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Tarhiel

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Posts posted by Tarhiel

  1. 6 hours ago, Kopfrkingl said:

    The coin is a little joke in the mission end stats. It exists solely to mock you, similar to the newspaper stating it's missing. There is no actual coin in the mission. Because it's missing, just like the newspaper says.

    You can clearly see how TDM players do not believe much in thieving-free missions. There has to be loot, right? Rather than pack their belongings and leave, they chase after a coin that does not exist, only because the stat screen tells them there is a coin even though there is none. TDM is a game about stealing, after all. There's no room left for locking your apartment, stacking your furniture onto a cart, and leaving.

    But perhaps sometimes that's all you can do.

    Maybe that is what you should do. 

    Ignore the coin. Ignore the ugly stain on the wall, it's no good. Don't even look at it. Pack your belongings and forget. Ignorance is bliss.

    Since hightide obtained it, it must be :)
    Also, why is nobody mentioning the elephant in the room and that is - why does Jonathan Taylor Thomas have to move and why is there no poster of him in the game, yet on the main menu screen there is?

  2. 4 minutes ago, grodenglaive said:
      Hide contents

    Yes, the potion should be selected in your inventory, then press the use button. You need to be within a metre or so of her.

    On the older versions of the mission you had to hold the potion in your hand instead of "using" it.

     

    Oh holding it would made a more sense to me, as that is exactly what I did.
    Using it means you used it on yourself, which is confusing.

    But thanks, now I can finish that mission correctly :) 

    • Like 1
  3. 14 hours ago, Skaruts said:

    @lowenz @chakkmanit's not a bug, it's a helmet that protects against blackjacking.

    From the wiki: blackjacking:

    That's why the bj doesn't rise. Though if it still doesn't hit the guard, then that's a bug, I suppose.

    I think the game lacks a proper way to inform players about these helmets. The Training Mission doesn't include any guards with protective helmets, so currently the wiki is the only place one could learn about them... 

    In my opinion, the "low back" can be deceiving. The guard in the screenshot doesn't have it, and some guards have it but can still be blackjacked.

    Agreed, this should be unified - all the guards with low back should be non-blackjackabble (that´s a moutful :D) so the player could see it from faraway there´s no point in trying.

    • Like 1
  4. 4 hours ago, grodenglaive said:

    Sorry for the late reply, I missed the notification somehow.

      Hide contents

    Did Astrid get on the boat after you revived her or was she stuck on the riverbank?

    Did you try moving around on the riverbank near the boat? Maybe it's possible to miss the end-mission trigger.

    Oh, wait, you are supposed to revive her? How?
    I tried using potion on her, it was not possible, so I just went back to the boat without her, hoping that would trigger endgame sequence.

  5. Aand finished!

    Not bad for a first map, not at all:
    I like that you kept it small, but condensed - it was just the right size for the story you set out to tell, architecture was nicely done, there was a lot of details on the streets and in the structures, secrets were nicely hidden (apart from maybe one or two, which I would not be able to find without cheats, as I wouldn´t even thought looking in those places, not deeming them accessible).

    I liked that this time, loot objective was optional, so you weren´t forced to find all of that, and the cookbook was pretty nicely hidden :)

    Also the main objective was original - I don´t think there was a mission yet where you had to steal a cookbook :)  

    Looking forward to your following maps! :)

    • Like 1
  6. 9 hours ago, Amadeus said:

    Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please

    Oh, and I wanted to ask you:

    Spoiler

    Those pictures of Leciester family - are they taken from somewhere or somebody made them specifically for this fanmission?
    They´re beautiful and remind me by style of Dishonored. 

     

  7. 7 hours ago, Daft Mugi said:
      Hide contents

    You can retrieve the Astralux from that safe door by closing the safe door and frobbing the Astralux, which will lock the safe again. It's a bit troublesome to frob the Astralux, though, because the safe door will be highlighted sometimes until the right position is found to highlight the Astralux.

     

     

    Spoiler

    You can do that?

