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Tarhiel

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Posts posted by Tarhiel

  1. This was an aboslute blast to play!

    I did not expect anything less after other fms from you :) So far, my most favourite of missions from this contest, with imperial sword as a close second.

    Still have 3 more left to play.

    Again - I loved the setting (I always wonder how do you do this life-like level design, where you use a lot of sharp angles and symmetrical geometric shapes (i.e. the square with the warehouses and a statue in the middle), yet the levels doesn´t seem bland nor boring), whole middle-eastern aesthetic and setup of the story. Also lightning and whole lot of a new textures (?). And making a boat - a limited space of usually rectangular rooms not boring and monotonous and dividing it into sections, which are vastly different to have for a player something to explore - hats off.

    I also noticed some of the missions have this ability where if you take a loot, it does not just disappear, but it instead fly over screen to you - is that something you as a mission creator have to turn on? I find that effect cool.

    I absolutely enjoyed the shooting minigame - that was brilliant idea, as I find those targets underutilized in missions and this finally forced me to shoot something else beside rope arrows :)
     

    Spoiler

    And that switch hidden in the portrait was nasty - I was able to find it thanks to my obsessive nature of frobbing everything interesting in sight and reach :)


    I was able to find 6 out of 8 secrets, 7th I had to help myself with

    Spoiler

    (I didn´t knew the rocks on the cliff were climbable, but that was my mistake, should have at least try more thoroughly, which I usually do)

    , but I couldn´t find the 8th secret, although I have all the loot, so maybe some script didn´t execute properly?

    Can I have a list of secret locations (in a spoiler tag, of course)?

    PS: Oh, and I forgot to mention that beautiful intro animation - did you do that yourself?
    That was breathtaking - I love the original Thief (or Black Parade intros, for that matter, as they are homage to the original), but this was very nice upgrade and modernization over the traditional style.

    • Like 1
  2. On 9/17/2024 at 12:46 AM, DaffyTaffer said:

    I was here daily for a while looking for hints on various missions, then just played (and replayed) missions for a while without visiting.  Can't believe I missed this one on release.  And so many pages of messages in a short time! 

     

    I do like to read here so I don't find out something long after I've already been through an area and then have to backtrack.  But then again, some of the missions are so incredibly immersive that I don't mind an immediate replay armed with new information.

    I can't tell if I'm bad at controls or if my computer doesn't allow me to jump well, but I sure can't get where other people seem to be able to go.  Sometimes I stack to get to places I'm not sure if you're supposed to get to, but sometimes I have to do things like this to get where others seem to be able to go. (pic)

    I'm not sure if my life is boring or if this is just incredibly great, but thank you to all of the people who do incredibly good work and make very high quality games.  Haven't started yet, but I'm sure it's a treat as all of you developers just seem to get better and better.

    cos3_sacricide (2024-06-13 00-19-27).jpg

    Ah, I like what I see here - good old grenade climbing :D

  3. 6 hours ago, Kopfrkingl said:

    The coin is a little joke in the mission end stats. It exists solely to mock you, similar to the newspaper stating it's missing. There is no actual coin in the mission. Because it's missing, just like the newspaper says.

    You can clearly see how TDM players do not believe much in thieving-free missions. There has to be loot, right? Rather than pack their belongings and leave, they chase after a coin that does not exist, only because the stat screen tells them there is a coin even though there is none. TDM is a game about stealing, after all. There's no room left for locking your apartment, stacking your furniture onto a cart, and leaving.

    But perhaps sometimes that's all you can do.

    Maybe that is what you should do. 

    Ignore the coin. Ignore the ugly stain on the wall, it's no good. Don't even look at it. Pack your belongings and forget. Ignorance is bliss.

    Since hightide obtained it, it must be :)
    Also, why is nobody mentioning the elephant in the room and that is - why does Jonathan Taylor Thomas have to move and why is there no poster of him in the game, yet on the main menu screen there is?

  4. 4 minutes ago, grodenglaive said:
      Hide contents

    Yes, the potion should be selected in your inventory, then press the use button. You need to be within a metre or so of her.

    On the older versions of the mission you had to hold the potion in your hand instead of "using" it.

     

    Oh holding it would made a more sense to me, as that is exactly what I did.
    Using it means you used it on yourself, which is confusing.

    But thanks, now I can finish that mission correctly :) 

    • Like 1
  5. 14 hours ago, Skaruts said:

    @lowenz @chakkmanit's not a bug, it's a helmet that protects against blackjacking.

    From the wiki: blackjacking:

    That's why the bj doesn't rise. Though if it still doesn't hit the guard, then that's a bug, I suppose.

    I think the game lacks a proper way to inform players about these helmets. The Training Mission doesn't include any guards with protective helmets, so currently the wiki is the only place one could learn about them... 

