  1. Hey guys, I'm getting the same error with the editor. Could you walk me through each step of the process you're describing above or link me? Thanks in advance. This link here does't seem to work: http://www.microsoft.com/downloads/details...;displaylang=en Ok then! It's working now. Thanks anyway! And while I'm at it, thanks for such a great tool! (And game) I'm familiar with Radiant, so I should be able to make something cool soon!
  2. Yeah those 300 res ones were just for forum purposes. The actual picture files are all 1704x 2272 or vice versa. So, I have them zipped up into several different packages. 7 actually, and each one is slightly under 10 megs a piece. I know Yahoo mail is doing 10 meg file transfers in their email. So, I just need somewhere to send them. Also, about the level design: I'm really excited about this mod in general. (The more I see and hear, the character shots and the ambient music for instance, it looks like it's going to blow Thief 3 out of the water.) The texture photos took so long because right after I offered to do it, I was thrown into a transition phase I wasn't prepared for (family crisis fun time!). Anyway, I have a steady life now and a good internet connection and all the software I would need to do some level design. If you guys aren't sure of my skills, you could give me a small project as a test and I could produce something for you and you could see what you think. Either way you wouldn't lose anything. Also there's a link in the beginning of this thread to my HL2:DM map, but keep in mind that was on a month time line, so I didn't have much time to build, plus the time to learn BSP editing. Even if it was just one map you wanted for the single player campaign I would be happy to do it. Anyway, let me know where to send the photos. Edit: Just for the hell of it, here's some more previews. Remember these are only 300 x 400 for forum purposes. Textures: Another wall Door Reference: Wall apex Thanks guys. The photos linked to in this post may not be used for anything other than viewing. None of these may be used for personal, artistic, or commercial uses, exlcuding TheDarkMod team.
  3. PS: Your models are looking extremely nice guys. I'm blown away by the mesh and texture quality. This is what the Thief 3 graphics should have been. Also, if you guys want some help I could make a map or two. I could donate some time between work hours. I have a pretty good grasp of modeling in Maya too, so I wouldn't have to request level specific meshes. I have a lot of ideas for Thief enviroments, but can work well under guidlines. Honestly, I would love to be a part of this.
  4. OK! So what has it been? Months and months now. Well, at least I have them now. I finally got a chance to go up to Portland and snap some pictures. A few things before I send them to anyone: I used my moms digital camera (since I'm poor) and it has this weird slight fish eye lens effect going on. I hope this doesn't make the photos useless. I read somewhere that it can be fixed in photoshop. I just don't know how myself. It's not a really strong effect, but you guys will see what I mean. Some of these are reference photos but most are texture shots. It was a cloudy day but the sun came out here and there so there's still some shadows. I had to kinda sneek around to get these photos since they didn't want me hanging around really. Which is so perfect for a Thief mod, that I would have to sneek around. They probably thought I was going to steal their artifacts. Anyway, there's a few pictures that are at angles instead of being straight on, hopefully some can still be made into textures. Also, what about photo size? These are quite large (2272 x 1704), but that should work well for texture work. I think the texture size for Doom3 is like 1024 x 1024 tops right? Or maybe 512? I don't mind sending the original size ones, that should make it easier. I have 50-60 photos. Including 3 different churches and just a photo reference of a 4th. Here's some small examples to kinda get the idea of what I took: I would have put them into the post, but it just gave me an error about dynamic pictures. Two references: Courtyard Tower A texture: Wall So, where would you like me to send them? You can email me at brad103183@yahoo.com and I'll check back to this thread later. Also, just in case: The photos linked to in this post may not be used for anything other than viewing. None of these may be used for personal, artistic, or commercial uses, exlcuding TheDarkMod team.
  5. Just wanted to stop back by to say I'm usually not this flakey. I hate that I offered to do something and then just disappeared for so long, since I wouldn't expect that from someone else, and especially not myself. I'm kinda homeless at the moment and can only get on the net at my mom's house. But if I ever get some cash here I can take a ride up to Portland and get those photos since I really want to do it. Also, I would be very interested in joining the team doing smaller level design jobs (or larger ones) sometime in the future, if there is an opening and I prove good enough to join the team (standards look pretty high on this project). I would just have to get a place to live and the internet first so I can learn the engine better. Anyway, I WILL have those photos soon. I'm hoping I can pull some strings and get them this Friday. Ok, see ya guys.
  6. Just popping in to say I didn't forget. Normally I wouldn't post something like this and just disappear, but I'm in the middle of moving and don't have an internet connection where I'm staying. Pretty soon I'll be staying with someone else who has an internet connection and I'll get those photos to you guys. I've been learning Doom3Edit when I have the time, it's actually not that different and pretty easy to use. Anyway, I'll post here again once I have the photos.
  7. Hey guys, I just found out about this mod tonight. Really excited about it, great idea, good engine choice, and the work so far looks incredible. Anyway, some of you may recognize me from TTLG, since I recognize some of you. So I dunno if any of you know, but I do 3d modeling and level design. I know you don't need any more 3d modelers, (don't think I could compete with what's on the site anyway) but I made this HL2:DM map. I made a tiny map for Thievery (Country Abode) a while ago too and had another much larger, nicer, map coming, but got side tracked with college. It's too bad I don't know a thing about the Doom3 level editor or I would like to apply to help out with that. Anyway, to get to the point of this thread, in my city (Portland) there are some old style gothic-ish looking churches that I've always noticed as having GREAT texture potential. I have access to this pretty nice digital camera that could take really high res photographs. If you guys want, I wouldn't mind waiting for a cloudy day (pretty much every day around here) and getting some photos to make into textures. Just from one specific church I have in mind, it has big stone walls with grout all between the stones (very old style, but suprisingly not worn out) beautiful windows and old oak doors, so it would fit perfect for this mod. I'm not that much of a photoshop master, but I had to ask, since I've been wanting to photograph these churches for a while.
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