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About Lizz_Rydes

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  • Birthday 01/27/1993

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  1. Oh yes , yes I will. Though my brain is really small for this kind of stuff , I already read the article and was pretty confused in all that coordination thingies. But as soon as I get some free time , I'll do my best :X BTW , I was trying to contact Springheel about TDM Trailer that I'm working on , I posses Sony Vegas editing skills , and decided to promote the mod a little by creating its trailer. I was thinking if you might have any suggestions on that?
  2. I've gotta learn to make FM-s! :X Now about that , yeah , a scripted event makes the world feel...Well more alive... I mean , it would mean that the characters (Guards in this game) would have lives of their own. Like two guards talking to one another about how his children are waiting at home and stuff like that , would have an emotional impact on a player if he chosen to either kill him , or put him to sleep , or avoid him completely. And yes , I do believe the ambient music should be well , lets say on the start of the level , for about 15 seconds I guess , and well in some special
  3. To be fair you already get info when a guard is chasing you. You can hear him draw his sword , and yell words like "I SHALL BANISH YOU FROM EVIL." , witch isn't that bad because in real life , somebody would probably shout at you too if you were stealing from his / her house. Its not really the information that bothers me too much , I think music starting to play after the enemy starts chasing you would be cool , but the problem one already mentioned would be footsteps... You could not know where the guards are because of the loud music. But that could be easily fixed with a subtle tone of m
  4. Yeah I kinda used the wrong words there , not to mind that , Yes , I played Dishonored with Ultra Hard difficulty mod limiting myself to play through it without using powers what so ever , and yes , the piano cord made it stupid , and as I was thinking , the music should be played when you are spotted entirely , by that I mean when he already starts running at you (Unlike Dishonored where as soon as he gets a glimpse of you , the piano cord plays). Yes , running is very exciting and hiding for your life is really a sight to see , but running for your life with some cool music in the backgrou
  5. Agreed. As I have heard there is someone working on The Dark Mod campaign , now music would be crucial for some story parts if he / they is / are aiming at making a triple A campaign design... And for me I think a music is really a crucial part of a game , even though I don't mind the missing of it in TDM because , TDM is for hardcore players wanting Thief action , not people wanting an epic story.
  6. A rather dull complaint since removing the minimap would make the game a lot more confusing because of the huge open cities. - AC isn't a good game to me because the combat is simple as two buttons , stealth is near to non existent , and the only part I loved about it was the story and the parkour.
  7. I agree mostly...Though would be very cool I guess
  8. Hey TDM-ers. I have an idea this time , so hear me out :X Okay so I love the atmosphere some levels provide , sneaking through them really makes me feel...Thiefy. But I was wondering well... That atmosphere gets destroyed when you get detected , because you have to either run for your dear life , or try to fight and if outnumbered , die. Now here is the idea - Wouldn't it be cool if when detected instead of hearing those bland "I shall devour you from this evil." - "Thief , help , Thief!" , to hear an instrumental track? What I'm aiming at here is detection music and battle music. Fo
  9. I don't agree with you cause' well I even found Conviction to be more stealthy on realistic then Blacklist. Blacklist really gives you an option to shoot your way through so you really can't screw up if seen by your enemies. And about the holstering of weapons , Conviction gave me that option , Blacklist didn't , and that really really bothered me as well. But this is a Dark Mod topic , not SC topic , so lets keep it in Dark Mod shall we?
  10. I'm not sure how this works for Linux , but for Windows users there is a Standalone that doesn't require Doom 3 at all. Wait for an admin to reply , I'm kinda clueless and don't know why I posted this in the first place.
  11. I do have a theory that our thief here in the Dark Mod does put lotion on his bow , thus making him more visible in darkness. It also occurred to me that he is like Edward Cullen? Maybe he draws his bow and starts sparkling in the dark. :X
  12. Actually you made it a lot clearer to me , though I didn't understand why it was happening in Thief also. Good point on the Splinter Cell comparison , even though SC Conviction and Blacklist are just plain shooters... Thanks mate
  13. Hello there Dark Moders. There is this issue ( not a game issue , rather a personal issue ) that I was wondering about. I can't see any reason why a bow in your left hand should make you brighter. I do like the fire arrow exposing you completely , but I do not like that all the other arrows make your character appear to be in a lighter area then he usually is with no gear equipped. Can anyone ( Was hoping the Admins / Makers of the mod ) give me a logical explanation to why does this happen? Its not a big deal really , I was just wondering to how does a bow on your back and bow in your
  14. Oh , I didn't know that. Thanks Springheel. And no problem for the thread , devs deserve to know our gratitude for a free , yet awesome game
  15. Okay , so , I know the forums are probably full with this...And people get annoyed by it.. But I've gotta write it , so the devs can know I'm really thankful and stuff. Okay so lets start. This mod is awesome to say the least , graphically its alright , at least for people who care about the gameplay more then the actual look of the game. (And judging by people who play the mod , they do value gameplay more.) I love the downloadable maps , I do crave for a campaign with a story but this just makes me feel more like a thief. (Rich location , I rob it , I go away.) I actually was gonna p
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