    I had no idea, because after opening it I couldn´t frob it again to close it, it just didn´t want to highlight again and I thought this is by design - that once you used Astralux here, you can´t use it anywhere else.

     

  8. 17 hours ago, thebigh said:

    "Leicester" is pronounced "Lester". At least, the real-world place in England is.

    Okay, I had no idea, I have googled it up now and you are right, to my own surprise.
     

    9 hours ago, Amadeus said:

    Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please

    Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.

    • Thanks 1
  9. So I finished Mysteries of the Sith on Thursday and immediately started playing this mission - what a treat!

    Where to begin - audiovisually this mission is top notch:

    Spoiler

    Especially the part in the Other world just blew my socks off - being able to mantle to all those floating places, which weren´t just a props for watching, all that small tidbits with that beautifully mysterious Precursor technology, Well with a Unquenching Fire, touching Grayman tribute and the Precursor submarine made it joy to play.

    I liked the idea that in order to be able to loot the secret safe with inheritance treasure, you had to leave that Astralux in that safe - and you solved the whole situation in accordance with the saying "Where two parties are fighting, third one wins" - which had me laughing at the end.

    The new precursor technology items/textures are beautiful and coherent in what they try to say/be and the new painting of the Leciester family are sight to behold - did somebody paint them specifically for this mission, or did you took them from somewhere? They remind me of Dishonored by style and they look fantastic.

    Oh, and I like the new-ish gameplay mechanic/mini quest with finding food for the beggar - it´s simple, but you have to be creative when you don´t wanna travel too far - and the fun I had trying to bring him bread from the lampion side by tossing it to the roof and then taking it with me :D
     


    Story-wise the mission is not anything new, but what it does, it does well and all the clues about what happened makes sense in the end. In general, this mission seem to be more "streamlined" as in not that much of a too difficult puzzles or unclear readables are present, which is definitely a plus, as I can recommend it even to newbie players.

    What I noticed was, that main protagonist in the intro video kept calling lady Leicester as Lester. I guess the name got modified later on, but then couldn´t the lines be re-recorded, or readables modified?

    Here are some bugs I found:
     

    Spoiler

    In police department, this light source is visible through the wall.:

    Inpolicedepartmentthislightsourceisvivisblethroughthewall..thumb.jpg.478f04d434dc89ac4affe8f96891aff8.jpg

    These stairs are smising texture in the protruding side part:

    thesestairsaresmissingtextureintheprotrudingsidepart.thumb.jpg.590259c3f746b35476cbbf67d282694a.jpg

    This potion cannot be frobbed:
    Thispotioncannotbefrobbed.thumb.jpg.9790570d3b894557cf4e17cda8ff461d.jpg

     

     

     

    • Like 1
  10. On 3/23/2023 at 12:37 AM, Amadeus said:

    Now that's a game I have not heard in a long, long time.

    I haven´t played it before, Dark Forces I and II were long standing games  in my "I wish to play these some time" list, and I finally got to do that - I had a taste for something quick after almost 2 year of slogging through Pathfinder: Wrath of the Righteous (brilliant, but too long game - as I am getting older these 200h games are just nuisance and I ma getting tired playing them, everything up to 60hours of gameplay is just right for me), and Dark Forces 1 did exactly that for me - I was playing it at the latest version of the Force engine, which allows saves during gameplay, just like build games, and thanks to that I swiftly passed through it in 4 days or so.

    After that I started Dark Forces II and I liked them less than DF1: the main protagonist´s movement feels clunky in comparison with DF1 and force usage and lightsabre attack are worse and more complicated than in Jedi Outcast.

    I must say I enjoy the datadisk much more, as it combines few buttons in to one + have more usable force powers (the light side in DF2 main game is boring as fuck) + they finally introduced saber throw!

    Plus after I will finish it, I can say I played all the games in Kyle Katarn saga :)

    • Like 2
  11. 21 hours ago, DeTeEff said:

    Very strange that it didn't finished off then...*sigh* perhaps one of those bugs that just randomly happen some of the time...

