-
Posts
36 -
Joined
-
Last visited
-
Days Won
1
Kopfrkingl last won the day on May 7 2022
Kopfrkingl had the most liked content!
Reputation
74 ExcellentProfile Information
-
Gender
Male
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
What a mission. All my favorite ingredients - verticality, story, secrets, optional objectives - in a setting previously unseen in TDM as far as I recall. Sneaking about felt incredibly fresh, almost like a different game. And the doors with the little latches! Unlocking shortcuts and passages was most enjoyable, which is good as it's a big mission with lots to explore. The Ministry was pretty challenging to stealth through with all the cameras, particularly the one on the top floor. Found 9 secrets out of 10 and a bit over 5k loot. The problem with the unfrobbable lever in the fireplace and the two display cases also happened to me. For some reason, when I started the mission again and noclipped over to the fireplace lever and the two display cases in the jewel shop, all of them could be frobbed. I guess I must have done something weird in the playthrough to change that.
-
Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Kopfrkingl replied to LePetit_Baguette_69's topic in Fan Missions
The coin is a little joke in the mission end stats. It exists solely to mock you, similar to the newspaper stating it's missing. There is no actual coin in the mission. Because it's missing, just like the newspaper says. You can clearly see how TDM players do not believe much in thieving-free missions. There has to be loot, right? Rather than pack their belongings and leave, they chase after a coin that does not exist, only because the stat screen tells them there is a coin even though there is none. TDM is a game about stealing, after all. There's no room left for locking your apartment, stacking your furniture onto a cart, and leaving. But perhaps sometimes that's all you can do. Maybe that is what you should do. Ignore the coin. Ignore the ugly stain on the wall, it's no good. Don't even look at it. Pack your belongings and forget. Ignorance is bliss. -
That's a great reason to play the mission again! Now the difficulty names make sense, I wondered why they were named like that
-
"Someone stole my pumpkin!" Siltstone should hand out free pumpkin pies at the festival to rub it in.
-
FM Release: Sneak and Soufflé - April Fools mission (01.04.2024)
Kopfrkingl replied to Goldwell's topic in Fan Missions
That soup sounded delicious, I'll have to try it with one of Sven Mynell's steaks. -
Taffers hate him! Local thief solves neighborhood's sleeping problem with one secret trick! Great FM.
-
Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
Kopfrkingl replied to LePetit_Baguette_69's topic in Fan Missions
The City claims another taffer! I hope he didn't forget a coin to pay for the trip. -
This is a great first mission and a neat adaptation of Lovecraft's short story. I especially loved the start - the streets after dark, the door that slams shut as you approach, and the house's silhouette against the starry sky as you walk up the road. The atmosphere was so thick one could practically cut it! Once inside the house, I kept expecting the inevitable, and my enjoyment of finding loot was matched by my paranoid dread of encountering the terrible old man. The end was not unexpected but definitely well done.
-
Awesome mission. Very detailed. When I read it's small and your first FM, I did not expect a beast with verticality, secrets, and optional objectives. Perhaps it's smaller, but the verticality and level of detail make it look bigger. I had lots of fun exploring it and searching for all the secrets. Thanks!
-
So the old system is still present in 2.12? Then I truly fail to see the issue some others perceive Can't agree with you there. The implementation would be very counter-intuitive as it would clash with picking up swords/crates/etc with a single short click. If short frob becomes the new special action and we assume some new players won't know about long frob, then they also won't know they can move objects around. I can think of several missions where moving crates or magic orbs or lamps is vital to progression. Hell, picking up loot is done with short frob while long frob automatically picks up everything without the need to keep clicking. Long frob already is special action, changing it would create an inconsistent mess. If the argument is that shouldering should be long frob after picking the body with short frob, then perhaps you want to look at shouldering from a new perspective; shouldering is the new default, it is the most common thing a taffer will do with a body, while ragdoll manipulation is the new special action for specific situations.
-
As someone who has been playing TDM since it went standalone all those years ago, I was skeptical about the new frob until I gave it a try to see how it's handled in 2.12. It's really intuitive. Yeah, old time players are used to the old frob + use mechanic, and there was nothing wrong or confusing about it IMO, but the new frob is so easy to get into there should be no problem for old-timers. So, from my perspective, it's a good change. It takes away nothing from the players and gives them an easy-to-get-into mechanic that is simple to use. If such a small, simple change brings in more players, even better.
-
0.5 is alright. I voted for 1.0 mostly because I'm used to seeing it, but with the new mantling speed I'll probably change it to 0.75. Having the option to customize it is great, everyone can set their preferred value.
-
A big mission, this one! I kept playing and it kept going. What a ride. It was something to look forward to since your missions always have creative and fun ideas in them. Imo the entire mission was really fun and packed with ideas, but it was the second half (once you reach the cathedral) where it really shined, and I enjoyed outsmarting the security systems and looking for clues/keys. The vision potion's effect was pretty neat! The forest section that followed was deliciously hostile, yet great at letting me make use of the arrows I had gathered earlier. At times I was stuck and it took me a bit to find a way forward (mainly the warehouse), but most of the time the path was clear. I have completed several good deeds and optional objectives, maybe except for one.
-
Fan Mission: The Spider and the Finch, by grodenglaive
Kopfrkingl replied to grodenglaive's topic in Fan Missions
Heh, when playing this mission, I thought it would be cool to feed Finch to the spider. -
Fan Mission: The Spider and the Finch, by grodenglaive
Kopfrkingl replied to grodenglaive's topic in Fan Missions
Just finished it on Expert! I really, really loved the start. Sneaking through the wilderness was very atmospheric and there was lots of loot around, it's like every corner had something to find and there was no empty space. The manor after was also well crafted, with just enough guards, lots of loot to steal, and enough readables to flesh out the characters. After knocking everyone out, I took my time to explore the place. The plot was fun to follow - a simple premise that offers something more than merely robbing the rich guy, as the player has to assassinate someone as well as save their sibling. Thanks!