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Skaruts

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Everything posted by Skaruts

  1. I'm not sure where those concerns come from. There's no government service providing people with food, and yet everyone seems to get fed. Even homeless people manage to eat. Food has become as cheap as it can be, because the more something sells the cheaper it tends to become. Dentists and veterinarians in themselves pretty much debunk all arguments for a public healthcare. Even if some treatments can be expensive, there's affordable ways to pay, and there's always people willing to help you out if you ask. Assuming you're not an douchebag with no friends, and then if you are, well that's on you. That sounds like an overestimation of the potential efficiency of government on matters other than force, and an underestimation of the capability people demonstrate of working around regulations and laws. If you have a system that does't play along with reality, that system is bound to fail.
  2. Nordic countries, at least some, like Sweden, have very high taxes and very few socialist policies in place (which means less gov spending), and that allows Swedish socialist politicians to brag about surplus and of course there's plenty of money to invest in medicine and education. At the expense of nearly or over half of one's salary. That means people's living standards are half as high as they could be. In other cases those things also run on debt. Which invariably falls heavily on the next generations to deal with. You have to keep three things in mind though: 1- Anything non-competitive is never as efficient at what it's intended to do than anything competitive. 2- No one manages other people's money as efficiently as they manage their own. 3- A million heads think better than a few hundred. Governmental services aren't competitive and the money is for the most part not their own, and everything is centrally planned by a few hundred bureaucrats. So you can only ever expect gov services to be less efficient and more expensive and less innovative than what private enterprises would provide you with. Obviously there's also the added costs of the fat salaries and subsidies of hundreds of bureaucrats that run it, as well as the fact that you're paying for schools your entire life despite that you're not using them anymore. Also, in the case of universities with public funding, the people who can't afford a college education are paying for the college education of those who can. I don't know anything about how Swedish healthcare works. Are there still long periods of waiting, for example? I'm sure there's public employees going on strike from time to time. There always are, and that's something that seems to only ever happen in public services. But anyway, however well it may work, it could be better. No one ever found a way to privatize the police, the courts, the military and the firefighters, and perhaps there's a place and usefulness for the government (although the British gov is becoming a great argument for anarcho-capitalism these days, and the Foreign Legion is some food for thought), but everything else could pretty much be so, much to the benefit of the poor people that those things are purportedly aimed to help. If you think about it, private businesses provide us with everything, except these things people insist must be provided by govs. It seems to be a common fallacy that people think these things are of a higher importance than anything else: what fixes your health is important, sure enough, but all the other things that keep you healthy and sane in the first place -- well fed, warm, cooled, well slept, comfortable, entertained, fit, etc) are no less important, and yet no one has a problem with them being efficiently, abundantly and mostly affordably provided by the "free" markets. (Housing is an exception to the "affordably" part, and I'd love to dig deeper to find out why.) As far as education goes, it's rather dangerous to have it in the hands of the state to begin with. If you have the bad luck of voting for a totalitarian wolf in sheep clothing, public education facilities will be the first places to be turned into indoctrination camps. That's how Hitler did it, among many others. Welfare is a different story though. It contributes to unemployment rates and free riding, as well as out of control migration. It seems to be a major factor in the problem Europe is facing right now with massive immigration from the middle east. I forgot which country it was, perhaps Poland or Hungary, where some migrants got in, saw there was no welfare, and just turned away and left.
  3. Well it's not just the \, it's also that I use that key to put weapons away... Well that sucks... It's inconvenient both ways then... Not really. The changes that would need to be made would only be to allow binding keys to a command that pops out the console. Everything should remain the same by default, but would have the added functionality of allowing you to change the default key. Most likely no one would even notice if you didn't tell anyone you made that change.
  4. Is there way to bind it? I tried a few things like toggle_console, view_console, show_console, and whatever else came to mind, but nothing seems to work... I'd like to bind the console to a different key because I find the default Ctrl+Alt+\ or Ctrl+Alt+Shift+\ (the key next to 1 in my keyboard is a backslash) to be quite annoying to use, and com_allowConsole 1 isn't very convenient for me because it types a "\" in the console when it opens, and I keep having to delete it. Also because it's my preferred key to put away weapons, so it gets in the way of my gameplay.
  5. Could be something on your end or on your ISP. I had Chrome not being able to connect to some (maybe all) sites and restarting it fixed it (I know you're not using chrome, but I guess it may happen). Or if it's on the ISP, you could contact them and ask if they had any issues today, just so you know. Or... you sure there's no storm breaking at your location? I'm getting that right now. Fun stuff!
