Jump to content
The Dark Mod Forums


Active Developer
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by stgatilov

  1. Meahwhile on trunk... static collisions work for snow! P.S. Ignore the FPS number: it is debug build, and overall number of particles is too large.
  2. New dev build dev16027-9022 of the game is available. See changelog in the second post.
  3. See this: Basically, he returned the behavior of 2.07, where gamma/brightness affects everything. The linked post has a choice between two options, you can vote on the case you like more
  4. Yes, you are right. I guess I thought I would catch something suspicious by looking at it. Well, I will inspect it --- maybe I'll have some clues about how it happens. Thank you! Speaking of savegame before getting stuck, I won't be surprised if the issue is not reproducible
  5. I believe "mission finished" savegames are not broken between versions. Not sure though. Completely separate code for main menu results in various inconsistencies there. A lot of menu stuff is not customizable on per mission basis. I don't remember anything serious about the gameplay itself.
  6. It is already possible, check out e.g. No Honor Among Thieves FM. However, there are many small technical issues with campaign support, so it's probably wise for mappers to avoid using this feature without need.
  7. I'm afraid I need a savegame before the problem happens. The attached savegame demonstrates that the problem can happen, but does not show how the game can get into such bad state.
  8. As the refactoring in 5323, there would be option to skip success screen completely. Although it probably won't work for campaigns. Also there would be option to replace music/background for success screen. The music along can already be overriden, although the approach cited by @Dragofer is not the best one. Better find this text in mainmenu_custom_defs.gui, uncomment it and set the sound shader you want: // Uncomment this to override the default mission success sound //#undef MM_MISSION_SUCCESS_SOUND_CMD //#define MM_MISSION_SUCCESS_SOUND_CMD "music mission_complete;"
  9. I think some version ranging from 2.05 to 2.07 should work, but not sure. Old versions are available in the new TDM installer.
  10. Did you download the updated version of your FM? It should be in the in-game downloader.
  11. Not really But now if a map entity uses rotation hack, then the game embeds this "rotation" into the model automatically during map load, i.e. creates a scaled model. So yes, the game engine has said goodbye to it completely. As for maps and mappers... don't know.
  12. Bikerdude fixed The Elixir. I think by explicitly resizing everything. This was the last FM, so this issue is over.
  13. New dev build of the game is available. See changelog in the second post. We would be happy if someone checks out the added gamepad support
  14. By the way, could you try setting rt-prio to 1 instead of changing period_size?
  15. Nevermind, I bumped the version. Also verified that the new version boots properly on SVN. Thanks!
  16. I won't do it. I am far less competent in OpenAL that the OpenAL developer. I think he knows better what he is doing. It sounds like buffering is not synchronized properly, causing holes occasionally. How many CPU cores do you have? If it is too low, maybe sound thread is not executed as frequent as it needs (something else has high priority).
  17. No, you should not. It won't change anything. And versions like this will happen anyway. The internal version in FM database must be bumped to 6.
  18. With minor exceptions like water volumes, brushes don't exist when you play the game. The dmap compiler uses them to determine visleafs/portals structure, and to produce triangular "surfaces" which are actually rendered in-game. If you have too many brushes, then you will mainly experience slow dmap compilation and perhaps occasional buggy output (e.g. missing triangles in a wall) or dmap crashes. Serious issues are rare as long as you use axis-aligned brushes. But if you decide to e.g. make nice-looking trees out of brushes, I'd say you are risking . Even spiral stairs sometimes cause p
  19. Oh, crap! Yes, it is alsoft.conf on Linux if you place it near executable. There are some other paths also, and some of them probably have higher priority. You can check the openal_log.txt: it should show where it looks for config file and where it finds it. The s_driver is remnant of pre-OpenAL sound, it should have no effect right now. This setting is used: it selects the sound device to use. E.g. if you have headphones and speakers, you can specify which one to use. But it cannot change OpenAL backend. It is buried deeply inside OpenAL and quite likely cannot be
  20. When I checked this FM in the database before this update got released, it said "version 5". When I now check it in the database, it still says "version 5". Consequently, when I check the in-game downloader, it does not offer me the update because it thinks that my current version is the most recent one (since it has same version), which is clearly wrong. Most of the people won't download the update if we don't bump the internal version. @nbohr1more?
  21. Fixed Rightful Properly. There was one moveable boulder with x1.5 scale, I simple commented it out.
  22. And what's the point in all these updates if every version has its own bugs? I think we have tried 1.18.2, 1.19.0 and 1.19.1, and none of them was issue-free.
  23. I suggested trying other OpenAL backends. Maybe it is backend-specific.
  24. The installer tries to download the manifest file, and if this download does not work, then the mirror choice is restarted without this option. So if mirror is down, or it does not have the wanted version (e.g. was not synced in time), then the installer should be able to ignore it automatically and find a better source. If the mirror gives away bad data, than the whole install will stop with error during "verification" phase. That's a bad situation which I hope won't happen. In any case, I hope such issues will be reported quickly, so that we could remove the failing mirror from config a
  • Create New...