I am thinking about ruins of an old village in a wood, where a lot of broken city walls, cabins and like could "close" the open landscape of a wood. It would look like a garden (and the mission builders have already made very nice gardens) without the disadvantage of a broad open environment. Thank you Melan, I played with Deceptive Shadows. It is a nice mission, but I find it a little too colorful for my taste. A pagan environment would look a normal wood, with a green or blue glimmer, will-o'-the-wisp, strange wood sounds, my opinion. Exactly like here