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Arcturus

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Everything posted by Arcturus

  1. There are red bricks already, but I wanted something suitable for older buildings. Redbrick_dull_small looks very new and clean: http://img140.imageshack.us/my.php?image=newww5.jpg so I added some really old red bricks: http://img141.imageshack.us/my.php?image=churchyk5.jpg
  2. Although coming across the tree beast in Thief 2 was one of the finest moments in the series for me.
  3. We surely all remember cobble streets from T2: http://img262.imageshack.us/img262/8604/t2cobblekd7.jpg I think the closeset texture we had was cobblestones04_multicolour but it's very regular: http://img477.imageshack.us/img477/2291/cobbrj4.jpg Thanks PinkDot, that's exactly what I tried to achieve
  4. As I remember they're from Thief 1. I never liked them. They're too weird.
  5. I think that TDM should have a decent medieval cobbles like Thief had. I uploaded the texture as cobblestones05_multicolour_irregular. Screenshots: http://img113.imageshack.us/img113/8170/cobble2za0.jpg http://img113.imageshack.us/my.php?image=cobblebg7.jpg
  6. Thanks! It's from my room I have another carpet in other room I plan to use in the future.
  7. Uploaded new runner - ornate_red_white: http://img266.imageshack.us/my.php?image=carpetvu8.jpg
  8. Did you get my message Tels? How can I send you the files?
  9. Maybe I'll just send you a heightmap.
  10. I could remove them from normal map. And make this line we talked about more deep (although I like it).
  11. OK. I uploaded it as solid_rust03 in metal\flat: http://img90.imageshack.us/my.php?image=rustkv0.jpg
  12. Well, yes. I removed the 'tiling_1d' from directories and file names. What models are using it? edit: Oh, I see you started new thread about it. Sorry for the problem.
  13. Thanks Dram. I'll see what I can do.
  14. Thanks Tels! I had to paint every single stone white to make a heightmap It's not that difficult since I have a tablet but it still takes a little work.
  15. Files uploaded. I also added jpg editor images.
  16. Thanks Sparhawk. I made a small update of the gravel_grey_01_tiling_1d and gravel_brown_01_tiling_1d from stone\natural directory. Grey version can be seen in the begining of Bonehoard map. I didin't like the normalmap. I think it was too flat: http://img442.imageshack.us/my.php?image=gravelik8.jpg So I made a new one: http://img503.imageshack.us/my.php?image=gravel1gr0.jpg I also made the texture tileable in all directions. Before it wasn't tiling in any (even though filename was tiling_1d). Gravel_brown is the same texture only colorised so I modified my version of gravel_grey and saved as brown. I tried to make the same tone as it was before: http://img442.imageshack.us/my.php?image=gravel2wv5.jpg New normalmap is 1024x1024 (old was 512x512). If no one objects I'll upload new textures. You'll have to update your map Angua and Greebo.
  17. plates_stripe_rivets: http://img337.imageshack.us/my.php?image=stripeuq4.jpg panel_rivets_rusty: http://img337.imageshack.us/my.php?image=rust2ox9.jpg plates_rusty_rivets: http://img337.imageshack.us/my.php?image=rustbe4.jpg
  18. I agree. I doesn't have to be theatrical, just minimal muscle movement. No man can stand still like a sculpture (except those british guards with funny hats) and that one is making quite strong hand moves which would affect rest of the body. But except that minor thing everything looks great.
  19. New metal textures: metal\detailed\panel_rivets_blue: http://img396.imageshack.us/img396/9001/panelhh9.jpg metal\detailed\plates_large_grey: http://img396.imageshack.us/img396/4463/platesue8.jpg
  20. They look good. However I have a little critisism about the copper_plates_dirty. It's a square image in which left side is exactly the same as right. It's a waste of space. Half of the image could be saved in 1024 x 512 resolution with the same effect.
  21. I uploaded new texture to metal\detailed\steel_bars_rivets: http://img235.imageshack.us/my.php?image=rivetsam8.jpg
  22. TDH -The Deathly Hallows I would never say that about the Dark Mod's graphics
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