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Jet v4.3.5

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  1. Just to note, some people may need to restart their system before they can get this to work. They may not, but I couldn't get it to work when I'd first completed the process in the first post. There may also be a problem with the system's ability to adjust fan speed while running the game (or any game with PlayOnMac?) since the bridge above the keyboard on my Macbook gets fairly hot just above the processor, without any fan speedup. Not sure what's going on there. Otherwise, I haven't had any issues whatsoever with the game. Overall, this has been a successful solution for playing the game o
  2. Hey there. Just curious about whether or not the PlayOnMac method has had any success? Also, if there is a set of steps for setting this up on one's own, I could try it out. I could note anything remarkable if I come across something.
  3. If I play it, I'll see how it looks and make a judgement. What disabling the effect does is allow me to eradicate an issue that would otherwise appear in almost every single mission for the game considering how commonly torches are used. I would probably say that as long as the lava looks effectively lava-ish, I won't have a problem. If it looks off, I'm still leaving the effect off to cover the more prominent problem with torches. That said, I also occasionally go home some weekends, and I have a fantastic gaming PC there where I can play TDM or any other game for that matter on full graphi
  4. So I did try your suggestion exactly as you described it and it didn't work. However, your solution was correct, and I considered making proxy .vfp files for other default shaders with "heatHaze" in their names, and this effectively removed the effect. Things look great now, so thanks for that. Might pick up Dark Radiant at some point if I fancy playing around and learning some mission design for TDM now that it works well-enough.
  5. The license is legitimate, but it's for a single install of Windows. I would have to redeem the license from the VM's install, making it an illegitimate install, then install Windows via Bootcamp and re-apply the license to the new install. At least that's the issue I had before. It seems like I attempted to unlock the license from the VM once before, but after about a week was prompted by the system for a new key in place of the one that was apparently still "active". Other than the one I used before going back to the VM? By all classifications the program I used did provide manual fan contro
  6. The three biggest issues were: Unlocking the Windows 7 license from the VM for a full permanent install via bootcamp. There's a way or two to do it so this isn't a huge obstacle, but it was still a divisive obstacle. The fan control while using Windows via bootcamp is awful. The fans would never speed up to accommodate for what was literally an extreme heat built up by the processor and/or video card on the laptop. The surface just above the keyboard already gets pretty hot during a game or even with moderate rendering and video play, all with the fans running; in bootcamp, the lack of fan re
  7. If there were a way to alter the shader files, I don't think I'd be able to do it myself - at least not now. Altering things like this -especially in replacing pieces of packages written in assembly- is way out of my range of capabilities, even if it's simpler than it sounds. In that case I'd have to say I'm a little lost. [shameless plug] "Residual Decay". That .gif's been around for a while and that A has always looked a bit odd, but was never fixed or altered. If you have played any of the single player mods for Unreal Tournament, you may have heard of campaigns like 7 Bullets and
  8. Hello! A few months back after TDM's first standalone release, I experienced a problem running TDM on a Windows 7 VM which was in turn running on my MacBook Pro. The thread for this issue is below: http://forums.thedar...-issues-solved/ While I understand the actual heat shimmer effect generated by the engine shader will likely not ever function correctly on this laptop under these circumstances, I wanted to specifically ask whether or not there is a configuration file for configuring/disabling any selection of special effects employed throughout the game outside of the game itself, and al
  9. I remember giving each of the free games placed in my GOG.com games library a good look and a couple of plays when I first signed up. I'm thinking you'd end up with a considerable showing if you were to put it on there, and it would be a good way to gauge the reception of the game outside of your own humble site through a game distributor. Plus, GOG's service seems so clean, so it would be the most open and simple approach compared to services like Steam and Desura.
  10. Sure thing: http://pastebin.com/BfrjJJKb Glad to help out in any way I can.
  11. In short, you were completely correct. Parallels came free from the retailer that sold me my Macbook, so not using it as a primary way to use Windows is no real problem (I only wish it started up about as quickly as Mac OSX). TDM seems to be running fine now, and the heatHazeWithMask.vfp issue is resolved. While it was a tad bit time-consuming to get Windows set up again, it seems to be the most ideal option. Thank you for the help.
  12. This is what I got in the console dump after loading up a save file from the very beginning of Tears of Lucia, FYI. Hope it's helpful. http://pastebin.com/7mXeqdVT
  13. Hello there. I started playing with TDM yesterday evening and after viewing the tutorial mission and playing through Tears of Lucia, I've got to say I'm rather impressed. I won't go into any sort of glowing praise for the game here (though you guys do deserve it), but I did want to point out that I've experienced an issue on my setup in regards to the way torches, water, and other reflective surfaces (such as health potion vials) appear in the game. I'm assuming the issue is mostly on my end, but regardless here's what I'm seeing with torches while playing: With water: All of thi
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