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Nielsen74

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Everything posted by Nielsen74

  1. Ok I got 4 so that´s got to bee anof thanks guys´n girls
  2. Ok that makes it 4 so that´s got to bee anof thanks guys´n girls
  3. I´v come so fare that I need testers for a misson of mine I think I´l need about 3-4 to run it through and to try to brake it Just PM me her at the forum and I´l send you a link to the .pk4 file. I´l make a post her when I hav the testers I need!
  4. I´v come so fare that I need testers for a misson of mine I think I´l need about 3-4 to run it through and to try to brake it Just PM me her at the forum and I´l send you a link to the .pk4 file. I´l make a post her when I hav the testers I need!
  5. with thouse propertys set the footlocker works all the time! you can open and close it as much as you like!
  6. they work for me but only after I´v added the >immune_to_target_setfrobable =1< property to it anew? And allso had to set trigger_no_open = 1 the trigger_no_close = 1 is on the prefab from start.
  7. Thanks Mortem Desino that dit it for the no kill objective now I "just" need som input on the limit on KO´s and just for futur searchs I´l type it her:
  8. That dit´n do it and tryede with "Boolean NOT" checkede allso!
  9. Just tryede seting it to ongoing aswell but no diffrence? and uncheckede "Boolean NOT" and typede 1 under failure logic, but no result?
  10. I´v ben trying to setup a no kill objective on Expert, but it don´t seem to work? her´s the setup so fare and then there is a limit to how many KO´s the player are aloude on Hard and Expert, her´s the setup for that so what should I be doing???
  11. yer maby I think the wiki is overexplaning as I don´t get it maby a more A to B to C approach is better (take file x and file y then zip them up, rename the zip to (whatever).pk4, put that in your fms folder) (pm send)
  12. no pms yet and I´l zip the files and up and upload them, then pm you the link (please hav a look to see if all that´s needed is there)
  13. Hummm I´v tryede for 4-5 days to pack my mission to no awail so if there is someone that know how to doo this and want to help me please PM me! (I´l upload the compilede map and other files needed to make the .pk4 file) When I get the mission packede and had a run my selv I´l be needing 2-3 beta-testers to hav a go at it! if you are interrestede i that please PM me.
  14. well if I send the .PK4 file to my zip-program I get a .zip file and when I unzip that I get a .pk4 file and that´s all that happens? so what am I doing worng?
  15. yer but whay can´t I do it when there´s objectives in the map? And about models, I don´t hav the tool´s for it at the moment
  16. All I get is this; config.spec DoomConfig gamex86.dll startmap (as .PK4) startmap (as .ZIP) And when I try to rename the .ZIP to a .map file nothing happens it´s still a .zip file???
  17. Do I feel stupit now But when I enter >map<>my mis path< in the console, I can play what I´v build in DarkRadiand???
  18. I´m running Window Vista and can not make .pk4 files nor "unzip" them??? any idér how I can get to do this???
  19. I´m having trouble playing my map while testing it with the the console Fidcal
  20. Like any AI I just createde him from the entity list under Thiefs? @Fidcal Her´s the 25 last lines from the console.txt It tells my nothing off whay the "map" don´t start after a I´v dmap and then try to run the map from the console? 7 reachable areas in cluster 8<BR> 116 reachable areas in cluster 9<BR> 1298 reachable areas<BR> 8350 reachabilities<BR> 2432 KB max routing cache<BR>[Write AAS]<BR>writing maps/tim/tim65.aas32<BR>done.<BR> 3 seconds to create AAS<BR>=======================================================<BR>no entities in map that use aas100<BR>=======================================================<BR>no entities in map that use aas_rat<BR>------------- Warnings ---------------<BR>during compiling AAS...<BR>WARNING: brush primitive 1216 on entity 0 is degenerate<BR>WARNING: brush primitive 1217 on entity 0 is degenerate<BR>2 warnings<BR>------------- Warnings ---------------<BR>during compiling AAS...<BR>WARNING: brush primitive 1216 on entity 0 is degenerate<BR>WARNING: brush primitive 1217 on entity 0 is degenerate<BR>2 warnings<BR>]condump console.txt<BR>Dumped console text to console.txt. But maby this is not the tread to discuss this? so I´l make a tread for it!
  21. @SiyahParsomen It´s a wip so there´s alot more stuff to be put in @Fidcal I´l try to reproduce the error (should not be a prop )
  22. This is just a littel mission, but I´m kind of stuk at the moment as when I make the objectivs I can´t test the mission? it dmap´s ok but when I wan´t to play it DarkMod giv´s a error about not finding the map file???
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