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OrbWeaver

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Everything posted by OrbWeaver

  1. You really don't want to be using your swapfile - if this is the case, buy more RAM. With 1.3 GB you won't have a problem though, as Gildoran said this is a bug in the editor which may be fixed with the latest patch.
  2. I think it is a bug actually - "only" 80% memory left. I seem to remember it being discussed on D3W but I can't remember if there was a solution.
  3. If you import a prefab with name "object_1" and you already have an "object_1" in your map, then the imported object becomes "object_2". I tested this by importing a prefab with a single model several times, and each time the number was incremented. I don't think any target translation happens, as this is just a key/val on the entity which will be imported as-is (just like color or classname).
  4. Not homosexuality specifically, there is a strong human instinct against anything unusual or different. This is where most forms of prejudice come from, whether it's homophobia, racism, fear of people with "strange" disabilities or whatever. It is certainly not "normal", as far as statistics is concerned, but that doesn't make it unnatural. Similarly, a dislike of homosexuality is natural in the same way that human aggression is natural, although this obviously cannot be used to justify acceptance of it in a modern society.
  5. In an office environment it probably wouldn't happen anyway, because people tend to just laugh things off. It is always a problem with remote collaboration based on written communications that people get more riled up than in real life, because arguments in text form come across as more formal and uncompromising.
  6. OrbWeaver

    Pushing

    Integrating third party software is unlikely to be a possibility until the Doom 3 code is open-sourced, except perhaps in limited situations (I think the physics engine is fairly modular for instance).
  7. Either that or Sir Ian McKellen.
  8. OrbWeaver

    Bioshock

    If your 7600GT is having difficulty playing HL2 at 800x600 you have some serious configuration/driver issues.
  9. OrbWeaver

    Pushing

    I think the idea is that since such a feature would be very desirable from a realism and gameplay perspective, the fact that it has not been implemented in any major game suggests that the effort required to implement it is prohibitively high. It's more a question of development time than competence.
  10. Not exactly. Unless the core functionality has been overridden, the "climbable" property is set in the material definition for the texture applied to the ladder object. Enabling this option would require duplicate materials to be created, confusing the author and cluttering the texture selection tools.
  11. OrbWeaver

    Keepers?

    Wow, Kingers gets around a bit doesn't he?
  12. There is not much that can. Their case is based on superstition which is not supported by any rational argument I was not suggesting that there is some evolutionary advantage to homosexuality. I am fairly sure it is little more than random chance, as you say, but concern for evolution is not what inspires the invective. In fact, the sort of person who rants about the evils of homosexuality is usually the same sort of person that believes the world was created in six days.
  13. I used to have one, I'll gladly reopen it if people want to send me free money...
  14. They could probably train themselves to be bisexual, but not to be non-gay. There are plenty of examples (ancient Greece etc) of people being conditioned to ADD sexual desires, but I have never heard of a successful example of conditioning AGAINST a desire (although it can be wilfully controlled or suppressed in some cases).
  15. I think the "gay conditioning" stuff is basically an attempt by the homophobics to deny that homosexuality has any kind of natural and/or genetic basis, as this would undermine their superstitious belief that homosexuality is "unnatural" and "wrong".
  16. OrbWeaver

    Keepers?

    The precise definition depends on the country and jurisdiction, but in general copyright does not protect ideas but the expression of ideas (writing, photographs, art, music etc.). This is certainly the way it works in the UK; there was recently a case where a couple of authors tried to sue the publishers of The Da Vinci Code for "copying the central idea", and they lost quite spectacularly because ideas cannot be protected.
  17. You can find a survey that will prove anything you want. I do not believe for a minute that this statistic is true in the general case, in fact it sounds a lot like the sort of Freudian propaganda that certain classes of "psychologist" are all too fond of.
  18. Of course, if the competition was really about musical talent and not showmanship, the performers would be hidden behind a screen and identified only by numbers until the judging was over. As it is, I am always put off such competitions because they inevitably favour the Most Attractive Female rather than the Best Musician.
  19. As I recall you couldn't actually move the camera in T3 independently of moving Garrett, it was just that there was a slight delay before the body turned to follow the view.
  20. I think he means "Can I improve the 3rd person perspective with the Doom 3 edito?", to which the answer depends on how much you want to change. You could change the model and skin using the editor (and 3D app and image editor and text editor), but I would guess you can probably not do much about the camera's behaviour.
  21. You can't change this in a level editor, you would need to modify the game code in order to do this. Level design == creating the INPUT to the game engine 3rd person modifications == adjusting the OUTPUT of the game engine (which requires access to the source code).
  22. It won't help with level design that much, because it is used differently. It would be like trying to learn to fly a plane by driving a car - although some things may be similar, it is much better to train on the tool you will be using. I'm not sure what you mean by "3rd person viewpoint" - this is nothing to do with level design, it is a function provided by the final game which you can't control unless you rewrite the game itself.
  23. If you want to learn Doom 3 editing, learn it now. There is absolutley NO point in learning the T3 editor first because it is completely different (and a lot less powerful).
  24. The Merge function is used to merge two shapes into a single convex shape, e.g. +------+ +------+ | | | | +------+ -> | | | | | | +------+ +------+
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