    EDIT

    It may have been because:

      Hide contents

    Not all the letters in the drawers are counted as evidence, some are merely fluff. Did you try to pick up several of them and read?

     

    Yes, I did - I did read all of them one by one.

  12. Spoiler

    You need three parts of the evidence;

    -The diary in the safe
    -Any of the letters in the desk
    -The torturers log, in the interrogation room.

    @DeTeEffThank you for pointing out those thongs, I did not know when or on what to use them.
    the crowbar was self-explanatory.

    Regarding the evidence - I had all of those and I read all of those till the last page, yet the mission objective did not check-off as complete.

  13. Congratulations on the release!

    That was an interesting premise, having to tail your target throughout almost the whole map, reminded me the of the Assassins level from T1 :)

    It was very unique, having to go through quite a lot of map, and then your mission only started, once you started tailing the guard - and tailing was through a long part of the level.  I found it interesting that you couldn´t explore right away, you had to remember to do it later, once the tailing part ended, basically piggyback your way back.

    And I also liked the detail

    Spoiler

    with having to find something (was it a feather?) to identify who sacked your place while you were gone, before you could call it a day.


    These were the things that could be improved - please, do take them as a constructive criticism, not a griping:

    - first, that needlessly empty area at the beginning of the map - there is nothing to loot for a long time and for no reason, just like that, from the certain point on the map, there is - it creates discrepancy, because I as a player have no idea why I should I bother to look for a loot, when few meters away there was nothing at all.  I was able to see that thanks to a console command. Just cut that part of the level altogether, and move the start area somewhere closer to the populated area with loot or fill it with something meaningful for player to see and do.
    - Ai was too prescient - not that they could see me from miles away, but they could see me in the dimmest light, they could find a corpses in a complete darkness and what made the level almost unplayable - once one(!) them see you, all of them go bonkers, started to look for me all of them at once. That completely killed any joy of playing, and I was playing on the easiest difficulty.
    - I was not able to find the third readable required to mark the main objective,

    Spoiler

    I guess there´s a broken script - when I found the letters of the watch captain in the drawer, after reading a first of them there was trigger, which executed the first "I should find more of the evidence" talk, when I found, I think it was diary in the other drawer/in a safe nearby, there was a second talk, and that was it, I wasn´t able to execute the third, and the last one I guess. 

    I would not be able to finish the main objective, had I not stumbled by sheer accident upon your test room - you know which one I mean - the one with white walls, several readables (duplicates of those I found in the drawer) and 4 switches. When I switched all of the 4 switches, the objective was ticked off.

    - when I was returning back to the apartment, streets were full of guards - was that intentional, or did I accidentally alerted one of them, who then brought over all his friends?

    Spoiler

    - Also, there was a place in the gangs hideout, right next to a broken air-conditioning shaft, where there was 3 objects in the wall for taking,  marked as loot - but noclipping showed nothing at all and they were unfrobbable. Maybe they were supposed to spawn somewhere else, but I do not know where.

    Was I supposed to trigger something to get to them?

     

    • Like 1
  14. Delightful mission, as always :)

    So many surprises:
    - first, women protagonist! Now I know why ZeplminTemplar wanted those female line voiceover, hehe :)
    - I liked the detailed intro, almost like from Dishonored - there´s boat in the intro cutscene, which is not anywhere in the game - hats off for doing something like that!

    In the beginning area I haver encountered the same problem as AluminiumHaste:
     

    Spoiler

    I wanted to climb for that piece of loot on the wooden mantelpiece, and I saw the metal pipes goin that way, so I thought they would be climbable - I shot myself over to that closer wooden window on the right side of the port gate with the sleeping fart-man, only to fall down every single time I tried to climb on it - I thought I am doing something wrong, unless I tried to noclip there - and noticed it is not solid.

     

    Please, fix this in some future patch, as it give off wrong signal being the proper way to get there - I found out I should jus shoot the arrow directly to that mantelpiece (didn´t looked wooden on the first glance).