    In my opinion, the "low back" can be deceiving. The guard in the screenshot doesn't have it, and some guards have it but can still be blackjacked.

    Agreed, this should be unified - all the guards with low back should be non-blackjackabble (that´s a moutful :D) so the player could see it from faraway there´s no point in trying.

    • Like 1
  6. 4 hours ago, grodenglaive said:

    Sorry for the late reply, I missed the notification somehow.

      Hide contents

    Did Astrid get on the boat after you revived her or was she stuck on the riverbank?

    Did you try moving around on the riverbank near the boat? Maybe it's possible to miss the end-mission trigger.

    Oh, wait, you are supposed to revive her? How?
    I tried using potion on her, it was not possible, so I just went back to the boat without her, hoping that would trigger endgame sequence.

  7. Aand finished!

    Not bad for a first map, not at all:
    I like that you kept it small, but condensed - it was just the right size for the story you set out to tell, architecture was nicely done, there was a lot of details on the streets and in the structures, secrets were nicely hidden (apart from maybe one or two, which I would not be able to find without cheats, as I wouldn´t even thought looking in those places, not deeming them accessible).

    I liked that this time, loot objective was optional, so you weren´t forced to find all of that, and the cookbook was pretty nicely hidden :)

    Also the main objective was original - I don´t think there was a mission yet where you had to steal a cookbook :)  

    Looking forward to your following maps! :)

    • Like 1
  8. 9 hours ago, Amadeus said:

    Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please

    Oh, and I wanted to ask you:

    Spoiler

    Those pictures of Leciester family - are they taken from somewhere or somebody made them specifically for this fanmission?
    They´re beautiful and remind me by style of Dishonored. 

     

  9. 7 hours ago, Daft Mugi said:
      Hide contents

    You can retrieve the Astralux from that safe door by closing the safe door and frobbing the Astralux, which will lock the safe again. It's a bit troublesome to frob the Astralux, though, because the safe door will be highlighted sometimes until the right position is found to highlight the Astralux.

     

     

    Spoiler

    You can do that?

    I had no idea, because after opening it I couldn´t frob it again to close it, it just didn´t want to highlight again and I thought this is by design - that once you used Astralux here, you can´t use it anywhere else.

     

  10. 17 hours ago, thebigh said:

    "Leicester" is pronounced "Lester". At least, the real-world place in England is.

    Okay, I had no idea, I have googled it up now and you are right, to my own surprise.
     

    9 hours ago, Amadeus said:

    Thebigh is right. The pronunciation tripped me up too, but that is apparently how Leicester is pronounced. Also @TarhielI'm glad you are loving the FM but do you mind putting spoiler tags on your post please

    Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.

    • Thanks 1
  11. So I finished Mysteries of the Sith on Thursday and immediately started playing this mission - what a treat!

    Where to begin - audiovisually this mission is top notch:

    Spoiler

    Especially the part in the Other world just blew my socks off - being able to mantle to all those floating places, which weren´t just a props for watching, all that small tidbits with that beautifully mysterious Precursor technology, Well with a Unquenching Fire, touching Grayman tribute and the Precursor submarine made it joy to play.

    I liked the idea that in order to be able to loot the secret safe with inheritance treasure, you had to leave that Astralux in that safe - and you solved the whole situation in accordance with the saying "Where two parties are fighting, third one wins" - which had me laughing at the end.

    The new precursor technology items/textures are beautiful and coherent in what they try to say/be and the new painting of the Leciester family are sight to behold - did somebody paint them specifically for this mission, or did you took them from somewhere? They remind me of Dishonored by style and they look fantastic.

    Oh, and I like the new-ish gameplay mechanic/mini quest with finding food for the beggar - it´s simple, but you have to be creative when you don´t wanna travel too far - and the fun I had trying to bring him bread from the lampion side by tossing it to the roof and then taking it with me :D
     


    Story-wise the mission is not anything new, but what it does, it does well and all the clues about what happened makes sense in the end. In general, this mission seem to be more "streamlined" as in not that much of a too difficult puzzles or unclear readables are present, which is definitely a plus, as I can recommend it even to newbie players.

    What I noticed was, that main protagonist in the intro video kept calling lady Leicester as Lester. I guess the name got modified later on, but then couldn´t the lines be re-recorded, or readables modified?

    Here are some bugs I found:
     

    Spoiler

    In police department, this light source is visible through the wall.:

    Inpolicedepartmentthislightsourceisvivisblethroughthewall..thumb.jpg.478f04d434dc89ac4affe8f96891aff8.jpg

    These stairs are smising texture in the protruding side part:

    thesestairsaresmissingtextureintheprotrudingsidepart.thumb.jpg.590259c3f746b35476cbbf67d282694a.jpg

    This potion cannot be frobbed:
    Thispotioncannotbefrobbed.thumb.jpg.9790570d3b894557cf4e17cda8ff461d.jpg

     

     

     

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