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stgatilov

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On 3/14/2024 at 11:24 AM, datiswous said:

The installer still creates a new empty folder called "saintlucia". Could someone fix that?

You can delete or ignore it 😁

I suppose you switched to some old version where the mission was called "saintlucia" ?

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dev17008-10685 is available.

Speaking of the new parallelization, it would be great to check that the new version does not get slower than the older ones 🤔
The only different there is number of threads used in jobs system. Previously it was always 2 threads, now it is (NumberOfPhysicalCores - 1). However, detection of physical cores number might be buggy --- the numbers are reported near the beginning of game console.

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It detected my CPU core count correctly, 12 physical 24 virtual. :)  

Btw just curious but what's the reason, for the cpu core data to not be printed at the top? Next to the cpu name and features like AVX and SSE stuff. 

Not complaining, critiquing or anything, if is like that, it most be because of a good reason.  I just found it odd that's all, because I add to travel down a bit on the console before I saw the cpu core count and thought "why? when there's CPU info already at the top?". 

 

Edited by HMart
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3 hours ago, stgatilov said:

I suppose you switched to some old version where the mission was called "saintlucia" ?

NO, the current 2.12 + installer creates that folder on a new complete install, nothing to do with old versions.

The new installer creates a folder that is not used and then the advice is to ignore it.

Edited by datiswous
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8 hours ago, HMart said:

Btw just curious but what's the reason, for the cpu core data to not be printed at the top? Next to the cpu name and features like AVX and SSE stuff.

Right now core count is printed by job system, and features are printed by SIMD processing system.
From the implementation point, vectorization and multithreading are orthogonal...

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The standard info above the inventory grid is ALL, but it's with black letters, so hard to see on a dark background (and usually in TDM it's Dark). If you click on it and cycle through it becomes white:

thiefsden(2024-03-2810-51-45)(449.25902_5162.25).thumb.jpg.04e70c4ccdb0e7e886a45cd366bf822c.jpgthiefsden(2024-03-2810-52-09)(449.25902_5162.25).thumb.jpg.77583dd12ee86bc1be20acabb0e0771e.jpg

Maybe just make it White by default?

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  • 3 weeks later...
On 3/28/2024 at 10:58 AM, datiswous said:

The standard info above the inventory grid is ALL, but it's with black letters, so hard to see on a dark background (and usually in TDM it's Dark). If you click on it and cycle through it becomes white:

thiefsden(2024-03-2810-51-45)(449.25902_5162.25).thumb.jpg.04e70c4ccdb0e7e886a45cd366bf822c.jpgthiefsden(2024-03-2810-52-09)(449.25902_5162.25).thumb.jpg.77583dd12ee86bc1be20acabb0e0771e.jpg

Maybe just make it White by default?

I agree! I never even noticed that there was a title there. I will include this in my patch until it's included in core...

Edited by wesp5
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  • 2 weeks later...

So because of bugtracker 5600, does that mean that 10 FMs (Written in Stone, Northdale 1 and 2, Volta 2, Hazard Pay, etc.) do not work in this new dev build, and yet, the dev build was released anyway? That's not cool.... The bow is kind of an important gameplay element, especially for Hazard Pay. Why even release this build if it breaks 10 existing FMs?

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1 hour ago, Amadeus said:

So because of bugtracker 5600, does that mean that 10 FMs (Written in Stone, Northdale 1 and 2, Volta 2, Hazard Pay, etc.) do not work in this new dev build, and yet, the dev build was released anyway? That's not cool.... The bow is kind of an important gameplay element, especially for Hazard Pay. Why even release this build if it breaks 10 existing FMs?

Good question.

Maybe because I don't feel myself too guilty breaking these missions?
Maybe because I know that fixing them will be a long story. And I feel confident that we (or more likely I 😞) will be able to fix all of them by 2.13.

You might have noticed that I have also enabled two behavior changes in the latest build (1 2).
In these cases it is not even mappers' fault that behavior change is needed.
I have a script which can update all missions at once so that they work properly both in 2.12 and dev builds. But somehow I feel I should wait for at least some feedback on the new behavior before doing a massive change to dozens of missions.

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29 minutes ago, stgatilov said:

Maybe because I don't feel myself too guilty breaking these missions?

Why? Do you have resentment toward these 10 missions in particular? Do you not care if you break any and all missions on your whim and then release a public build? Breaking existing missions and then making a public dev build available with broken FMs doesn't really seem like a great thing to do. I get that missions get broken from time to time because improvements need to be made to the core game, but this is essentially a public release (even though it is a "dev build" it is still a "public dev build" available to anyone and everyone, and with that comes certain expectations). You didn't even notify the affected FM authors beforehand. This is just not cool. 

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7 minutes ago, wesp5 said:

What is the problem with bugtracker 5600? Does the player start without a bow now?

There are 10 released FMs that use custom arrow scripts for a variety of reasons. With this current dev build, if you try to use the bow, it just doesn't work. It's broken

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1 hour ago, stgatilov said:

Good question.

Maybe because I don't feel myself too guilty breaking these missions?

I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this.

 

In particular having the bow speed reduced from 6 seconds to 3 feels a lot better ingame. And it’s something that I personally have in all of my missions since I saw it in Kingsal’s mission the first time.

 

If it’s possible for us to tweak that variable without needing to replace the .script file that would be really handy.

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1 hour ago, Goldwell said:

I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this.

I you cannot change course, nobody can.

TDM_Modpack_Thumb.png

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1 hour ago, waxhead said:

On Debian (testing) dev17035-10724 runs very "laggy" for some reason (even the menu). Last time I experienced the same "laggyness" was on a non-accelrated VNC connection to another machine.

And... running another update and the problem is solved. Sorry for the noise.

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