    - combined lockpicks! - while I understand some players will not be happy with this change I liked it, considered it unusual peculiarity, but I wouldn´t want to see it in every mission. You know what I would like? (and that would be a very welcomed change for me) - a key ring.

    A keyring, where all the found keys would get automatically attached and you would just use the keyring on the lock and wouldn´t have to sift though keys (just like they did in Mission X for T2), which is just bothersome - THAT is something I would very much like to see here.

    - there are new arrow and food icons, which I like a lot (arrow ions in these contest mission in general), they seem more crisps and clear. And the food item bag was a nice touch!

    - Contracts - I must applaud you for this idea - they were not boring, each was different, and there wasn´t too many of them, so you wanted to do all of them, and they were mostly optional! Very good idea. I especially liked the one with the disgruntled salesman at the gates ;) 

    - overall, the length and level design were very good.

     

    I have one question though: 

    Spoiler

    How do you access the last pieced of loot - crown hidden behind "Crystal Eye" painting?
    it is unprobeable and I have no idea how to access it.

    I haven´t found any other-dimension bespectacles or anything like it :)
     

     

    • Like 2
  15. On 5/6/2022 at 1:26 AM, Wellingtoncrab said:

    @Wellingtoncrab

     

      Hide contents

    - did I understood it correctly that that ratbeast was the missing young lord Ember, because he underwent a transformation with that machine on the throne in a nearby room?

    Interesting, though off the mark a bit. Judging by your comment below regarding a certain caped crusader I think you are not completely off track on discovering the rat beast’s true identity.

    On a separate note the Ember side story was inspired by the readable you discover early in TDS which is a children’s book that describes the legend of the hag. When I first played this I thought it was a very cool one off world building detail that actually blossomed throughout the game to become the inciting incident for the entire narrative.

    In Iris the thief’s own story however is ending and their presence on the stage has diminished, so while it seems something big is again a foot that has ramifications for other elements of the narrative, it’s going to happen without them. The world keeps spinning after all.

    All right, now I realized who the "ratbeast" was, but what happened to lord Ember then?

     

     

  16. Okay, when I started to play this mission, I had no expectations whatsoever.

    To say my mind was blown off is understatement of abysmal proportions - this was fucking awesome!
    Right from the opening intro, the nostalgic and bitter atmosphere permeates through and I did felt like I was playing Disco Elysium all over again for a while - it was bitter and made you think, but you couldn´t stop.

    It was only after first few hours I had to look and found out this was a winner of a contest  - and deservedly so.
    From the masterful leveldesign - man, where did you learned this??? To map so good? - I have read in your comments this is not your first map, rather your first released one, but you deserve all the praise for it - it easily can rival Goldwells, bikerdudes levels, etc... - I am talking that kind of quality.

    It´s quite vast, but more importantly full of details, various new objects that can be taken and slowly unfolding story as you progress - which is quite subtle, as you have to "connect the dots" between various readables and what you find or saw. And what an intricately created world! I loved the fact there was a historic explanation of all the various cramped buildings and materials they are made of.

    When I mention readables - they are tastefully written (hats off to all the people writing and perfecting this) - what I saw here, is Golden Grail of well written readables in Thief/Darkmod missions.

    There is so many other things I would like to write about, but I have to run to my training, so I have only one plea: please, make more.
    Make many more and welcome amongst Taffers! :D

    PS: And few questions at the end:

     

    Spoiler

    - was that all a dream, or a product of aging thief, not knowing what is reality and happens in his head (all the writing about dream throughout the level)?

    - it was a shock to learn the final house, the one with the Iris painting, is his own (you had that key with all your equipment right from the beginning), I gathered that much - but how old is he? If I read the quarantine readables right, quarantine was the for over 100 years?

    - Was Iris the Lady Gray, who fell in love with a stranger (him, main protagonist)?

    - did I understood it correctly that that ratbeast was the missing young lord Ember, because he underwent a transformation with that machine on the throne in a nearby room?

    - I liked the Batman jab ;)



     

    • Like 3
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