  6. Actually it's maybe not pentium 1. I'm probably just talking out of my ass, as I tend to care so little about hardware that I forget even the basics. it's an Intel dual core cpu with 2.13Ghz, with OC at 3.6GHz. It's an "Intel Core 2 Duo E6400", iirc. As for GPU drivers, yea it's catalyst 13.9. They haven't updated it since ~2013 (last I checked a month or two ago). As for the gfx card, the best I can tell you is it's "Radeon HD 4800 Series". I can't find anything more specific. I'm not sure what you mean by shader model 3.3, but that reminds me that my gpu doesn't seem to support GLES3. I suppose there's a relation between the two. I know this from having had trouble running Godot engine 3 because of GLES3. I can run Godot 3.1 nightly builds on GLES2 mode. It runs in GLES3 mode but badly, so I'm not sure whether that means my GPU supports it badly or not at all.
  7. In reality there's little common-sense in any of those. However, everyone on all sides of politics, be it conservatives or liberals, except the most libertarian ones, seems to agree that those are good things... Also, none of it is "free". "It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." -- Thomas Sowell
  8. Ah indeed, you can't copy it from there. I just assumed you could...
  9. Well that gave me some interesting results. I'm at 60 fps outside the bakery and 35-40 inside. Doing better. Also set r_shadows to 0 but not sure if I gained performance. Not sure if the AA I can force is FXAA, but I'll give it a try. I have no clue what my CPU supports. r_shadows 2 makes everything really dark and lights less noticeable. No gain in performance though. r_shadows 0 does. I lose all the shadows, but it's worth keeping in mind. Actually I'm not sure I gained any performance from that.
  10. I was looking at darkmod.cfg, and wondering if there's anything there I could change that would give me performance at the expense of graphical quality. In the game's settings menu I already have everything set to minimum, except AA x4, which doesn't seem to make much difference but removes visually annoying aliasing. I don't mind lowering quality if that means I have better performance. I realize not all options are available in the game's settings menu, and that's why I'm asking. For perspective, I have an old PC, a Pentium 1 OC'd to 3600Hz with a 4800 HD series ATI card and 2GB RAM (man, that once was a ferrari ), so TDM easily runs a little badly. For example it runs at ~30 fps in the Bakery Job or in Business As Usual's city streets (though mostly over 60 fps inside its buildings), and below 10 fps in Briairwood Manor's frontyard. It runs Skyrim mostly fine with minimal settings pushed a little bit up.
  11. Thanks for doing this. The wiki needs a little bit of work in some places. I suppose you mean the "model" spawnarg? EDIT: or the "Model Name" in the Choose Model window? (That's an even quicker way, I guess.)
  12. I'll only have spherical lights, so I'll probably give tracing a try, then. I think I'll have to find a way to account for when the player is only partially in the light. I suppose that may involve several ray traces from, or to, the player's bounds.
  13. What would be some alternative ways to do this?
  14. Sure there has to be something for dealing with outright fraud, but it seems like licensing as it stands is mostly not about that and goes way overboard.
  15. Is it just me or licensing is just a load of bullshit that only serves to prevent people from being as inventive as they would otherwise be, and get in the way of innovation? It's really the impression I get. That and also for companies to abuse the legal system to try to screw over the competition in court.
  16. Wow that's a rather sophisticated process. More than I was expecting, at least. And yea, I can see the reasons for the octahedron then. Thanks. Out of curiosity, do you know how it was done in Thief 3? (Or was it a similar process?) I wonder if I could use some simpler alternative for my project, but I'm not sure what are the alternatives. I can see raytracing as a possibility, but I'm not sure how I could make it work properly. Someone suggested to me a while ago calculating it based on that and on the distance to the affecting lights. Ah ok. I was thinking of that, but wasn't sure. Would've never guessed that would be the way to make Portal-like portals, though. That's why I wasn't sure, I wasn't seeing the connection.
  17. Not sure I'm following. What do you mean by "rendered-to-texture"? Also why an octahedron?
  18. I've been slowly trying to make a little stealth game on my own (in the Godot engine), largely inspired in Delver as well as Thief, but I'm not sure how to tackle lights and player visibility. There's a document by Sean Barret where he mentions they might have used floor lightmaps for this in the old Dark Engine, but I assume T:TDS and TDM use totally different methods, since lighting is dynamic. Can someone give me some insights on how this stuff works?
  19. DoF blur, motion blur, HDR, eye adaptation, and lens flare (even if the character doesn't wear glasses or helmets). They're a must, because they all make so much sense in a game.
  20. Yea there's a few bugs related to the credits. At least for me (I don't have TDM all vanilla). But I think it just doesn't play the videos while playing a mission (through "map" console command, at least). I had a few bugs related with leaving the credits and going back in though, some text was there from the previous times (also while testing a map).
  21. Now that I went there the second time there is! What the heck? I'm guessing it's an easter-egg that you only get to see if you revisit the credits.
  22. You mean in the game? It doesn't show me any videos, just all the names. Maybe they got removed?
  23. Well I gave .ase another go and they seem better, except for the two on the left piece (left ones, top parts), which is weird. As far as I can tell they're exactly the same as the others... I moved the candle to different positions but didn't make a difference.
  24. You can see it if you zoom in on it, but not really if you don't.
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