Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Congratulations on the release!

  • Like 1
  • Thanks 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted

Thank you to everyone who took part in the mission
and that despite the crisis
I think Grayman would have been happy

 

  • Like 1
  • Thanks 1
Posted (edited)

Hi Congratiolations on the release.

6 hours ago, Amadeus said:

- "Story" subtitles are available for this FM. Simply go to Settings --> Audio and select "Story"  for the subtitles setting.

Can you change this line in:

Quote

- "Story" subtitles are available for this FM. Simply go to Settings --> Audio and select "Story" or "On"  for the subtitles setting.

The "On" setting shows the story subtitles together with the AI-barks. You make it sound like you specifically need the story setting to get the story subtitles.

 

6 hours ago, Amadeus said:

- TDM 2.11 or later is REQUIRED to play this mission.

What are the 2.11 specific features?

Edited by datiswous
  • Thanks 1
Posted

Awesome mission! Been playing it for an hour or so and it's the type of mission I like, full of areas to explore but not so much it becomes overwhelming, a manor to investigate, and a mystery. 

1 hour ago, datiswous said:

What are the 2.11 specific features?

I don't know if there's any technical features being used, but based on what I've played so far there's a bunch of assets I've never seen before that look like they're some of the ones listed here: https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.11#Assets

 

 

  • Like 3

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Posted (edited)

@datiswousIn addition to the content (we tried to use as many of the new assets as we could at least once) there is at least one 2.11 specific script event called in some of the objective scripting. Haven’t tried loading it in 2.10 but I am not sure it even would as a result.

Edited by Wellingtoncrab
Tag
  • Like 1

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

Posted
32 minutes ago, nbohr1more said:

We gotta do something about the in-game authors display in the mission selector, it is cutting off WellingtonCrab's name.

Any objections to changing the entry to Grayman, Fractured Glass Team ? (etc)

Yeah, it seems that as missions get bigger and more complex, you need more authors to hop on and help. But I'm personally okay with whatever works best; let's see if dragofer and welli have an opinion. 

Posted (edited)

I have a visual glitch in the mission, don't know if it's an issue with my install or not but

Spoiler

in the greenhouse area, there's this:

MguWB6e.jpeg

Seems like the objects are supposed to be sitting on something (and still are, they don't ever fall), but all I get is the black cube on the ground instead. Am I missing an asset somewhere? I'm running 2.11 and everything else works just fine including other new assets, it's literally the only problem I've had so far and it's fairly minor, but still.

 

 

Edited by Xolvix

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Posted (edited)

 

18 minutes ago, Xolvix said:

I have a visual glitch in the mission, don't know if it's an issue with my install or not but

 

yeah, you're not the only one that has experienced this issue. It's a strange problem, because most of our beta testers didn't have this issue, but a few did. We quadruple-checked the file paths and everything. Something funky is definitely going on, sorry about this. Lucky the issue only seems to be present to very few players and only in this particular area (he says, hoping not to jinx it)

EDIT: Fixed now, uploading the version 1.0001 hotfix :D

Edited by Amadeus
  • Like 2
Posted (edited)
9 hours ago, Amadeus said:

EDIT: Fixed now, uploading the version 1.0001 hotfix :D

Cool, thanks for that. Curious what the fix was but I can confirm it's now looks correct... IF I restart the mission. Loading my savegame made prior to the update shows the bugged-out cabinet after the update, but starting the updated mission from scratch fixes it. Something about how the engine works I guess. No matter, just found it interesting.

Edited by Xolvix

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Posted

I finished the mission just great
great atmosphere.
one question i can go fishing there are delicious fish in the water

  • Like 1
Posted (edited)

Thanks for release! Will definetly play it on my current machine. 

Yesterday i was testing my retro hardware and was surprised by 5 fps outdoor :)

It's a laptop from 2009 with C2d CPU clocked at 3000mhz and Geforce 260m (close to 250 desktop). 

 

p.s. zero gpu load is a bug. In reality it's working hard!

photo_2023-03-22_22-33-23.jpg

Edited by vorob
  • Like 3
Posted (edited)
10 minutes ago, vorob said:

Yesterday i was testing my retro hardware and was surpsided by 5 fps outdoor :)

Nice to see that you're happy with that... 😬

Did you know you could save screenshots inside TDM? Press (default) F12 key. Screenshots can be found in the screenshots folder in the root directory of TDM.

Edited by datiswous

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taffernicus

      My First time trying dromEd and DR. It's quite intimidating lmao 
      I'm starting to get the big picture
      Hope i get enough time , juggling multiple interests has never been easy
      · 7 replies
    • The Black Arrow

      Well, this is just sad...I was not able to play any Thief or TDM whatsoever, why? Too busy the past 2 months, this month I'm not as busy BUT it's also very heaty in my place.
      I can't play Thief when it's not at least 15c or lower, the game demands to be played when it's cold for...Well, may sound stupid but I'll just say it, for that "immersion".
      It's kinda like playing Quake during Summer, which unless it's the Summer Jam mod, I don't think it's as fun.
      · 5 replies
    • STiFU

      Oh my gosh, I just realized, I will have my 20 year Dark Mod anniversary this year. 😮 I've literally spent half my life with The Dark Mod. That's crazy!!
      · 8 replies
    • Arcturus

      I need money. Anyone wanna hire a 3d artist?
      · 4 replies
    • Petike the Taffer

      The preliminary working titles for the missions in my now-in-development Partners in Crime series: 
      - Partners in Crime 1: A Mere Trinket
      - Partners in Crime 2: Beacon Burglary
      - Partners in Crime 3: In the Bleak Midwinter
      - Partners in Crime 4 (5 ?): Fishy Dealings
      - Partners in Crime 5 (4 ?): A Thief in the Night

      No title stealing, please.  In return, I promise to finish these. I do stress the preliminary part. Beyond the broad strokes storyline, plot, objectives, briefings and the (currently built) layouts of these FMs, I haven't fully decided about every single detail yet, including the exact order of the missions (4 and 5 might switch places, with the story adjusted accordingly). I want the overall plot to be plotted out a bit in advance and not suffer too much from inserting prequels later. I also prefer to let my FM building fill out part of the details naturally.

      Currently working on the second FM, and once I do enough work on the current prototype, I'll work on the first one, until I get that one released. Then complete the second one, get that one ready for release (hopefully) a few months later, and so on. I want most of the early missions to be fairly small and confined, and get a bit bigger as I grow more confident in my FM making skills.

      Though there is an overarching storyline to this series, the missions themselves are mostly episodic in nature. They factor into the character development of the two main characters I'll have in the series, but it's the kind of continuity where the mission's own plot and story wouldn't depend on it. 
      · 2 replies
×
×
  • Create New...