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Amadeus

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Posts posted by Amadeus

  1. On 6/14/2023 at 4:01 AM, grodenglaive said:

    getting close, I think (hope).

     

    These are some really cool screenshots! Glad to see you've taken up DR and are working on an FM. If you'll permit me one suggestion, I think you should have some hills and elevated terrain in the yard in that second image. The yard and paths look pretty flat and could definitely use some height variation.

    • Like 1
  2. 2 minutes ago, thebigh said:

    Well, here's some teasers for a haunted house mission I'm hoping to get done by Halloween. For the second screenshot I increased the gamma just so you can see what's going on- I'm really trying to avoid that milky grey look you get with high gamma and ambient.

     

    absolutely loving the look of it so far! Love what you've done with the crumbleing road (maybe add a few individual cobblestones to give it a more "broken-up" feel.) For the windows, might I suggest trying out the plnt_glass01 texture? It is dirty, grimy, and might be a better fit for the scene

  3. 31 minutes ago, Frost_Salamander said:

    There didn't seem to be much interest in it though (for various reasons, there's a forum thread about it somewhere).  But it's there and I can help anyone get started with it.  The main limitation is individual files can't exceed 100 MB.  I would agree it's not the perfect solution for an asset repository, but practically speaking you can get quite far with it.

     

    I'm not all too familiar with how github works, but I have some textures and such I wouldn't mind uploading. Either way, thanks for setting this up and maintaining it. There is some cool stuff in here

  4. Hey, thanks for looking into this! Excited to see what you've done with it! 

    10 minutes ago, HMart said:

    Is the lamp a weapon? Unless TDM weapon system is different from Doom 3, weapon models should have the "depth hack" thing enabled, that "hack" (that is how idSoftware calls it :D ) makes sure the weapon never intersects with geometry. 

    No way! This is precisely the thing I was looking for when I was messing around with it way back when. This is great info, thanks

    • Like 1
  5. 8 hours ago, Jnon said:

    I seem to be able to do Objectives manually through Entity creation, but  I'd like to create an "Exit Mission Here" location objective that only triggers when all other objectives are complete and the only guides I can find in the Wiki assume a GUI editor.

    You might also find this wiki page helpful as well: https://wiki.thedarkmod.com/index.php?title=Objectives_Editor#The_standard_"exit_here_when_you're_done_objective"

    Just scroll right on down to the subheading that says "The standard "exit here when you're done objective."  This particular objective can actually be pretty finicky for new and experienced authors alike

  6. I just finished this myself and I must say, this was a great FM. I absolutely loved the buildings, the manor, the whole city you created here. Truly some great architecture and interesting places to explore, and I had a ton of fun prowling the streets and climbing every which way. Now I think I'm gonna go replay In Plain Sight. Thanks for all your hard work, it paid off!

    • Like 1
  7. 3 hours ago, snatcher said:

    This is a little messed up, isn't it? Many players might never get to know a new version is available. If this was a known issue or limitation, how come this path was chosen? Previous updates worked just fine.

    I didn't even know that TDM automatically updated the version number like that, but to call the multiple patches we've done on this "Verison 6" just isn't right. And it is certainly not in line with how other authors have updated their FMs in the past (i.e., 1.1, 1.2, 1.3., etc.) So yeah, we are just calling this version 2.

  8. Alright, Seeking Lady Leicester: Gold... I mean, Version 2 is up. This features new voice lines, some quality-of-life fixes, as well as some obscure bug fixes. For this update it would be best to delete the FM entirely and then redownload it from the in-game downloader or the Google Drive/Onedrive links. But as always, if you are in the middle of a playthrough, you don't need to update this FM if you don't want to. This will likely be the last update to the FM for a good long while.

    • Like 3
  9. I would definitely love to see something like this. It would be a great way to write a cliffhanger or lead-in to a subsequent FM, and I would have used this for A Good Neighbor were it an option at the time. 

    Ideally, it should also allow for custom music to be played; different from the music played during the briefing

    And yeah, when it comes to GUIs, simplicity is always best. These suckers are complicated and I have spent way too much time lately diving into these.

  10. 22 minutes ago, cvlw said:

    Isn't it amazing how potent these "new to me" experiences are and how much more agile you get after trudging through an issue?  Many a time have I been stalled simply because I had the filters on.

    I'm pretty sure this is a Dark Radiant rite of passage

    • Like 1
    • Haha 2
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