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Airship Ballet

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Everything posted by Airship Ballet

  1. "Doctor? Yes, hello, there's something awfully wrong with my what up dawg. "I'm sorry what?" "My what up dawg." "What up dawg" is not a body part." "It isn't?" "No, I'm printing you a month's prescription of Adlib Adventures."
  2. http://www.youtube.com/watch?v=pK_hpf6_8nM I did Briarwood Cathedral during a slow couple'a hours!
  3. Just statics with worldspawn sealing walls, but they're fairly simple, and it's easy enough to swap them back and forth for adjustments.
  4. I got tired of mapping so I went to play with my Lego. http://www.youtube.com/watch?v=zELWcJvzO1M&feature=youtu.be
  5. In fact that's the whole point. Like puns, you giggle at how inane they are. The biggest part of deriving humour in something is the subversion of expectations, so the sillier it is, the better. I mean if you don't see what's wrong with bringing that up out of nowhere in a public place then it must be me who's socially awkward after all. Golly. Who is on that list?
  6. why would you bring that up rather than having a giggle, oh god what is wrong with you Anyway, the tunnel is way, way cheaper, just a whole lot more effort on your part. It was like £50 for a long holiday last I went, but tiresome as anything driving everywhere.
  7. Sounds like you have visportals or nodraw textures filtered. Both of them will hide it the moment you create one.
  8. Isn't that The Lute of Oralaphalese's lesser-known cousin, The Violin of Popalopalis?
  9. dont tell them, but im gonna call in a fake bomb threat at the venue they decide on
  10. ...and now it doesn't look like a real word.
  11. I'll ask you the same thing. If you want it done, go do it!
  12. 'fraid not, but using the stream texture and turning both parms down is probably the way to go. Defaults are:
  13. Playing with ShaderParms can create different effects that better suit falling water.
  14. It definitely never got that silly. I can only hope they're really balanced, that you have to eat like a hundred candy bars before you can feel your legs again or something. It may have a great story and a good atmosphere, and I really hope that it does, but without difficulty I can never really get into something, because it all feels less compelling. If I'm not struggling, I can't really relate to the struggle of the actual characters. It's more like I'm lazing my way between cutscenes, and the dissonance between invincible Player Jensen and completely useless Cutscene Jensen really takes me out of it. On the other hand, if a game has zero depth but fun, challenging gameplay, it keeps me coming back. Relevant: http://www.youtube.com/watch?v=WVJLYdjMPLo
  15. I don't know how, but they seem to have somehow made it even easier than HR. Holy shit. When you have wall-hacks and the ability to look at 4 guys then knock them out with a single button, are you even playing a game anymore?
  16. Ugh, my God. There's this game that's been finished recently, called Monstrum. It puts the player on a randomly generated cargo ship, and spawns one of three terribly scary monsters patrolling it. These monsters patrol entirely at random, but you're guaranteed to end up in their vicinity rather quickly. One big guy is really sensitive to sound, another crawls around the air vents looking for you. One enemy, a psychic, telekinetic thing, actually homes in on your general direction the whole time. He makes the lights flicker around you, the only warning you get. If you hang around, he'll find you eventually, so really you have to sprint away the moment the lights start flickering and hope you don't bump into him. It's seriously terrifying, owing to it being entirely unscripted. The monsters patrol, looking for you, and they will eventually find you and start chasing you. Whereas Alien: Isolation was a pretty huge letdown in this regard, Monstrum is ridiculously tense. You get the feeling of being constantly hunted, never safe as you go around looking for tools to fix and use escape routes, and that's because of the completely freeform AI. It's pretty scary! I haven't recorded anything of my own, but a friend of mine did. I've no idea how he retained the ability to to crack wise throughout, because I coped far worse while playing it. You should check out the game if a "constant sense of threat" is what you like in your stealthy vidya. http://www.youtube.com/watch?v=q6gdlmOlojc
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